Sonic Riders: Difference between revisions

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== Problems ==
== Problems ==
=== Hero Story Crash ===
=== Hero Story Crash ===
The game may crash after the third level in the Hero Story. To correct this, enable "Speed Up Disc Transfer Rate" in the game properties.
The game may crash after the third level in the Hero Story. To correct this, enable "Speed Up Disc Transfer Rate" in the game properties.


=== Audio Desync ===
=== Specular Highlights ===
The audio keeps getting further and further ahead of the video during cutscenes. This can be fixed by setting the framelimit to "audio" and checking "limit by fps". This may also be fixed by using [[DSP LLE]].
Specular highlights do not appear in D3D11 or OpenGL. They only appear correctly in the D3D9 backend. See {{issue|6169}}.
{{image|SonicRiders Specular1.jpg|No specular highlights in D3D11 and OpenGL}}
{{image|SonicRiders Specular2.jpg|Proper emulation|br}}
 
=== Audio Desync in cutscenes ===
The audio will get further and further ahead of the video during cutscenes. Use [[DSP LLE]] to fix this problem.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend   = D3D9
|gfxbackendnotes  = Needed for specular highlights
|dspengine   = LLE
|dspenginenotes    = Avoids sound issues during extended play
}}
}}



Revision as of 11:25, 29 March 2013

Sonic Riders
Sonic Riders
Developer(s) Sonic Team, NOW Production
Publisher(s) Sega
Series Sonic the Hedgehog
Platform(s) GameCube
Release date(s) JP February 21, 2006
NA February 23, 2006
EU March 17, 2006
Genre(s) Racing
Mode(s) Single-player, Multiplayer
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Sonic Riders
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Sonic Riders is a racing video game (spin-off of the Sonic Series) produced by Sega and developed by Sonic Team in cooperation with NowPro, for the Nintendo GameCube, PlayStation 2, Xbox and PC. It is the fourth racing game in the Sonic the Hedgehog series, preceded by Sonic Drift, Sonic Drift 2 and Sonic R. In this game, Sonic rides a overboard racing through World Grand Prix Eggman created, in order to discover what he is planing. What he doesn't know is that this championship is nothing but a trap...

Problems

Hero Story Crash

The game may crash after the third level in the Hero Story. To correct this, enable "Speed Up Disc Transfer Rate" in the game properties.

Specular Highlights

Specular highlights do not appear in D3D11 or OpenGL. They only appear correctly in the D3D9 backend. See issue 6169.

Audio Desync in cutscenes

The audio will get further and further ahead of the video during cutscenes. Use DSP LLE to fix this problem.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend D3D9 Needed for specular highlights

Audio

Config Setting Notes
DSP Emulator Engine LLE Avoids sound issues during extended play

Version Compatibility

The graph below charts the compatibility with Sonic Riders since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21453 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r5691 Windows 7 x64 Intel Core i5-750 @ 4GHz ATI Radeon HD 5870 Perfect: 60 FPS rock solid.
r5691 Windows 7 x64 AMD A8-3820 @ 2.5GHz nVidia GeForce GTX 560 Okay: 60 FPS but no videos during cut scenes. Xx2TailsxX
r7440 Windows XP x86 Intel Pentium E2140 @ 1.6GHz nVidia GeForce 8400 Playable: 35/45 FPS Lafa

Gameplay Videos