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Need for Speed: The Run
|Need for Speed: The Run|
|Developer(s)||EA Black Box|
|Series||Need for Speed|
|Release date(s)|| NA November 15, 2011|
AUS November 17, 2011
EU November 18, 2011
JP December 8, 2011
|Mode(s)||Single-player, Multiplayer (4), Co-op (4)|
|Input methods||Wii Remote + Nunchuk, Classic Controller|
|GameIDs||SNVJ13, SNVP69, SNVE69|
Need for Speed: The Run is a racing video game, the 18th title in the Need for Speed franchise. The gameplay is fairly similar to Hot Pursuit. Players race down freeways until they meet a police car. The officer will then try to chase them down and wreck their car. They will also encounter other objectives such as a straight-up race. There is another mode where players duel a rival. They can also race to toll booths that double as checkpoints.
Rear Lights Trail Glitch
No Car Reflections
Heads Up Displays
Some textures (HUDs) are not displayed with Direct3d9. Fixed by the removal of D3D9 in.
This game doesn't need non-default settings to run properly. A full list of config options is available in the Config template's documentation.
The graph below charts the compatibility with Need for Speed: The Run since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This game has been tested on the environments listed below:
|Windows XP||Intel Core 2 Duo @ 3GHz||ATI FireGL V5600||Some textures (huds) are not displayed.||DeniSSXRus|
|Windows 7||Intel Core 2 Duo @ 3GHz||ATI FireGL V5600||Working Perfect (huds need for displaying DirectX 11).||DeniSSXRus|
|Windows XP||Pentium @ 2.7GHz||NVIDIA GeForce GT 9500||Good emulation (30-40FPS in x1 native resolution).||tavog96|
|Fedora 20||AMD Phenom II X6 1090T||NVIDIA GeForce GTX 650 Ti||30+ FPS. works great.||fast_rizwaan|