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Super Mario Bros.: The Lost Levels

From Dolphin Emulator Wiki
Super Mario Bros.: The Lost Levels

Developer(s) Nintendo R&D4
Publisher(s) Nintendo
Series Super Mario Bros
Platform(s) Virtual Console, NES
Release date(s) NES
JP June 3, 1986
Virtual Console
JP April 1, 2007
EU April 14, 2007
NA May 1, 2007
Genre(s) Platform
Mode(s) Single-player, Multiplayer (2)
Input methods Wii Remote, GameCube Controller, Classic Controller
Compatibility 5 Edit rating: Super Mario Bros.: The Lost Levels
Perfect
GameIDs
See also...

Dolphin Forum thread
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Super Mario Bros.: The Lost Levels, (スーパーマリオブラザーズ2 Sūpā Mario Burazāzu Tsū), is a platforming video game developed and published by Nintendo for the Family Computer Disk System. Bowser has abducted Princess Toadstool (Peach) and is holding her captive in one of his castles. Either Mario or Luigi must navigate through the Mushroom Kingdom, overcome Bowser's henchmen, and rescue the Princess. The game uses the same game engine as its predecessor and is quite similar in visual style. It is intended to challenge players who have mastered the original Super Mario Bros..

Problems

There are no reported problems with this title.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Super Mario Bros.: The Lost Levels since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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2603-408 (current)
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Δ
Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-8445 Windows 7 Intel Core i5-3570K @ 3.8 GHz NVIDIA GeForce GTX 760 Works OK. Requires EFB2RAM. JMC47
5.0-3776 Windows 10 Intel Core i7-4790K @ 4 GHz NVIDIA GeForce GTX 970 Random lagspikes which won't go away. The frame rate remains steady though at 60 FPS though. Increasing the internal resolution makes the game really slow. HenrikoMagnifico

Gameplay Videos