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Mario Party 5: Difference between revisions
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{{testing/entry|revision=3.5-290|OS=Windows 7|CPU=Intel Core i3-2350 @ 2.3GHz|GPU=NVIDIA GeForce 410M|result=Playable (always full speed), but the music temporarily run (no problem with the sound effects and voice), of 40 mini-games tested no graphical bug with OpenGL.|tester=Dratal}} | {{testing/entry|revision=3.5-290|OS=Windows 7|CPU=Intel Core i3-2350 @ 2.3GHz|GPU=NVIDIA GeForce 410M|result=Playable (always full speed), but the music temporarily run (no problem with the sound effects and voice), of 40 mini-games tested no graphical bug with OpenGL.|tester=Dratal}} | ||
{{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=Intel Core i7-3930K @ 4.2GHz|GPU=NVIDIA GeForce GTX 780|result=Runs at a solid 60FPS and has almost no issues. It does seem to throw some opcode error in netplay when the wiggler capsule is used, but the emulator does not crash. Pushy penguins minigame does not flicker anymore. Instead, on OpenGL the penguin EFB copy is scaled but has a black background, and on Direct3D the penguin EFB copy is not scaled but does not have the black background. Setting XFB to Real will fix the black background on OpenGL. Additionally, some UI elements have alignment issues above 2x native resolution, regardless of texture filtering, and the widescreen hack does not behave well.|tester=Techjar}} | {{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=Intel Core i7-3930K @ 4.2GHz|GPU=NVIDIA GeForce GTX 780|result=Runs at a solid 60FPS and has almost no issues. It does seem to throw some opcode error in netplay when the wiggler capsule is used, but the emulator does not crash. Pushy penguins minigame does not flicker anymore. Instead, on OpenGL the penguin EFB copy is scaled but has a black background, and on Direct3D the penguin EFB copy is not scaled but does not have the black background. Setting XFB to Real will fix the black background on OpenGL. Additionally, some UI elements have alignment issues above 2x native resolution, regardless of texture filtering, and the widescreen hack does not behave well.|tester=Techjar}} | ||
{{testing/entry|revision=4.0-8863|OS=Arch Linux|CPU=Intel Core i7-4712MQ @ 3.2GHz|GPU=NVIDIA GeForce GTX 860m|result=Smooth Game @ 60FPS. 3x IR |tester=HowardTheDolphin}} | |||
{{testing/end}} | {{testing/end}} | ||
Revision as of 21:48, 3 February 2016
Mario Party 5 | |
---|---|
Developer(s) | Hudson Soft |
Publisher(s) | Nintendo |
Series | Mario Party |
Platform(s) | GameCube |
Release date(s) | NA November 10, 2003 JP November 28, 2003 EU December 5, 2003 AUS November 18, 2003 |
Genre(s) | Party |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller, Microphone |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Mario Party 5 is the fifth installment in the Mario Party series. The game is set in the fictional world of the Dream Depot, consisting of seven game boards. The single-player "Story" mode involves the player winning multiple games against the Koopa Kids to prevent Bowser from conquering the Dream Depot. The main multiplayer game mode consists of four characters from Mario series playing a board game, with each board having a set theme. The game also features several minigames, which are played after every set of turns. Mario Party 5 introduces the "Super Duel" mode to the franchise, which requires players to assemble and control custom made battle vehicles which can be used in combat against other machines. The game features ten playable characters, with playable debuts to the series from Toad, Boo, and Koopa Kid.
Problems
Sprite Alignment Issues
Minor sprite alignment issues occur if either Force Texture Filtering or Anisotropic Filtering are enabled. OpenGL at 1x Native Internal Resolution can also exhibit similar problems, but even more minor. Avoid these and it will be fine.
Pushy Penguins Flicker
With XFB set to anything but Real, the Pushy Penguins minigame will have flickering issues.
Enhancements
16:9 Aspect Ratio Fix
The built-in Widescreen Hack causes board clipping and buggy reflections. The following Gecko code works as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using this code.
Region-Free
F6000001 80008180 FFA01090 93E10024 D2000000 00000007 3DC03FAA 61CEAAAB 91C20004 C2220004 81FF000C 3DC03FCC 61CECCCD 7C0E7800 41820008 EC5100B2 FFA01090 39C00000 39E00000 00000000 E0000000 80008000 F6000001 80008180 FF601090 7C7F1B78 D2000000 00000004 3DC03FAA 61CEAAAB 91C20004 C2220004 EF7100B2 39C00000 60000000 00000000 E0000000 80008000 F6000001 80008180 4E800020 ED041828 D2000018 00000004 3DC03FAA 61CEAAAB 91C21000 C1E21000 ED0F0232 ED494024 60000000 00000000 E0000000 80008000 F6000002 80008180 3F99999A 00000000 43F00000 44200000 14000000 3FCCCCCD E0000000 80008000
60Hz AR Codes
PAL[1]
Enable 60Hz Mode [Ralf] 6JJQ-7JPK-T5MQ9 ZD19-W1ZE-RABXC
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Mario Party 5 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0 | Windows XP | AMD Athlon 64 3600 @ 2.1GHz | NVIDIA GeForce 8600 GT | Playable, no graphical glitch, major slowdowns throughout the game (15-30FPS). | milono77 |
3.0 | Ubuntu 11.10 | Intel Core 2 Duo P7550 @ 2.26GHz | NVIDIA GeForce 9400M | Fully playable. Full speed most of the time, but slows down slightly in some boards and some mini-games. Some mini-games have some noticeable graphical glitches, but none that I found hinders gameplay. | |
3.0-95 | Windows 7 | AMD Phenom II x4 @ 3.2GHz | NVIDIA GeForce 260 GTX | Playable, no minor graphical glitch one small by the hands of the bottle ghost, no slowdowns, sound issues. | Slerio |
3.0-153 | Windows 7 | Intel Core i5-2500K @ 4GHz | NVIDIA GeForce 560 Ti | Playable, minor graphical glitches in menus and some mini-games, always full speed. | Arezco |
3.5-290 | Windows 7 | Intel Core i3-2350 @ 2.3GHz | NVIDIA GeForce 410M | Playable (always full speed), but the music temporarily run (no problem with the sound effects and voice), of 40 mini-games tested no graphical bug with OpenGL. | Dratal |
4.0-7840 | Windows 10 | Intel Core i7-3930K @ 4.2GHz | NVIDIA GeForce GTX 780 | Runs at a solid 60FPS and has almost no issues. It does seem to throw some opcode error in netplay when the wiggler capsule is used, but the emulator does not crash. Pushy penguins minigame does not flicker anymore. Instead, on OpenGL the penguin EFB copy is scaled but has a black background, and on Direct3D the penguin EFB copy is not scaled but does not have the black background. Setting XFB to Real will fix the black background on OpenGL. Additionally, some UI elements have alignment issues above 2x native resolution, regardless of texture filtering, and the widescreen hack does not behave well. | Techjar |
4.0-8863 | Arch Linux | Intel Core i7-4712MQ @ 3.2GHz | NVIDIA GeForce GTX 860m | Smooth Game @ 60FPS. 3x IR | HowardTheDolphin |
Gameplay Videos
|
- Hudson Soft (Developer)
- Nintendo (Publisher)
- Mario Party (Series)
- North America (Release region)
- Japan (Release region)
- Europe (Release region)
- Australia (Release region)
- 2003 (Initial release year)
- Party (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- Microphone (Input supported)
- 4 stars (Rating)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): NVIDIA
- Tested
- Tested On (OS): Linux
- Tested On (CPU): Intel
- Tested On (Release): 4.0
- Untested for 10000+ revisions
- GameCube games