Progress Continues
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- ...ectly with bundled mics. Used with DC, DX12, 3x IR, Cubeb with HLE.|tester=Miksel12}}2 KB (187 words) - 03:29, 26 February 2024
- ...IDIA GeForce GTX 1060|result=Works perfectly with default settings.|tester=Miksel12}}2 KB (195 words) - 00:20, 6 February 2022
- ...IDIA GeForce GTX 1060|result=Works perfectly with default settings.|tester=Miksel12}}2 KB (189 words) - 00:23, 6 February 2022
- ...IDIA GeForce GTX 1060|result=Works perfectly with default settings.|tester=Miksel12}}2 KB (241 words) - 00:19, 6 February 2022
- ...lt=Works perfect, played with D3D12, 3x IR, HLE cubeb and dual core|tester=Miksel12}}2 KB (277 words) - 02:37, 26 June 2023
- ...16x Anisoptropic filtering and EFB to texture only.Runs perfectly.|tester=Miksel12}}2 KB (293 words) - 09:19, 28 February 2024
- ...ering and EFB to texture only. No visual issues and runs perfectly.|tester=Miksel12}}2 KB (277 words) - 22:32, 1 March 2024
- ...VIDIA GeForce GTX 1060|result=Runs perfectly with default settings.|tester=Miksel12}}2 KB (290 words) - 00:20, 6 February 2022
- ...Works perfectly, played with Vulkan, 3x IR, HLE cubeb and dual core|tester=Miksel12}}2 KB (293 words) - 00:23, 6 February 2022
- ...orks perfectly, played with Vulkan, 3x IR, HLE cubeb and dual core.|tester=Miksel12}}2 KB (325 words) - 10:55, 9 August 2023
- ...IDIA GeForce GTX 1060|result=Works perfectly with default settings.|tester=Miksel12}}2 KB (306 words) - 00:19, 6 February 2022
- ...io + cubeb and EFB to and ram. No visual issues and runs perfectly.|tester=Miksel12}}2 KB (318 words) - 05:35, 28 February 2024
- ...re only will give graphical errors, Defer EFB works without issue. |tester=Miksel12}}3 KB (414 words) - 01:40, 20 February 2024
- ...t depth, ignore format changes. Cubeb and HLE with no audio issues.|tester=Miksel12}}4 KB (467 words) - 04:55, 23 February 2024
- ...AA, 16x Anisotropic filter. Emulated Motion+ works relatively well.|tester=Miksel12}}4 KB (567 words) - 22:03, 1 March 2024
- ...ngs after the menu, the same happens with Defer EFB copies enabled.|tester=Miksel12}}4 KB (589 words) - 05:07, 28 February 2024
- ...ngs after the menu, the same happens with Defer EFB copies enabled.|tester=Miksel12}}4 KB (604 words) - 07:46, 7 March 2024
- ...xed and 230FPS in menu and 100+FPS in-game with DX12 with dualcore.|tester=Miksel12}}5 KB (679 words) - 18:14, 25 March 2024
- ...rce texture filtering. The album and mii problems seem to be fixed.|tester=Miksel12}}5 KB (807 words) - 23:16, 1 March 2024
- ...e though. D3D12=1000FPS, D3D11=900FPS, OpenGL=600FPS, Vulkan=500FPS|tester=Miksel12}}6 KB (880 words) - 10:39, 18 March 2024
- ...Single core, DX12, 3xIR, 4xSSAA. Dual core will cause Mii defects.|tester=Miksel12}}6 KB (951 words) - 05:33, 28 February 2024
- ...hanges', to fix the blue box due to this can, enable 'disable fog'.|tester=Miksel12}}8 KB (1,097 words) - 03:00, 7 March 2024
- ...ater don't cause massive lag anymore, though fps still dips a bit. |tester=Miksel12}}18 KB (2,796 words) - 02:57, 7 March 2024