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Super Mario 64: Difference between revisions
(Improve PAL widescreen code.) |
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==== PAL ==== | ==== PAL ==== | ||
<pre> | <pre> | ||
48000000 8019EE50 | |||
48000000 | |||
DE000000 80008180 | DE000000 80008180 | ||
1426D458 3C0147F0 | |||
3C003F40 90020000 | 142A7C2C 3C028033 | ||
142A7C30 2442F560 | |||
142A7C34 8C430004 | |||
142A7C38 8C450008 | |||
142A7C3C 24790028 | |||
142A7C40 44992000 | |||
142A7C48 00000000 | |||
142A7C4C 24790118 | |||
142B1190 3C05C400 | |||
142B11A4 3C054126 | |||
E0000000 80008000 | |||
C2052298 00000003 | |||
3F203B99 9329052C | |||
3F20BF40 93290530 | |||
2C190000 00000000 | |||
C204EB20 00000006 | |||
38610048 3C003F40 | |||
90020000 C2220000 | |||
C0030000 EC110032 | |||
D0030000 C003000C | |||
EC110032 D003000C | |||
60000000 00000000 | 60000000 00000000 | ||
</pre> | </pre> | ||
==== NTSC-J ==== | ==== NTSC-J ==== |
Revision as of 04:08, 8 January 2017
Super Mario 64 | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | Super Mario Bros |
Platform(s) | Virtual Console, Nintendo 64 |
Release date(s) | Nintendo 64 JP June 23, 1996 NA September 26, 1996 EU March 1, 1997 Virtual Console JP December 2, 2006 NA November 19, 2006 EU December 8, 2006 AUS December 7, 2006 |
Genre(s) | Platform |
Mode(s) | Single-player |
Input methods | GameCube Controller, Classic Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Super Mario 64 (スーパーマリオ64, Sūpā Mario Rokujūyon) is one of the first three dimensional (3D) platform games. Super Mario 64 features free-roaming analog degrees of freedom, large open-ended areas, and true 3D polygons as opposed to two-dimensional (2D) sprites. It established a new archetype for the genre, much as Super Mario Bros. did for 2D sidescrolling platformers. Hailed as "revolutionary", the game left a lasting impression on 3D game design, particularly notable for its use of a dynamic camera system and the implementation of its analog control.
In going from two to three dimensions, Super Mario 64 placed an emphasis on exploration within vast worlds that require the player to complete multiple diverse missions, replacing the linear obstacle courses of traditional platform games. While doing so, it managed to preserve many gameplay elements and characters of earlier Mario games. The title is acclaimed by many critics and fans as one of the greatest and most revolutionary video games of all time.
Problems
There are no reported problems with this title.
Enhancements
16:9 Aspect Ratio Fix
The Widescreen Hack has clipping issues in this game that can be fixed with a Gecko Code.
NTSC-U
030E76DE 00004740 05139E2C 252A0118 05139E08 27180028 05139E0C 44982000 05145544 3C05C260 05145554 3C05405D C209FD2C 00000006 C0230000 3DC03F40 91C20000 C2220000 EC310072 D0230000 C023000C EC310072 D023000C C0230000 60000000 00000000 C204ACA8 00000004 3C603BCC 6063CCCD 9069052C 3C60BF80 90690530 38600001 60000000 00000000 C2051D98 00000004 3DC03BCC 61CECCCD 91C9052C 3DC0BF80 91C90530 2C030000 60000000 00000000
PAL
48000000 8019EE50 DE000000 80008180 1426D458 3C0147F0 142A7C2C 3C028033 142A7C30 2442F560 142A7C34 8C430004 142A7C38 8C450008 142A7C3C 24790028 142A7C40 44992000 142A7C48 00000000 142A7C4C 24790118 142B1190 3C05C400 142B11A4 3C054126 E0000000 80008000 C2052298 00000003 3F203B99 9329052C 3F20BF40 93290530 2C190000 00000000 C204EB20 00000006 38610048 3C003F40 90020000 C2220000 C0030000 EC110032 D0030000 C003000C EC110032 D003000C 60000000 00000000
NTSC-J
050DF994 3C014760 C209FCB8 00000006 C0230000 3C003F40 90020000 C2220000 EC310072 D0230000 C023000C EC310072 D023000C C0230000 60000000 00000000 C2051D98 00000004 3DC03BCC 61CECCCD 91C9052C 3DC0BF80 91C90530 2C030000 60000000 00000000 05120E94 3C028034 05120E98 24423B00 05120E9C 8C430004 05120EA0 8C450008 05120EA4 24790028 05120EA8 44992000 05120EAC 00000000 05120EB0 00000000 05120EB8 00000000 05120EBC 24790118 0512932C 3C05C260 05129340 3C05405D C204ACA8 00000004 3C603BCC 6063CCCD 9069052C 3C60BF80 90690530 38600001 60000000 00000000
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Super Mario 64 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7719 | Windows 7 | Intel Core i3 @ 2.53GHz | Intel GMA X4500HD | Runs at 60FPS; no sound with HLE plugin (use LLE instead but you will need DSP file dsp_coef.bin and dsp_rom.bin placed in the folder user/gc in Dolphin emulator) | CoolKirby |
3.0-368 | Windows 7 | AMD Phenom x4 965 | ATI Radeon HD 4870 | 60FPS,To fix sound just click(activate) Wii (home) menu and exit back | |
4.0-6029 | Windows 7 | Intel Core i5-3570 | Intel HD Graphics 4000 | Completed without any problems. Collected all 120 Stars. Played fullscreen (1920x1080) with 1x native resolution and HLE sound. | humdi |
Ishiiruka-785 | Windows 10 | Intel Core i5-3320M | Intel HD Graphics 4000 | Nearly perfect. Steady 30FPS throughout an hour of play. Very minor texture flickering. SETTINGS: Direct3D11, V-Sync, Force Analog 16:9, 1.5x IR, No MSAA or SSAA, 4x AF, 2x XBRZ Texture Scaling, various post-processing enhancements (FXAA and SSAO, to name a couple) via DolphinFX and IshiirukaFX shaders, Safe Texture Cache, Full Async Shader Compilation, Fast Depth Calculation. SETTINGS IN GAME PROPERTIES: AR Codes for Remove Dark Filter and Extended Draw Distance, Gecko Code for 16:9 Aspect Ratio Fix. This is running on a HP ProBook 6470b. The program 'ThrottleStop' was needed to disable power-saving functions that were killing the frame-rate previously. It sometimes takes a few seconds after getting in-game for the FPS to reach its target and stay there. | Jodeth |
Gameplay Videos
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- Nintendo EAD (Developer)
- Nintendo (Publisher)
- Super Mario Bros (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 1996 (Initial release year)
- Platform (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- Classic Controller (Input supported)
- 5 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): Intel
- Tested
- Tested On (Release): 3.0
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested On (Release): 4.0
- Untested for 10000+ revisions
- Virtual Console games
- Nintendo 64 games