Mario Kart 64: Difference between revisions

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Changes from the original include the move to 3D computer graphics and the inclusion of four-player support. Players take control of characters from the Mario universe, who race around a variety of tracks with items that can either harm opponents or aid the user. The move to three-dimensional graphics allowed for track features not possible with the original game's Mode 7 graphics, such as changes in elevation, bridges, walls, and pits. However, the characters and items remained 2D pre-rendered sprites.
Changes from the original include the move to 3D computer graphics and the inclusion of four-player support. Players take control of characters from the Mario universe, who race around a variety of tracks with items that can either harm opponents or aid the user. The move to three-dimensional graphics allowed for track features not possible with the original game's Mode 7 graphics, such as changes in elevation, bridges, walls, and pits. However, the characters and items remained 2D pre-rendered sprites.
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== Problems ==
== Problems ==

Revision as of 21:24, 12 August 2013

Mario Kart 64
Mario Kart 64.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Mario Kart
Platform(s) Virtual Console, Nintendo 64
Release date(s) Nintendo 64
JP December 14, 1996
NA February 10, 1997
EU June 24, 1997
Virtual Console
EU January 25, 2007
NA January 29, 2007
JP January 30, 2007
Genre(s) Racing
Mode(s) Single-player, Multiplayer (4)
Input methods Classic Controller, GameCube Controller
Compatibility 5Stars5.pngEdit rating: Mario Kart 64
Perfect
GameIDs
See also...

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Mario Kart 64 (マリオカート64 Mario Kāto Rokujūyon) is a Mario racing game developed and published by Nintendo for the Nintendo 64 video game console. It is the successor to Super Mario Kart for the Super Nintendo Entertainment System and is the second Mario Kart game.

Changes from the original include the move to 3D computer graphics and the inclusion of four-player support. Players take control of characters from the Mario universe, who race around a variety of tracks with items that can either harm opponents or aid the user. The move to three-dimensional graphics allowed for track features not possible with the original game's Mode 7 graphics, such as changes in elevation, bridges, walls, and pits. However, the characters and items remained 2D pre-rendered sprites.

Problems

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Mario Kart 64 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21453 (current)
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Δ
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester

Gameplay Videos