Sonic Riders: Difference between revisions
(Removed aspect ratio code. Please do not add aspect ratio codes without showing or explaining precisely what they address in this specific game. Precise game-specific details are key!) |
(It LITERALLY says right there Dolphin's widescreen hack causes CLIPPING issues. Clipping is when objects on the left and right side of the screen disappear when they're near the edge.) |
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== Enhancements == | == Enhancements == | ||
=== 16:9 Aspect Ratio Fix === | |||
The built-in Widescreen Hack causes clipping issues. The following AR codes work as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. | |||
==== NTSC-U ==== | |||
<pre> | |||
04601A7C 3FE38E39 | |||
</pre> | |||
== Configuration == | == Configuration == |
Revision as of 11:49, 15 March 2016
Sonic Riders | |
---|---|
Developer(s) | Sonic Team, Now Production |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Platform(s) | GameCube |
Release date(s) | JP February 21, 2006 NA February 23, 2006 EU March 17, 2006 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
In Sonic Riders, Dr. Eggman challenges Sonic and his friends to a Worldwide Grand Prix, and the prize for coming out on top is an ultra-rare Chaos Emerald! Gliding on air boards – which are performance-oriented for each playable character – gamers will experience a heightened sense of sports-style racing tension as Sonic and his pals perform tricks and stunts over treacherous wide-open terrain.
Sonic and friends speed through tracks on air boards, using individual special moves to strike down opponents. Air is a big element of Sonic Riders. Your board's "fuel" source is air. You can fill up your air at various points on the course, but to race well you'll have to use another means of replenishment: performing tricks with your board. You'll also want to make use of turbulence from racers who are in front of you.
Problems
Hero Story Crash
The game may crash after the third level in the Hero Story. To correct this, enable "Speed Up Disc Transfer Rate" in the game properties. Refer issue 7257 and issue 8725.
Black instead of blur
Since 4.0-7630, blur effects are replaced by black. Disable "Store EFB Copies to Texture Only" to fix.
Template:SSpecular HighlightsTemplate:/s
Specular highlights do not appear in D3D. They only appear correctly in the OpenGL backend. See issue 6169. Fixed by 4.0-5225.
Enhancements
16:9 Aspect Ratio Fix
The built-in Widescreen Hack causes clipping issues. The following AR codes work as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
NTSC-U
04601A7C 3FE38E39
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Game Properties
Config | Setting | Notes |
---|---|---|
Speed up Disc Transfer Rate | On | Avoid Hero Story crash |
Version Compatibility
The graph below charts the compatibility with Sonic Riders since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r5691 | Windows 7 | Intel Core i5-750 @ 4GHz | ATI Radeon HD 5870 | Perfect: 60FPS rock solid. | |
r5691 | Windows 7 | AMD A8-3820 @ 2.5GHz | NVIDIA GeForce GTX 560 | Okay: 60FPS but no videos during cut scenes. | Xx2TailsxX |
r7440 | Windows XP | Intel Pentium E2140 @ 1.6GHz | NVIDIA GeForce 8400 | Playable: 35/45FPS | Lafa |
4.0-7842 | Mac OS X 10.11 | Intel Core i7-4770K @ 3.2GHz | NVIDIA GeForce 780M | Unplayable: 60FPS in some parts but slows to ~15 at times during race | Dr3AmNightmare |
Gameplay Videos
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- Sonic Team (Developer)
- Now Production (Developer)
- Sega (Publisher)
- Sonic the Hedgehog (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2006 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Speed up Disc Transfer Rate (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (CPU): AMD
- Tested On (GPU): NVIDIA
- Tested On (Release): 4.0
- Tested On (OS): macOS
- Untested for 10000+ revisions
- GameCube games