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Need for Speed: Underground
|Need for Speed: Underground|
|Developer(s)||EA Black Box|
|Series||Need for Speed|
|Release date(s)||NA November 17, 2003|
EU November 21, 2003
JP December 25, 2003
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||GameCube Controller|
Dolphin Forum thread
Need for Speed: Underground (NFSU) is the seventh racing game in the Need for Speed video game series developed by EA Black Box and published by Electronic Arts in 2003. Underground revises the series' formula completely with a heavy emphasis on tuner culture and a storyline-driven career mode. All races take place in a generic city at night. Rather than exotic cars, Underground featured vehicles associated with the import scene. Underground was commercially successful, and inspired a sequel.
Pre-rendered cutscenes can stutter or fail to render, such as the THX logo in the intro showing a black screen. This is fixed by setting Texture Cache Accuracy to Safe (Position 1).
16:9 Widescreen Gecko Code
$16:9 Widescreen 04005860 C1ADC870 043C4F30 3FE38E39
$16:9 Widescreen 04005860 C1ADC870 043C4EB0 3FE38E39
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 041E2B28 38600005
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Texture Cache Accuracy||Position 1 (Safe)||Fixes cutscene stutters|
The graph below charts the compatibility with Need for Speed: Underground since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|r6252||Windows 7||Intel Core i7-930 @ 3.53 GHz||ATI Radeon HD 5770||Playable: BGM music broken/Minor lighting issues|
|3.0-243||Windows 7||Intel Core i5-2500K @ 4.5 GHz||AMD Radeon HD 6850||Perfect: FPS sometimes drops below 30 when there are a lot of vehicles on screen. Resolution:1680x1050, Aspect Ratio:Stretch, Internal Res: Auto, AF:16x, Widescreen Hack||Zheka|
|3.0-499||Windows 7||Intel Core i5-2500K @ 4.4 GHz||AMD Radeon HD 6850||Playable: BGM music broken|
|4.0.2||Windows 7||AMD FX-8120 @ 3.1 GHz||AMD Radeon HD 7970||Audio Broken|
|4.0-4478||Ubuntu 14.04||Intel Core i3-3220 @ 3.3 GHz||NVIDIA GeForce GTX 650||Not really playable. Jumps sporadically between 80% and 100% speed. It'd be okay if it wasn't so inconsistent. I tried a bunch of different combinations of graphics hacks to make it run 100% and I ended up just making it slower. The emulation though is perfect as far as I can see with default settings, audio works great in HLE, though some cutscenes can fail to update/stutter a bit (fixed by using safe texture cache) it doesn't make the game less enjoyable and everything seems fine in-game.||Xerxes|
|4.0-6502||Slackware 14.1||AMD Athlon II 255 X2 @ 3.1 GHz||NVIDIA GeForce GT 430||Game plays but frame rates drop from 18-51FPS. Average FPS was around 32. I believe this games FPS should be 60FPS. Sound is still broken in this version.||Linux User|
|Ishiiruka 890||Windows 10||Intel Xeon E5640 @ 4.2 GHz||NVIDIA GeForce GTX 670||Perfect emulation using Direct3D 12, 4xMSAA 4x internal resolution, 16xAF, Per Pixel Lighting||HeX4|
|5.0-6414||Windows 10||Intel Core I7 7700K||NVIDIA GeForce GTX 980 Ti||Perfect||IceStrike256|
- EA Black Box (Developer)
- Electronic Arts (Publisher)
- Need for Speed (Series)
- North America (Release region)
- Europe (Release region)
- Japan (Release region)
- 2003 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Texture Cache Accuracy (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested On (Release): 3.0
- Tested On (GPU): AMD
- Tested On (Release): 4.0.2
- Tested On (CPU): AMD
- Tested On (Release): 4.0
- Tested On (OS): Linux
- Tested On (GPU): NVIDIA
- Tested On (Release): 5.0
- Untested for 10000+ revisions
- GameCube games
- Ships with debugging symbols