5 January 2016
- 01:5601:56, 5 January 2016 diff hist +32 Super Mario Sunshine Unfortunately, I don't know how to decrypt codes myself. However, these codes are SUPERIOR to the previous codes because they contain a render fix and prevent pop in on the sides of the screen.
4 January 2016
- 21:1521:15, 4 January 2016 diff hist +32 Super Mario Sunshine →Enhancements
3 November 2015
- 02:5702:57, 3 November 2015 diff hist +93 Lemony Snicket's A Series of Unfortunate Events →Widescreen
- 02:5502:55, 3 November 2015 diff hist +486 Sonic Unleashed No edit summary
- 02:4502:45, 3 November 2015 diff hist +104 Lemony Snicket's A Series of Unfortunate Events No edit summary
- 02:4302:43, 3 November 2015 diff hist +122 Sonic Heroes →Widescreen
- 02:4102:41, 3 November 2015 diff hist +122 Sonic Heroes No edit summary
- 02:3302:33, 3 November 2015 diff hist +120 Metal Gear Solid: The Twin Snakes No edit summary
17 May 2015
16 May 2015
- 05:2505:25, 16 May 2015 diff hist +35 The Legend of Zelda: Collector's Edition →60 FPS
- 05:2005:20, 16 May 2015 diff hist +58 The Legend of Zelda: Collector's Edition →Widescreen render fix
- 05:0505:05, 16 May 2015 diff hist +97 The Legend of Zelda: Twilight Princess (GC) →Patches
9 May 2015
- 23:1323:13, 9 May 2015 diff hist +136 Metal Gear Solid: The Twin Snakes No edit summary
- 23:1123:11, 9 May 2015 diff hist +977 The Legend of Zelda: Collector's Edition →60 FPS
- 23:0623:06, 9 May 2015 diff hist +140 The Legend of Zelda: Collector's Edition →Patches
- 23:0423:04, 9 May 2015 diff hist +178 Sonic Adventure DX: Director's Cut No edit summary
30 April 2015
- 19:0119:01, 30 April 2015 diff hist +13 Sonic Colors →60 FPS hack
29 April 2015
- 19:4219:42, 29 April 2015 diff hist +1 Resident Evil 3: Nemesis →= HD Texture Pack
- 19:4019:40, 29 April 2015 diff hist +146 Resident Evil 3: Nemesis No edit summary
- 19:3919:39, 29 April 2015 diff hist +147 Resident Evil 2 No edit summary