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Mega Man X Collection
|Mega Man X Collection|
|Developer(s)||Capcom Production Studio 1|
|Release date(s)|| NA January 10, 2006|
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||GameCube Controller|
Capcom's Mega Man has been one of the most beloved heroes ever since his debut on the original Nintendo. Now Game Cube gamers can relive all of the action and adventure of six of the greatest Mega Man titles in the Mega Man X Collection. The first game in the collection is Mega Man X, which debuted on the Super Nintendo. This game introduces gamers to Mega Man X, a new version of Mega Man, and the world he lives in, which is significantly different from the world of the original Mega Man. Having been in stasis for several years after Dr. Light had sealed Mega Man X or 'X' for testing his ability to think on his own. X is awoken by Dr. Cain, several years after Lights death. Cain uses X's blueprints to create a new generation of robots called 'Reploids'. This led to the creation on Sigma and consequently evil robots called Mavericks wit Sigma being their leader. Now X along withg his partner Zero must protect their world from Sigma, an reploid turned maverick that is bent on corrupting the Reploids and using them to take over the world. In addition to the first six Mega Man X games, the collection also includes the US premiere of Mega Man Battle & Chase, an exciting racing game that pits Mega Man against a number of his enemies in a racing game. Of course, no one's going to play fair in their fight to the finish line, which means players will have to be on guard against attacks. Finally, the collection also includes a number of original and sketch art and remixed cuts from the original soundtracks from each game. Mega Man fans can't pass up the Mega Man X Collection, and new gamers will find the anthology a bargain. Six Mega Man X games, a racing game, and tons of extras make the collection irresistible.
Mega Man X 3, and perhaps others, may have image corruption appearing as thin lines that is unrelated to Texture Cache Accuracy or Internal Resolution.
Sprites create small gaps and glitches (most noticeable in X and X2). To correct it, set Texture Cache Accuracy to Safe. Now set by default.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Mega Man X Collection since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i7-860||ATI Radeon HD 4650||Runs perfect only minor problems|
|Windows 7||AMD Turion II||ATI Mobility Radeon HD 4200||Runs rather well, textures in X1 fixable by setting EFB Copies to RAM, enabling Cache, and setting to safest|
|Windows 8.1||Intel Core i3 @ 2.5GHz||Intel HD Graphics 4000||Playable. Lag occurs sporadically in Storm Eagle's stage in X1, and Overdrive Ostrich's stage in X2. Audio crackles occasionally, the worst in FMVs in X3-X6, can be fixed by tapping the speed key. Sigma's third form in X4 is rendered undefeatable by normal means due to a collsion error. Can be bypassed by using the Ground Hunter on his head form.||SableSugar|
|Windows 10||Intel Core i7-4790k||NVIDIA GeForce GTX 980 Ti||Perfect!||IceStrike256|