Sonic Riders: Zero Gravity: Difference between revisions
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(Game has an "Online Leaderboard" and will show ghosts of leaderboard racers in "vs Ghosts" mode, but has no live online multiplayer (i.e. ghosts are just replays of past player plays, possibly even of the current players past races.) |
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|series = ''Sonic the Hedgehog'' | |series = ''Sonic the Hedgehog'' | ||
|genre = Racing | |genre = Racing | ||
|modes = Single-player, Multiplayer | |modes = Single-player, Multiplayer (4) | ||
|input = Wii Remote, GameCube Controller | |input = Wii Remote, GameCube Controller | ||
|forumlink = http://forums.dolphin-emu.org/Thread-wii-sonic-riders-zero-gravity--26033 | |forumlink = http://forums.dolphin-emu.org/Thread-wii-sonic-riders-zero-gravity--26033 |
Revision as of 15:42, 29 March 2013
Sonic Riders: Zero Gravity | |
---|---|
Developer(s) | Sonic Team, NOW Production |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Platform(s) | Wii |
Release date(s) | JP January 17, 2008 NA January 18, 2008 EU February 22, 2008 AUS March 6, 2008 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Wii Remote, GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Sonic Riders: Zero Gravity was released in Japan and is a hoverboard-racing video game published by Sega and developed by Sonic Team in cooperation with NowPro. It is the fifth racing game in the Sonic the Hedgehog series, following Sonic Drift, Sonic Drift 2, Sonic R and its predecessor, Sonic Riders.
Problems
Specular Highlights
Specular highlights do not appear in D3D11 or OpenGL. They only appear correctly in the D3D9 backend. See issue 6169.
Random sounds with HLE
Random sounds appear in BGM with DSP HLE. Use DSP LLE to avoid any problems. Refer issue 3220.
Controls
If a GameCube Controller is setup in Dolphin, it will override Wiimote controls. To play with a Wiimote go to "Config" -> "Gamecube" and set "Port 1" to "Nothing". Refer issue 1870.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | D3D9 | Needed for specular highlights |
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | Fixes BGM |
Version Compatibility
The graph below charts the compatibility with Sonic Riders: Zero Gravity since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
2.0 | Windows XP x86 | AMD Athlon II X3 425 @ 2.7GHz | ATI Radeon HD 5770 | 60 FPS@9x SSAA, 16x anisotropy filtering | Nuck-TH |
r7440 | Windows XP x86 | Intel Pentium E2140 @ 1.6GHz | nVidia GeForce 8400 | Playable: 35/45 FPS Occasional slowdowns, Sound problems | Lafa |
3.0-865 | Windows 7 x64 | Intel Core i3-2310M @ 2.1GHz | Intel HD Graphics 3000 | Using OpenCL, normally around 50 FPS or lower with CPU decoding, occasional slowdowns, sound problems which are less severe than in earlier revisions. |
Gameplay Videos
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- Sonic Team (Developer)
- NOW Production (Developer)
- Sega (Publisher)
- Sonic the Hedgehog (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2008 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Wii Remote (Input supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Video Backend (Config Required)
- DSP Emulator Engine (Config Required)
- Tested On (Release): 2.0
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested On (Release): 3.0
- Tested On (GPU): Intel
- Untested for 10000+ revisions
- Wii games