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Super Mario World
|Super Mario World|
|Series||Super Mario Bros|
|Platform(s)||Virtual Console, SNES|
JP November 21, 1990
NA August 13, 1991
EU April 11, 1992
AUS July 1, 1992
JP December 2, 2006
NA February 5, 2007
EU/AUS February 9, 2007
KO April 26, 2008
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||Classic Controller, GameCube Controller|
In Super Mario World Mario and Luigi must once again save their favorite princess as Bowser and his minions try to take their revenge on the plumber brothers in Dinosaur Land. The Super Mario series took the Super Nintendo by storm with this instant classic. This episode introduced new power ups and enemies, as well as the lovable little Yoshi and his tribe. The adventure has Mario and Luigi travel on a giant map and some levels include secret exits that will lead to hidden stages. In fact, the adventure is so rich that Super Mario World was the first Super Mario game for which Nintendo allowed players to save their progress.
Problems that may occur with any Super NES title on Dolphin are listed below.
Sound is glitched in the OpenAL backend. Use XAudio2 to prevent this. Fixed in.
This title does not have any additional game-specific problems.
Aspect Ratio Correction
The Widescreen Hack will not work for this game. The game is usually stretched with the Widescreen mode of the Wii. It can all be fixed with a Gecko code.
$4:3 with Black Bars C200CF24 00000003 3C803B40 90830000 3C80BF40 9083000C 38800001 00000000
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Super Mario World since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 10||Intel Core i7-7700k||NVIDIA GeForce 980 Ti||Flawless||IceStrike256|