Kirby's Dream Collection: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:Kirby's_Dream_Collection_boxart.jpeg|300px]] | ||
|developer | |developer = HAL Laboratory | ||
|publisher | |publisher = Nintendo | ||
|released | |series = Kirby | ||
|released = {{vgrelease|NA=September 16, 2012|JP=July 19, 2012}} | |||
|genre | |genre = Platform, Compilation | ||
|modes | |modes = Single-player, Multiplayer (4) | ||
|input | |input = Wii Remote, Classic Controller, GameCube Controller | ||
|forumlink | |forumlink = https://forums.dolphin-emu.org/Thread-wii-kirby-s-dream-collection | ||
}} | }} | ||
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== Emulation Information == | == Emulation Information == | ||
{{Problems/Controller Map Overlap}} | |||
=== Controller Disconnect === | === Controller Disconnect === | ||
Wii remotes disconnect after choosing a classic title, they can be reconnected. This behavior also occurs on the Wii. | Wii remotes disconnect after choosing a classic title, they can be reconnected. This behavior also occurs on the Wii. | ||
== Problems == | == Problems == | ||
{{Problems| | {{Problems|{{#vardefineecho:problems| | ||
=== | === <s>Kirby's Dream Land</s> === | ||
Kirby's Dream Land 3 requires a Texture Cache Accuracy setting other than Fast to prevent graphical redraw issues (e.g. cursor selection on pause screen). Corrected via INI update prior to {{Revision|5.0-6309}}. | |||
}}}} | |||
== Enhancements == | |||
=== Kirby's Adventure Blur IR > 1=== | |||
Kirby's Adventure handles Internal Resolution oddly. When using x1 native resolution the display is slightly blurred, this blurring is significantly increased with any even, higher IR. Odd IR seem to reduce or eliminate the blurring. | |||
=== Anti-aliasing === | === Anti-aliasing === | ||
Any anti-aliasing causes visual artifacts in Kirby's Adventure. 2x or 4x MSAA or SSAA will darken the image in Kirby 64: The Crystal Shards (8x is safe). | *Any anti-aliasing causes visual artifacts in Kirby's Adventure. | ||
*2x or 4x MSAA or SSAA will darken the image in Kirby 64: The Crystal Shards (8x is safe). | |||
== | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
<!-- Graphics --> | <!-- Graphics --> | ||
|internalres = 1x (native) | |internalres = 1x (native) | ||
|internalresnotes = Avoids distortion in Kirby's Adventure | |internalresnotes = Avoids distortion in Kirby's Adventure | ||
|antialiasing = Off | |antialiasing = Off | ||
|antialiasingnotes = Avoid visual artifacts in Kirby's Adventure and Kirby 64: The Crystal Shards | |antialiasingnotes = Avoid visual artifacts in Kirby's Adventure and Kirby 64: The Crystal Shards | ||
}} | }} | ||
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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=3.0-766|OS=Windows 7|CPU=Intel Core i7|GPU=NVIDIA GeForce GT 650M|result=Perfect in menus and challenge stages, but sadly all of the classic playable games lock up upon starting. Also, all videos have major sound issues. At least the challenge stages work I guess.|tester=Ac}} | {{testing/entry|revision=3.0-766|OS=Windows 7|CPU=Intel Core i7|GPU=NVIDIA GeForce GT 650M|result=Perfect in menus and challenge stages, but sadly all of the classic playable games lock up upon starting. Also, all videos have major sound issues. At least the challenge stages work I guess.|tester=Ac}} | ||
{{testing/entry|revision=3.5-1386|OS=Windows 7|CPU=AMD Phenom II 960T @ 4. | {{testing/entry|revision=3.5-1386|OS=Windows 7|CPU=AMD Phenom II 960T @ 4.3 GHz|GPU=AMD Radeon HD 7850|result=All games work perfect except Kirby's Adventure which is a NES game.|tester=Lumbeeslayer}} | ||
{{testing/entry|revision=4.0-8854|OS=Windows 10|CPU=Intel Core i5-4670S @ 3. | {{testing/entry|revision=4.0-8854|OS=Windows 10|CPU=Intel Core i5-4670S @ 3.1 GHz|GPU=NVIDIA GeForce GTX 960|result=Works almost perfectly.|tester=Jason}} | ||
{{testing/end}} | {{testing/end}} | ||
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|vid2=rkmtsLbO9Hg|cap2=Kirby's Dream Collection on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo Wii) | |vid2=rkmtsLbO9Hg|cap2=Kirby's Dream Collection on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo Wii) | ||
}} | }} | ||
{{Navigation/Kirby}} | {{Navigation/Kirby}} | ||
[[Category:Wii games]] | [[Category:Wii games]] | ||
[[Category:Ships with debugging symbols]] |
Latest revision as of 04:54, 24 February 2024
Kirby's Dream Collection | |
---|---|
Developer(s) | HAL Laboratory |
Publisher(s) | Nintendo |
Series | Kirby |
Platform(s) | Wii |
Release date(s) | JP July 19, 2012 NA September 16, 2012 |
Genre(s) | Platform, Compilation |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Wii Remote, Classic Controller, GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Kirby's Dream Collection is a game for the Nintendo Wii, released in 2012 to commemorate the 20th anniversary of the Kirby series. It features 3 modes: a set of challenge stages using the same technology as Kirby's Return to Dream Land, a playable set of older Kirby games (Dream Land, Adventure, Dream Land 2, Super Star, Dream Land 3, and 64: The Crystal Shards), and a museum mode, which provides information on both Nintendo and the world throughout the years.
Emulation Information
Controller Map Overlap
Kirby's Dream Collection is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.
Controller Disconnect
Wii remotes disconnect after choosing a classic title, they can be reconnected. This behavior also occurs on the Wii.
Problems
Kirby's Dream Land
Kirby's Dream Land 3 requires a Texture Cache Accuracy setting other than Fast to prevent graphical redraw issues (e.g. cursor selection on pause screen). Corrected via INI update prior to 5.0-6309.
Enhancements
Kirby's Adventure Blur IR > 1
Kirby's Adventure handles Internal Resolution oddly. When using x1 native resolution the display is slightly blurred, this blurring is significantly increased with any even, higher IR. Odd IR seem to reduce or eliminate the blurring.
Anti-aliasing
- Any anti-aliasing causes visual artifacts in Kirby's Adventure.
- 2x or 4x MSAA or SSAA will darken the image in Kirby 64: The Crystal Shards (8x is safe).
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Internal Resolution | 1x (native) | Avoids distortion in Kirby's Adventure |
Anti-Aliasing | Off | Avoid visual artifacts in Kirby's Adventure and Kirby 64: The Crystal Shards |
Version Compatibility
The graph below charts the compatibility with Kirby's Dream Collection since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0-766 | Windows 7 | Intel Core i7 | NVIDIA GeForce GT 650M | Perfect in menus and challenge stages, but sadly all of the classic playable games lock up upon starting. Also, all videos have major sound issues. At least the challenge stages work I guess. | Ac |
3.5-1386 | Windows 7 | AMD Phenom II 960T @ 4.3 GHz | AMD Radeon HD 7850 | All games work perfect except Kirby's Adventure which is a NES game. | Lumbeeslayer |
4.0-8854 | Windows 10 | Intel Core i5-4670S @ 3.1 GHz | NVIDIA GeForce GTX 960 | Works almost perfectly. | Jason |
Gameplay Videos
|
- HAL Laboratory (Developer)
- Nintendo (Publisher)
- Kirby (Series)
- Japan (Release region)
- North America (Release region)
- 2012 (Initial release year)
- Platform (Genre)
- Compilation (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Wii Remote (Input supported)
- Classic Controller (Input supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Internal Resolution (Config Required)
- Anti-Aliasing (Config Required)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (CPU): AMD
- Tested On (GPU): AMD
- Tested On (Release): 4.0
- Untested for 10000+ revisions
- Wii games
- Ships with debugging symbols