Mario Super Sluggers: Difference between revisions

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'''''Mario Super Sluggers''''', known in Japan as '''''Super Mario Stadium Family Baseball''''' ('''''スーパーマリオスタジアム ファミリーベースボール''''', '''''Sūpā Mario Sutajiamu Famirī Bēsubōru'''''), is a sports video game for the [[Wii]] developed by Namco Bandai Games and NOW Production, and published by Nintendo. It is part of the Mario Sports series, and the sequel to [[Mario Superstar Baseball]] for the [[Nintendo GameCube]]. It was unreleased in Europe and Australia, due to being in production at the same time as [[Mario Kart Wii]] that was released two months earlier.
'''''Mario Super Sluggers''''', known in Japan as ''Super Mario Stadium Family Baseball'' (スーパーマリオスタジアム ファミリーベースボール, ''Sūpā Mario Sutajiamu Famirī Bēsubōru''), is a sports video game for the [[Wii]] developed by Namco Bandai Games and NOW Production, and published by Nintendo. It is part of the Mario Sports series, and the sequel to [[Mario Superstar Baseball]] for the [[Nintendo GameCube]]. It was unreleased in Europe and Australia, due to being in production at the same time as [[Mario Kart Wii]] that was released two months earlier.


The gameplay of ''Mario Super Sluggers'' is similar to that of its predecessor: an arcade-style baseball game with power ups, multiple gameplay modes, and minigames. Sluggers primarily differs from Superstar Baseball with the addition of Wii controls akin to the Baseball sub-game in [[Wii Sports]]. There are three control methods available: Wii Remote by itself, Wii Remote and the Nunchuk, and the Wii Remote held sideways.
The gameplay of ''Mario Super Sluggers'' is similar to that of its predecessor: an arcade-style baseball game with power ups, multiple gameplay modes, and minigames. Sluggers primarily differs from Superstar Baseball with the addition of Wii controls akin to the Baseball sub-game in [[Wii Sports]]. There are three control methods available: Wii Remote by itself, Wii Remote and the Nunchuk, and the Wii Remote held sideways.


== Problems ==
== Problems ==
=== Sound Desyncs ===
The musical instruments may desync with one another with DSP HLE. Desyncs can lead to game freezes. Use [[DSP LLE]] to fix it.
=== Neon Sign Mini-game ===
During the Neon Sign mini-game, the camera will zoom in on the sign, but something white will cover it and make it incredibly difficult to complete the mini-game. This problem could be prevented in the past by turning on "Disable Per-pixel Depth", but that option was removed in {{revision|3.5-147}}. The addition of the Fast Depth Calculation control in 3.5-1344 did NOT correct this problem.Turning graphics to "Show Wire Frame" makes it possible to both see and complete, but it is still quite hard. See {{issue|6013}}.


=== Captain Stare-offs blackness ===
=== Captain Stare-offs blackness ===
Line 26: Line 21:


=== Shaking ===
=== Shaking ===
With the DX11 backend, the screen will constantly shake vertically at a 1 pixel size. The game is still playable, but it is very annoying. DX9 and OpenGL do not have the shaking error, use one of those as your video backend to avoid the issue.
With the D3D backend, the screen will constantly shake vertically at a 1 pixel size. The game is still playable, but it is very annoying. OpenGL does not have the shaking error, so use it as your video backend to avoid the issue.


=== <s>Blur</s> ===
=== <s>Neon Sign Mini-game</s> ===
Mario Super Slugger uses a blur effect in some menus. EFB to Texture does not emulate this effect. It is only present during menus and has no impact on gameplay whatsoever, so use EFB to RAM to restore the effect if you want it. Corrected by an unknown revision before {{revision|3.5-397}}.
When using the D3D9 graphics backend, during the Neon Sign mini-game the camera will zoom in on the sign, but something white will cover it and make it incredibly difficult to complete the mini-game. This issue is a problem with the zcomploc hack, and could not be fixed in D3D9. See {{issue|6013}} and the [https://dolphin-emu.org/blog/2013/10/12/d3d9-why-its-not-part-dolphins-future/ article]. Fixed by the removal of D3D9 in {{revision|4.0-155}}.
{{image|MarioSluggersMenu-EFBtoRAM.jpg|The main menu's blur effect properly emulated with EFB to RAM}}
{{image|MarioSluggersMenu-EFBtoTex.jpg|EFB to Texture does not emulate the main menu's blur effect|br}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend = DX9 or OpenGL
|gfxbackend = OpenGL
|gfxbackendnotes = DX11 has a shaking issue
|gfxbackendnotes = D3D has a shaking issue
|efbscaledcopy = Ram
|efbscaledcopy = Ram
|efbscaledcopynotes = Needed for "stare-offs"
|efbscaledcopynotes = Needed for "stare-offs"
|dspengine = DSP-LLE
|dspenginenotes = Fixes music desyncs
}}
}}



Revision as of 17:16, 22 March 2014

Mario Super Sluggers
North American cover art
Developer(s) Namco Bandai Games, Now Production
Publisher(s) Nintendo
Series Mario Sports
Platform(s) Wii
Release date(s) JP May 19, 2008
NA May 25, 2008
Genre(s) Sports, Baseball
Mode(s) Single-player, Multiplayer (4)
Input methods Wii Remote, Wii Remote + Nunchuk
Compatibility 5Stars5.pngEdit rating: Mario Super Sluggers
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Mario Super Sluggers, known in Japan as Super Mario Stadium Family Baseball (スーパーマリオスタジアム ファミリーベースボール, Sūpā Mario Sutajiamu Famirī Bēsubōru), is a sports video game for the Wii developed by Namco Bandai Games and NOW Production, and published by Nintendo. It is part of the Mario Sports series, and the sequel to Mario Superstar Baseball for the Nintendo GameCube. It was unreleased in Europe and Australia, due to being in production at the same time as Mario Kart Wii that was released two months earlier.

The gameplay of Mario Super Sluggers is similar to that of its predecessor: an arcade-style baseball game with power ups, multiple gameplay modes, and minigames. Sluggers primarily differs from Superstar Baseball with the addition of Wii controls akin to the Baseball sub-game in Wii Sports. There are three control methods available: Wii Remote by itself, Wii Remote and the Nunchuk, and the Wii Remote held sideways.

Problems

Captain Stare-offs blackness

At the beginning of each game, the screen is divided and the two captains "stare off" before one throws the ball at the other. With EFB to Texture, the viewports that would show the captains show nothing but blackness. Use EFB to Ram to see them.

Shaking

With the D3D backend, the screen will constantly shake vertically at a 1 pixel size. The game is still playable, but it is very annoying. OpenGL does not have the shaking error, so use it as your video backend to avoid the issue.

Neon Sign Mini-game

When using the D3D9 graphics backend, during the Neon Sign mini-game the camera will zoom in on the sign, but something white will cover it and make it incredibly difficult to complete the mini-game. This issue is a problem with the zcomploc hack, and could not be fixed in D3D9. See issue 6013 and the article. Fixed by the removal of D3D9 in 4.0-155.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend OpenGL D3D has a shaking issue
Scaled EFB Copy Ram Needed for "stare-offs"

Version Compatibility

The graph below charts the compatibility with Mario Super Sluggers since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21453 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-683 Windows 7 x86 Intel Core i3-530 @ 3.52GHz nVidia GeForce GTX 550 Ti Tested using pretty much the default settings. No major audio/video issues. The game seems to need a high-end CPU despite not having many differences to its prequel. Getting 40 FPS on menus, and 35 FPS in game. Orang

Gameplay Videos