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Need for Speed: Underground 2
|Need for Speed: Underground 2|
|Developer(s)||EA Black Box|
|Series||Need for Speed|
|Release date(s)|| NA November 15, 2004|
EU November 19, 2004
JP December 22, 2004
AUS July 27, 2005
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||GameCube Controller|
|GameIDs||GUGP69, GUGF69, GUGD69, GUGE69, G2NJ13|
Need for Speed: Underground 2 (NFSU2 or NFSUG2) is a cross-platform racing video game published and developed by Electronic Arts. Released in 2004, it is the direct sequel to Need for Speed: Underground, and is the eighth installment in the Need for Speed series.
The game is based around tuning cars for street races, resuming the Need for Speed: Underground storyline. Need for Speed: Underground 2 provides several new features, such as a broader customization, new methods of selecting races, the "explore" mode (free driving). Underground 2 also introduces several SUVs, which could be customized as extensively as other Underground 2 vehicles and used to race against other SUV racers.
Need for Speed: Underground 2 has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Force 16:9". Using the widescreen hack with this title is not recommended.
Need for Speed: Underground 2 uses the VP6 video codec, common in Electronic Arts' titles, causing its videos to have vertical line artifacts and other glitches on NVIDIA graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling. See .
Nitrous indicator sometimes shows that you have no nitro left. Fixed sometime before.
Template:SNo Car ReflectionsTemplate:/s
21:9 Aspect Ratio Fix
The Widescreen Hack has issues with clipping and road reflections so a Gecko Code is needed to fix the issues. Make Sure the Dolphin Widescreen Hack is disabled before using this code.
C226DFB4 00000004 3DC03FE0 61CE0000 91C23000 C1E23000 ED0F0232 ED494024 60000000 00000000 041D8E54 C162D000 04481DE0 3FE00000 0426DDD4 C362D000 041DB574 4E800020 043BC25C 00000000
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Need for Speed: Underground 2 since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-2500K @ 4.5GHz||AMD Radeon HD 6850||Perfect: FPS sometimes drops below 30 when there are a lot of vehicles on screen. Resolution:1680x1050, Aspect Ratio:Stretch, Internal Res:Auto, AF:16x||Zheka|
|Ubuntu 14.10||Intel Core i3-3220 @ 3.3GHz||NVIDIA GeForce GTX 650||Playable. Gameplay is perfect at 85-100% speed. HLE accurate, car lighting reflections work, and the nitrous meter is fixed, but cutscenes are garbled. Entering tuning at the garage, my car somehow fell off of the dyno and was hanging off the side of it but after entering a test race and coming back it fixed itself; also there's minor texturing issues, most noticeable around foliage or the letters when naming your profile. While actually racing though these problems are either not present or barely noticeable.||Xerxes|