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Kirby 64: The Crystal Shards: Difference between revisions
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Audio Issues === | |||
Audio is completely garbled with OpenAL, use any other. | |||
=== No Skybox === | === <s>No Skybox</s> === | ||
On the Direct3D backend, the skybox doesn't show during levels. However, it does show the skyboxes during cutscenes and the planet selection screen. The OpenGL backend doesn't have this problem. | On the Direct3D backend, the skybox doesn't show during levels. However, it does show the skyboxes during cutscenes and the planet selection screen. The OpenGL backend doesn't have this problem. Resolved, likely when DirectX 9 backend was dropped. | ||
=== | === <s>Pixel Stretch</s> === | ||
On both backends, some textures in the cutscenes (e.g. the skybox during the New Game intro) will have a pixel stretch effect that corresponds to the cutscene camera movement. Changing the External Frame Buffer to "Real" seems to fix this. Fixed with Hybrid XFB in {{revision|5.0-5874}}. | |||
=== | === <s>Cutscene Border Glitches</s> === | ||
Cutscene borders have large artifacts at the bottom. Fixed by an unknown revision prior to {{revision|5.0-6004}}. | |||
}}}} | }}}} | ||
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<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|audiobackend = Not OpenAL | |||
|audiobackendnotes = Avoid garbled audio | |||
}} | }} | ||
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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|4.0-3260|****|}} | {{VersionCompatibilityVersion|4.0-3260|****|}} | ||
{{VersionCompatibilityVersion| | {{VersionCompatibilityVersion|5.0-6004|*****|}} | ||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=4.0-3260|OS=Windows 7|CPU=AMD Phenom II X4 955|GPU=NVIDIA GeForce GTX 570 | {{testing/entry|revision=4.0-3260|OS=Windows 7|CPU=AMD Phenom II X4 955|GPU=NVIDIA GeForce GTX 570|result=Minor graphic and audio problems. Cutscene borders are slightly glitchy and audio skips intermittently.|tester=Net_Bastard}} | ||
{{testing/entry|revision=4.0-3471|OS=Windows 7|CPU=AMD Phenom II X4 955|GPU=NVIDIA GeForce GTX 570 | {{testing/entry|revision=4.0-3471|OS=Windows 7|CPU=AMD Phenom II X4 955|GPU=NVIDIA GeForce GTX 570|result=Minor graphic and audio problems. Still very playable and better than an actual N64 emulator.|tester=Net_Bastard}} | ||
{{testing/entry|revision=5.0-6004|OS=Windows 10|CPU=Intel Core i7-6700K @ 4.5Ghz|GPU=NVIDIA GeForce GTX 870 x2|result=Didn't play extensively, but only remaining issue seems to be with OpenAL audio.|tester=Kolano}} | |||
{{testing/end}} | {{testing/end}} | ||
Revision as of 23:11, 17 December 2017
Kirby 64: The Crystal Shards | |
---|---|
Developer(s) | HAL Laboratory |
Publisher(s) | Nintendo |
Series | Kirby |
Platform(s) | Virtual Console, Nintendo 64 |
Release date(s) | Nintendo 64 JP March 24, 2000 NA June 26, 2000 EU June 22, 2001 Virtual Console NA February 25, 2008 EU March 7, 2008 JP April 15, 2008 KO September 16, 2008 |
Genre(s) | Platform |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Classic Controller, GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Kirby 64: The Crystal Shards, known in Japan as Kirby of the Stars 64 (星のカービィ64 Hoshi no Kirby 64), is a Nintendo 64 platform game developed by HAL Laboratory and published by Nintendo, a sequel to Kirby's Dream Land 3, and one of few Kirby titles not directed by Masahiro Sakurai who voiced King Dedede in the game, and where Meta Knight never appears.
Problems
Audio Issues
Audio is completely garbled with OpenAL, use any other.
No Skybox
On the Direct3D backend, the skybox doesn't show during levels. However, it does show the skyboxes during cutscenes and the planet selection screen. The OpenGL backend doesn't have this problem. Resolved, likely when DirectX 9 backend was dropped.
Pixel Stretch
On both backends, some textures in the cutscenes (e.g. the skybox during the New Game intro) will have a pixel stretch effect that corresponds to the cutscene camera movement. Changing the External Frame Buffer to "Real" seems to fix this. Fixed with Hybrid XFB in 5.0-5874.
Cutscene Border Glitches
Cutscene borders have large artifacts at the bottom. Fixed by an unknown revision prior to 5.0-6004.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Audio
Config | Setting | Notes |
---|---|---|
Audio Backend | Not OpenAL | Avoid garbled audio |
Version Compatibility
The graph below charts the compatibility with Kirby 64: The Crystal Shards since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-3260 | Windows 7 | AMD Phenom II X4 955 | NVIDIA GeForce GTX 570 | Minor graphic and audio problems. Cutscene borders are slightly glitchy and audio skips intermittently. | Net_Bastard |
4.0-3471 | Windows 7 | AMD Phenom II X4 955 | NVIDIA GeForce GTX 570 | Minor graphic and audio problems. Still very playable and better than an actual N64 emulator. | Net_Bastard |
5.0-6004 | Windows 10 | Intel Core i7-6700K @ 4.5Ghz | NVIDIA GeForce GTX 870 x2 | Didn't play extensively, but only remaining issue seems to be with OpenAL audio. | Kolano |
Gameplay Videos
|
- HAL Laboratory (Developer)
- Nintendo (Publisher)
- Kirby (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Korea (Release region)
- 2000 (Initial release year)
- Platform (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Classic Controller (Input supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Audio Backend (Config Required)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): NVIDIA
- Tested
- Tested On (Release): 5.0
- Tested On (CPU): Intel
- Untested for 10000+ revisions
- Virtual Console games
- Nintendo 64 games