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Star Wars: The Clone Wars
|Star Wars: The Clone Wars|
|Release date(s)||NA October 28, 2002|
EU November 15, 2002
JP March 20, 2003
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller|
Dolphin Forum thread
Star Wars: The Clone Wars begins where Star Wars Episode II: Attack of the Clones ends. As Jedi Anakin Skywalker, Mace Windu, or Obi-Wan Kenobi, you lead the Republic Army in the greatest battles of the epic Clone Wars. Your mission is to stop the Separatists from reassembling an ancient Sith weapon of mass annihilation. Then battle for survival in a variety of multiplayer games with up to four players, with Deathmatch, King-of-the-Hill, and even strategic Conquest games. And engage over 30 unique combat units as you wage war across six worlds in the galaxy's most unforgettable conflict.
Star Wars: The Clone Wars has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.
Loading Magenta Flashing
On version after hybrid XFB, parts of some loading screens (including the boot screen) will be replaced by magenta every second or third frame. Enabling XFB2RAM or Immediately Present XFB fixes this.
Due to a weird regression unrelated to the original crash, DSP-LLE is required for this game to boot with Dolphin's JIT. Interpreter will work with DSP-HLE as per usual.
Fixed by 5.0-3860.
Crash on Boot
The loading screen is shown for a few seconds before Dolphin generates errors and crashes. Refer issue 1132. Fixed by 5.0-540.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Star Wars: The Clone Wars since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|4.0-1569||Windows 7||Intel Core i5-4670K||NVIDIA GeForce GTX 770||Crashes on start.||GhostlyPixel|
|4.0-2946||Windows 8.1||Intel Core i5-4460 @ 3.2 GHz||AMD Radeon R7 240||I get to see an image of a clone trooper before Dolphin crashes.||Boring Kid Near the River|
|4.0-4047||Windows 7||Intel Core 2 Duo T6600 @ 2.2 GHz||NVIDIA GeForce G210M||It shows the loading screen for a few seconds before it crashes.||Drshaw|
|4.0-5334||Windows 7||Intel Core i5-3550||AMD Radeon R9 285||Loading screen crash (Invalid write to 0x3633ff50,PC=0x80004db0)||Guest|
|4.0-8731||Windows 7||Intel Core i7-3610QM||NVIDIA GeForce GTX 660M||Loading screen crash (Invalid write to 0x3633ff50,PC=0x80004db0)||BrandeX|
|4.0-9418||Windows 10||Intel Core i7-2630QM||AMD Radeon HD 6650||Loading screen crash (Invalid write to 0x3633ff50,PC=0x80004db0)||francis|
|5.0-9||Windows 10||Intel Core i5-3570k @ 4.5 GHz||NVIDIA GeForce GTX 1070||Stuck at loading screen with default settings, but not getting any error.||Turnspit|
|5.0-78||Windows 10||Intel Core i7-6700HQ||NVIDIA GeForce GTX 970M||Loading screen crash (IntCPU : Unkown Instruction)||DidYouSeeDat|
|5.0-540||Windows 10||Intel Core i5-3570K @ 3.8 GHz||NVIDIA GeForce GTX 1070||Finally runs. Requires MMU and LLE audio.||JMC4789|
|5.0-920||Windows 10||Intel Core i5-6600K @ 4.3 GHz||NVIDIA GeForce GTX 1070 Turbo||Runs well at 60 FPS 4K, sometimes there is a crash on boot.||Memestar|
- Pandemic Studios (Developer)
- LucasArts (Publisher)
- Star Wars (Series)
- North America (Release region)
- Europe (Release region)
- Japan (Release region)
- 2002 (Initial release year)
- Action (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Native 16:9 widescreen support (GCN)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested On (GPU): AMD
- Tested On (Release): 5.0
- Untested for 10000+ revisions
- GameCube games
- Ships with debugging symbols