Sonic Riders: Difference between revisions
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{{image|SonicRiders Specular2.jpg|Proper emulation|br}} | {{image|SonicRiders Specular2.jpg|Proper emulation|br}} | ||
=== Audio Desync in Cutscenes === | === <s>Audio Desync in Cutscenes</s> === | ||
The audio will get further and further ahead of the video during cutscenes. Use [[DSP LLE]] to fix this problem. | The audio will get further and further ahead of the video during cutscenes. Use [[DSP LLE]] to fix this problem. Fixed by the merger of New-AX-HLE 2.0 in {{revision|3.5-1154}}. | ||
== Configuration == | == Configuration == | ||
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|gfxbackend = D3D9 | |gfxbackend = D3D9 | ||
|gfxbackendnotes = Needed for specular highlights | |gfxbackendnotes = Needed for specular highlights | ||
}} | }} | ||
Revision as of 22:29, 2 April 2013
Sonic Riders | |
---|---|
Developer(s) | Sonic Team, NOW Production |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Platform(s) | GameCube |
Release date(s) | JP February 21, 2006 NA February 23, 2006 EU March 17, 2006 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Sonic Riders is a racing video game (spin-off of the Sonic Series) produced by Sega and developed by Sonic Team in cooperation with NowPro, for the Nintendo GameCube, PlayStation 2, Xbox and PC. It is the fourth racing game in the Sonic the Hedgehog series, preceded by Sonic Drift, Sonic Drift 2 and Sonic R. In this game, Sonic rides a overboard racing through World Grand Prix Eggman created, in order to discover what he is planing. What he doesn't know is that this championship is nothing but a trap...
Problems
Hero Story Crash
The game may crash after the third level in the Hero Story. To correct this, enable "Speed Up Disc Transfer Rate" in the game properties.
Specular Highlights
Specular highlights do not appear in D3D11 or OpenGL. They only appear correctly in the D3D9 backend. See issue 6169.
Audio Desync in Cutscenes
The audio will get further and further ahead of the video during cutscenes. Use DSP LLE to fix this problem. Fixed by the merger of New-AX-HLE 2.0 in 3.5-1154.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | D3D9 | Needed for specular highlights |
Version Compatibility
The graph below charts the compatibility with Sonic Riders since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r5691 | Windows 7 x64 | Intel Core i5-750 @ 4GHz | ATI Radeon HD 5870 | Perfect: 60 FPS rock solid. | |
r5691 | Windows 7 x64 | AMD A8-3820 @ 2.5GHz | nVidia GeForce GTX 560 | Okay: 60 FPS but no videos during cut scenes. | Xx2TailsxX |
r7440 | Windows XP x86 | Intel Pentium E2140 @ 1.6GHz | nVidia GeForce 8400 | Playable: 35/45 FPS | Lafa |
Gameplay Videos
|
- Sonic Team (Developer)
- NOW Production (Developer)
- Sega (Publisher)
- Sonic the Hedgehog (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2006 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Video Backend (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (CPU): AMD
- Tested On (GPU):
- Untested for 10000+ revisions
- GameCube games