Mario Party 6

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Revision as of 17:15, 30 January 2016 by 68.184.66.98 (talk) (Added Widescreen Fix for all regions)
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Mario Party 6
MarioParty6.jpg
Developer(s) Hudson Soft
Publisher(s) Nintendo
Series Mario Party
Platform(s) GameCube
Release date(s) JP November 18, 2004
NA December 6, 2004
EU March 18, 2005
AUS September 15, 2005
Genre(s) Party
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller, Microphone
Compatibility 5Stars5.pngEdit rating: Mario Party 6
Perfect
GameIDs GP6P01, GP6J01, GP6E01
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Mario Party 6 is the sixth game in the Mario Party series of board game-style video games by Nintendo and is the third title in the series made for Nintendo GameCube. It is the first GameCube game to make use of a microphone add-on.

Problems

Template:S Battle Bridge Hang Template:/s

On JIT and Interpreter, characters will start to jitter just before beginning the first minigame on the battle bridge. This causes the game to hang infinitely while they try to get into place. JITIL does not suffer from this problem and can be used as a work around. See issue 7292 Fixed by 4.0-1706.

Enhancements

16:9 Aspect Ratio Fix

The built-in Widescreen Hack causes Board clipping issues and buggy reflections. The following Gecko code works as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using this code.

Region-Free

F6000001 80008180
FFA01090 93E10024
D2000000 00000007
3DC03FAA 61CEAAAB
91C20004 C2220004
81FF000C 3DC03FCC
61CECCCD 7C0E7800
41820008 EC5100B2
FFA01090 39C00000
39E00000 00000000
E0000000 80008000
F6000001 80008180
FF601090 7C7F1B78
D2000000 00000004
3DC03FAA 61CEAAAB
91C20004 C2220004
EF7100B2 39C00000
60000000 00000000
E0000000 80008000
F6000001 80008180
4E800020 ED041828
D2000018 00000004
3DC03FAA 61CEAAAB
91C21000 C1E21000
ED0F0232 ED494024
60000000 00000000
E0000000 80008000
F6000002 80008180
3F99999A 00000000
43F00000 44200000
14000000 3FCCCCCD
E0000000 80008000

PAL[1]

Enable 60Hz Mode [Ralf]
3ZDD-J2N6-QEHFH
PC43-KB32-HEFKZ

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Mario Party 6 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-14124 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r5769 Windows XP Intel E5200 @ 3.37GHz ATI Radeon HD 4670 Mario Party 6 on Dolphin Emu (720p HD) momkey78
r7442 Windows 7 AMD Phenom II X4 910 @ 3GHz AMD Radeon HD 6970 100% Speed, Perfect FHaze
r7483 Windows 7 Intel Celeron E3300 @ 2.5GHz NVIDIA GeForce GT 240 Nearly perfect. Slows down a bit in some minigames. EliasYFGM
r7687 Windows 7 AMD Athlon 64 X2 4400 @ 2.2GHz NVIDIA GeForce GT 440 Perfect Endres
3.0-427 Windows 7 Intel Core i5-2300 @ 3GHz NVIDIA GeForce GT 430 Perfect, some mini games have graphical glitches though. MiniBolt
3.0-710 Windows 7 Intel Core i3-2100 @ 3.1GHZ AMD Radeon 7850 Almost perfect. 60FPS. Minor audio problems. One minigame will crash the game. Poply
3.5-290 Windows 7 Intel Core i3-2350 @ 2.3GHZ NVIDIA GeForce 410M Playable, (as in Mario Party 5) problems for music playback, no problem graphics (OpenGL) and full speed Dratal
3.5-367 Windows 7 Intel Core i3-2330M @ 2.2GHz Intel HD Graphics 3000 Playable at full 60FPS when using DPS HLE emulation, but the BGM will stop playing. Oddlyoko2K
4.0 Windows 7 Intel Core i5-2500K @ 4GHz AMD Radeon HD 7850 Runs at full speed (50FPS PAL), there are no FPS drops, no problems with BGM even using HLE Dchilo

Gameplay Videos