Difference between revisions of "Mario Super Sluggers"

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(Added my test results. Also, I can confirm the game works in r6722 with safe texture cache.)
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== Testing ==
== Testing ==
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{{testing/entry|revision=3.0-683|OS=Windows 7 x86|CPU=Intel i3 530 OC @ 3.52GHz|GPU=NVIDIA GTX 550 Ti|result=Tested using pretty much the default settings. No major audio/video issues. The game seems to need a high-end CPU despite not having many differences to its prequel. Getting 40FPS on menus, and 35FPS ingame.|tester=Orang}}

Revision as of 10:49, 22 June 2012

Mario Super Sluggers
North American cover art
Publisher(s) Nintendo
Series Mario sports series
Platform(s) Wii
Release date(s) JP May 19, 2008
NA May 25, 2008
Genre(s) Sports, Baseball
Mode(s) Single-player and Multiplayer
Input methods Wii Remote, Wii Remote + Nunchuk
Compatibility 5Stars5.pngEdit rating: Mario Super Sluggers
GameIDs RMBE01, RMBJ01
See also...

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Mario Super Sluggers, known in Japan as Super Mario Stadium Family Baseball (スーパーマリオスタジアム ファミリーベースボール, Sūpā Mario Sutajiamu Famirī Bēsubōru), is a sports video game for the Wii developed by Namco Bandai Games and NOW Production, and published by Nintendo. It is part of the Mario Sports series, and the sequel to Mario Superstar Baseball for the Nintendo GameCube. It was unreleased in Europe and Australia, due to being in production at the same time as Mario Kart Wii that was released two months earlier.

The gameplay of Mario Super Sluggers is similar to that of its predecessor: an arcade-style baseball game with power ups, multiple gameplay modes, and minigames. Sluggers primarily differs from Superstar Baseball with the addition of Wii controls akin to the Baseball sub-game in Wii Sports. There are three control methods available: Wii Remote by itself, Wii Remote and the Nunchuk, and the Wii Remote held sideways.



With the DX11 backend, the screen will constantly shake vertically at a 1 pixel size. The game is still playable, but it is very annoying. DX9 and OpenGL do not have the shaking error, use one of those as your video backend to avoid the issue.

Sound Desyncs

The musical instruments may desync with one another with DSP HLE. Use DSP LLE to fix it.


Mario Super Slugger uses a blur effect in some menus. EFB to Texture does not emulate this effect. It is only present during menus and has no impact on gameplay whatsoever, so use EFB to RAM to restore the effect if you want it.

The main menu's blur effect properly emulated with EFB to RAM
EFB to Texture does not emulate the main menu's blur effect


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Video Back End DX9 or OpenGL DX11 has a shaking issue


Config Setting Notes
DSP Emulator Engine DSP-LLE Fixes music desyncs

Version Compatibility

The graph below charts the compatibility with Mario Super Sluggers since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-11238 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0-683 Windows 7 x86 Intel i3 530 OC @ 3.52GHz NVIDIA GTX 550 Ti Tested using pretty much the default settings. No major audio/video issues. The game seems to need a high-end CPU despite not having many differences to its prequel. Getting 40FPS on menus, and 35FPS ingame. Orang

Gameplay Videos