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Super Mario Bros.: The Lost Levels
|Super Mario Bros.: The Lost Levels|
|Series||Super Mario Bros|
|Platform(s)||Virtual Console, NES|
|Release date(s)|| NES|
JP June 3, 1986
JP April 1, 2007
EU April 14, 2007
NA May 1, 2007
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
|GameIDs||FB2N01, FB2L01, FB2J01|
Super Mario Bros.: The Lost Levels, (スーパーマリオブラザーズ2 Sūpā Mario Burazāzu Tsū), is a platforming video game developed and published by Nintendo for the Family Computer Disk System. Bowser has abducted Princess Toadstool (Peach) and is holding her captive in one of his castles. Either Mario or Luigi must navigate through the Mushroom Kingdom, overcome Bowser's henchmen, and rescue the Princess. The game uses the same game engine as its predecessor and is quite similar in visual style. It is intended to challenge players who have mastered the original Super Mario Bros..
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Super Mario Bros.: The Lost Levels since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8 GHz||NVIDIA GeForce GTX 760||Works OK. Requires EFB2RAM.||JMC47|
|Windows 10||Intel Core i7-4790K @ 4 GHz||NVIDIA GeForce GTX 970||Random lagspikes which won't go away. The frame rate remains steady though at 60 FPS though. Increasing the internal resolution makes the game really slow.||HenrikoMagnifico|