Mario Kart 64: Difference between revisions
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Changes from the original include the move to 3D computer graphics and the inclusion of four-player support. Players take control of characters from the Mario universe, who race around a variety of tracks with items that can either harm opponents or aid the user. The move to three-dimensional graphics allowed for track features not possible with the original game's Mode 7 graphics, such as changes in elevation, bridges, walls, and pits. However, the characters and items remained 2D pre-rendered sprites. | Changes from the original include the move to 3D computer graphics and the inclusion of four-player support. Players take control of characters from the Mario universe, who race around a variety of tracks with items that can either harm opponents or aid the user. The move to three-dimensional graphics allowed for track features not possible with the original game's Mode 7 graphics, such as changes in elevation, bridges, walls, and pits. However, the characters and items remained 2D pre-rendered sprites. | ||
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== Problems == | == Problems == |
Revision as of 21:24, 12 August 2013
Mario Kart 64 | |
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | Mario Kart |
Platform(s) | Virtual Console, Nintendo 64 |
Release date(s) | Nintendo 64 JP December 14, 1996 NA February 10, 1997 EU June 24, 1997 Virtual Console EU January 25, 2007 NA January 29, 2007 JP January 30, 2007 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Classic Controller, GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Search Dolphin Forums |
Mario Kart 64 (マリオカート64 Mario Kāto Rokujūyon) is a Mario racing game developed and published by Nintendo for the Nintendo 64 video game console. It is the successor to Super Mario Kart for the Super Nintendo Entertainment System and is the second Mario Kart game.
Changes from the original include the move to 3D computer graphics and the inclusion of four-player support. Players take control of characters from the Mario universe, who race around a variety of tracks with items that can either harm opponents or aid the user. The move to three-dimensional graphics allowed for track features not possible with the original game's Mode 7 graphics, such as changes in elevation, bridges, walls, and pits. However, the characters and items remained 2D pre-rendered sprites.
Problems
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Mario Kart 64 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
Gameplay Videos
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- Nintendo EAD (Developer)
- Nintendo (Publisher)
- Mario Kart (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 1996 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Classic Controller (Input supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Untested
- Virtual Console games
- Nintendo 64 games