Difference between revisions of "Mario Party 5"

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|publisher = Nintendo
 
|publisher = Nintendo
 
|series    = ''Mario Party''
 
|series    = ''Mario Party''
|released  = {{vgrelease|NA=November 10, 2003}}{{vgrelease|JP=November 28, 2003|EU/AUS/KO|December 5, 2003}}{{vgrelease|MEX|2003}}
+
|released  = {{vgrelease|NA=November 10, 2003}}{{vgrelease|JP=November 2003|EU/AUS/KO|December 5, 2003}}{{vgrelease|MEX|2003}}
 
|genre    = Party
 
|genre    = Party
 
|modes    = Single-player, Multiplayer (4)
 
|modes    = Single-player, Multiplayer (4)

Revision as of 03:39, 29 February 2016

Mario Party 5
MarioParty5.JPG
Developer(s) Hudson Soft
Publisher(s) Nintendo
Series Mario Party
Platform(s) GameCube
Release date(s) NA November 10, 2003
JP November 2003
EU/AUS/KO December 5, 2003
Maximum number of loops have been performed
Genre(s) Party
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller, Microphone
Compatibility 4Stars4.pngEdit rating: Mario Party 5
Playable
GameIDs GP5P01, GP5J01, GP5W01, GP5E01
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Mario Party 5 is the fifth installment in the Mario Party series. The game is set in the fictional world of the Dream Depot, consisting of seven game boards. The single-player "Story" mode involves the player winning multiple games against the Koopa Kids to prevent Bowser from conquering the Dream Depot. The main multiplayer game mode consists of four characters from Mario series playing a board game, with each board having a set theme. The game also features several minigames, which are played after every set of turns. Mario Party 5 introduces the "Super Duel" mode to the franchise, which requires players to assemble and control custom made battle vehicles which can be used in combat against other machines. The game features ten playable characters, with playable debuts to the series from Toad, Boo, and Koopa Kid.

Problems

Sprite Alignment Issues

Minor sprite alignment issues occur if either Force Texture Filtering or Anisotropic Filtering are enabled. OpenGL at 1x Native Internal Resolution can also exhibit similar problems, but even more minor. Avoid these and it will be fine.

Pushy Penguins Flicker

With XFB set to anything but Real, the Pushy Penguins minigame will have flickering issues.

Enhancements

16:9 Aspect Ratio Fix

The built-in Widescreen Hack causes board clipping and buggy reflections. The following Gecko code works as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using this code.

NTSC

C21434A4 00000007
3DC03FAA 61CEAAAB
91C20004 C2220004
81FF000C 3DC03FCC
61CECCCD 7C0E7800
41820008 EC5100B2
FFA01090 39C00000
39E00000 00000000
C21432A8 00000004
3DC03FAA 61CEAAAB
91C20004 C2220004
EF7100B2 39C00000
60000000 00000000
C2143568 00000004
3DC03FAA 61CEAAAB
91C21000 C1E21000
ED0F0232 ED494024
60000000 00000000
0428A1A4 3FCCCCCD
2048DC88 C05F000C
C248DC88 00000003
3DC03F66 61CE6666
91DF000C C05F000C
60000000 00000000
E2000001 80008000
2046010C C05F000C
C246010C 00000003
3DC03F66 61CE6666
91DF000C C05F000C
60000000 00000000
E2000001 80008000
204792CC C05F000C
C24792CC 00000003
3DC03F66 61CE6666
91DF000C C05F000C
60000000 00000000
E2000001 80008000
204878F0 C05F000C
C24878F0 00000003
3DC03F66 61CE6666
91DF000C C05F000C
60000000 00000000
E2000001 80008000
2045C374 C05F000C
C245C374 00000003
3DC03F66 61CE6666
91DF000C C05F000C
60000000 00000000
E2000001 80008000
2046E8C8 C05F000C
C246E8C8 00000003
3DC03F66 61CE6666
91DF000C C05F000C
60000000 00000000
E2000001 80008000
C20A9248 00000004
3DC03FAA 61CEAAAB
91C20004 C2220004
3BFF0004 C05F000C
39C00000 00000000
040A924C C07F0004
040A9250 C09F0008
C21434A8 00000004
3DC08024 61CEC194
7C0EF800 40820008
3BFFFFFC 93E10024
39C00000 00000000
04120454 4E800020
04126B84 4E800020
2045C5D8 9421FF30
0445C5D8 4E800020
E2000001 80008000
04289610 3F666666
20485570 3F99999A
04485570 3FCCCCCD
E2000001 80008000
20476F48 3F99999A
04476F48 3FCCCCCD
E2000001 80008000

PAL

C2144758 00000007
3DC03FAA 61CEAAAB
91C20004 C2220004
81FF000C 3DC03FCC
61CECCCD 7C0E7800
41820008 EC5100B2
FFA01090 39C00000
39E00000 00000000
C214455C 00000004
3DC03FAA 61CEAAAB
91C20004 C2220004
EF7100B2 39C00000
60000000 00000000
C214481C 00000004
3DC03FAA 61CEAAAB
91C21000 C1E21000
ED0F0232 ED494024
60000000 00000000
042A90D4 3FCCCCCD
204991C8 C05F000C
C24991C8 00000003
3DC03F66 61CE6666
91DF000C C05F000C
60000000 00000000
E2000001 80008000
2049D0CC C05F000C
C249D0CC 00000003
3DC03F66 61CE6666
91DF000C C05F000C
60000000 00000000
E2000001 80008000
204CDCB8 C05F000C
C24CDCB8 00000003
3DC03F66 61CE6666
91DF000C C05F000C
60000000 00000000
E2000001 80008000
204B8A68 C05F000C
C24B8A68 00000003
3DC03F66 61CE6666
91DF000C C05F000C
60000000 00000000
E2000001 80008000
204C739C C05F000C
C24C739C 00000003
3DC03F66 61CE6666
91DF000C C05F000C
60000000 00000000
E2000001 80008000
C20A9980 00000004
3DC03FAA 61CEAAAB
91C20004 C2220004
3BFF0004 C05F000C
39C00000 00000000
040A9984 C07F0004
040A9988 C09F0008
C214475C 00000004
3DC08026 61CEB0B4
7C0EF800 40820008
3BFFFFFC 93E10024
39C00000 00000000
041211E8 4E800020
04127980 4E800020
20499578 9421FF30
04499578 4E800020
E2000001 80008000
204C4B98 3F99999A
044C4B98 3FCCCCCD
E2000001 80008000
204B6448 3F99999A
044B6448 3FCCCCCD
E2000001 80008000
042A8550 3F666666

60Hz AR Codes

PAL[1]
Enable 60Hz Mode [Ralf]
6JJQ-7JPK-T5MQ9
ZD19-W1ZE-RABXC

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Anisotropic Filtering Off Avoid sprite alignment problems
Force Texture Filtering Off Avoid sprite alignment problems

Version Compatibility

The graph below charts the compatibility with Mario Party 5 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-12685 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0 Windows XP AMD Athlon 64 3600 @ 2.1GHz NVIDIA GeForce 8600 GT Playable, no graphical glitch, major slowdowns throughout the game (15-30FPS). milono77
3.0 Ubuntu 11.10 Intel Core 2 Duo P7550 @ 2.26GHz NVIDIA GeForce 9400M Fully playable. Full speed most of the time, but slows down slightly in some boards and some mini-games. Some mini-games have some noticeable graphical glitches, but none that I found hinders gameplay.
3.0-95 Windows 7 AMD Phenom II x4 @ 3.2GHz NVIDIA GeForce 260 GTX Playable, no minor graphical glitch one small by the hands of the bottle ghost, no slowdowns, sound issues. Slerio
3.0-153 Windows 7 Intel Core i5-2500K @ 4GHz NVIDIA GeForce 560 Ti Playable, minor graphical glitches in menus and some mini-games, always full speed. Arezco
3.5-290 Windows 7 Intel Core i3-2350 @ 2.3GHz NVIDIA GeForce 410M Playable (always full speed), but the music temporarily run (no problem with the sound effects and voice), of 40 mini-games tested no graphical bug with OpenGL. Dratal
4.0-7840 Windows 10 Intel Core i7-3930K @ 4.2GHz NVIDIA GeForce GTX 780 Runs at a solid 60FPS and has almost no issues. It does seem to throw some opcode error in netplay when the wiggler capsule is used, but the emulator does not crash. Pushy penguins minigame does not flicker anymore. Instead, on OpenGL the penguin EFB copy is scaled but has a black background, and on Direct3D the penguin EFB copy is not scaled but does not have the black background. Setting XFB to Real will fix the black background on OpenGL. Additionally, some UI elements have alignment issues above 2x native resolution, regardless of texture filtering, and the widescreen hack does not behave well. Techjar
4.0-8863 Arch Linux Intel Core i7-4712MQ @ 3.2GHz NVIDIA GeForce GTX 860M Smooth Game @ 60FPS. 3x IR HowardTheDolphin

Gameplay Videos

Maximum number of loops have been performed