Mario Kart: Double Dash‼: Revision history

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  • curprev 09:0009:00, 17 August 2015Karasuhebi talk contribs 14,252 bytes −411 Removing until someone confirms that the Dolphin widescreen hack is misbehaving on this game and these codes are needed. More info: https://wiki.dolphin-emu.org/index.php?title=User_talk:UmbraWitchJeanne#Animal_Crossing_16:9_AR_code

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  • curprev 07:3207:32, 31 May 2015Kolano talk contribsm 14,360 bytes +6 Text replacement - "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->" to "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->"

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  • curprev 13:4513:45, 31 January 2014MayImilae talk contribs 11,620 bytes +58 Restoring DSP LLE config recommendation. Mario Kart Double Dash uses the Zelda Ucode. Remember the list: Marios, Luigi's Mansion, Zelda (minus skyward), Mario Karts, Pikmin, and probably more I forgot.

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