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Difference between revisions of "Resident Evil Code: Veronica X"
(→16:9 Aspect Ratio (Widescreen) (PAL))
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=== 16:9 Aspect Ratio (Widescreen) (PAL)
=== 16:9 Aspect Ratio (Widescreen)
Revision as of 19:43, 9 January 2016
|Resident Evil Code: Veronica X|
|Developer(s)||Capcom Production Studio 3|
|Release date(s)|| NA March 3, 2003|
EU December 3, 2004
|Input methods||GameCube Controller|
|GameIDs||GCDP08, GCDE08, GCDJ08|
Experience another terrifying chapter in the Resident Evil series with Resident Evil Code: Veronica X. After narrowly surviving the horrific onslaught in Raccoon City, Claire Redfield now seeks clues in search of her missing brother, Chris. Join Claire as she uncovers the insidious activities of the Umbrella Corporation. Avoid or eliminate flesh-eating zombies and horrific beasts. Use a variety weapons, items, and clues scattered around to help you survive the nightmare and make sure the virus doesn't spread any farther.
New game problem (shut down Dolphin) can't be played on Mac.
Missing Graphics / Video Playback
EFB Copies to Texture Only must be disabled and Texture Cache Accuracy not set to Fast to avoid missing graphics and broken videos.
DSP Emulator Engine must be set to LLE to avoid sound issues.
Enable 60Hz Mode (PAL)
H71Z-BDQ4-GD1NX 7KW9-F353-P52DF C3CE-FYG4-ZKFEQ XN4H-GMP9-0UZHM 84WH-WQFA-9XXUZ RTPC-AACD-7C1J7 A1TV-88F8-T0Y72 R5ZA-5P54-JNT29
16:9 Aspect Ratio (Widescreen)
NTSC-U (stretch to 16:9):
NTSC-U (stretch to window):
PAL (stretch to 16:9):
PAL (stretch to window):
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Off||Fixes missing graphics and video playback|
|Normal||Fixes missing graphics and video playback|
|LLE||Fixes sound issues|
The graph below charts the compatibility with Resident Evil Code: Veronica X since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core 2 Quad Q9505 @ 3.4GHz||NVIDIA GeForce 9800 GT||Game seems to run well, but has some major framerate problems. In order to run the game properly, you have to set framelimit to around 70-90 and disable Audio Throttle. Door opening sequences will still be slow, but most of the game will run faster. In order to get all graphics in game, you gotta disable EFB Copy. Sound works well, but some sounds and music are missing. Control is the only perfect part of the game, I think. Resident Evil Code: Veronica X (GC) on Dolphin Wii/GC Emulator 720p HD Full Speed||nosound98|
|Windows 7||Intel Core i3-2130||NVIDIA GeForce 440||Some occasional sound were missing eg; opening doors, cutscene and firing. It seems like the latest revision does not fix this error.||Ed|
|Debian 7||Intel Core i3 @ 3.4GHz||NVIDIA GeForce 220 GT||Perfect graphics, and also full framerate, using nosound98 advice, I changed the FPS limit to 30 (not 70-90), now the game runs at 30FPS (the emu fails to detect the correct framerate in this game).||Butz_san|
|Windows 7||Intel Core i5-2500K @ 5GHz||AMD Radeon HD 5850||Games runs with no problems at all using the latest stable version of Dolphin,. Just set EFB to RAM and put the Texture Cache Accuracy slider in the middle position, and use LLE DSP to avoid sound issues, and you're good to go.||Cole Roddy|
|Windows 8.1||i5-4210M @ 2.6GHz||NVIDIA GeForce 820M||It runs fullspeed and without glitches. I tested the PAL version with IRx2 and an AR widescreen code. Opening the Dolphin graphics menu ingame will freeze the game. Don't load savestates before the language menu or sound won't work.||Intruso|