New Super Mario Bros. Wii
New Super Mario Bros. Wii | |
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | Super Mario Bros |
Platform(s) | Wii |
Release date(s) | AUS November 11, 2009 NA November 15, 2009 EU November 20, 2009 JP December 3, 2009 |
Genre(s) | Platform |
Mode(s) | Single-player, Co-op (4) |
Input methods | Wii Remote, Wii Remote + Nunchuk |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
New Super Mario Bros. Wii is a side-scrolling platform video game published and developed by Nintendo for the Wii. It is the first game in the Mario main series since the Mario Bros. arcade game to feature simultaneous multiplayer gameplay, and the first title to include Nintendo's new 'Super Guide' feature. The game’s plot is similar to those of other side-scrolling Mario games. New Super Mario Bros. Wii follows Mario as he fights his way through Bowser’s henchmen to rescue Princess Peach. Mario has access to several power-ups that help him complete his quest, including the Ice Flower, the Fire Flower, and the Starman, each giving him unique abilities. While traveling through up to nine worlds with a total of 88 levels, Mario must defeat Bowser's children, the Koopalings and Bowser Jr., and Bowser himself before finally saving Princess Peach.
Problems
Banding/Pixelated Shading
At higher internal resolutions, shading will look weird by default, almost as if it's pixelated. Turn on "Force Texture Filtering" to resolve this.
Template:SBlue Coins/Static Coins/Objects Not Rendering CorrectlyTemplate:/s
Some 2D elements, such as floating coins and ?-Boxes, will not be animated. Blue coins will be invisible when their associated P-Switch is activated, but can still be collected. Uncheck "Store EFB Copies to Texture Only" to fix these issues. The animations and blue coin visibility were fixed by 4.0-6860 but they were rendered only in 1x native resolution. In 4.0-7072 they are finally rendered in HD.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with New Super Mario Bros. Wii since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r6249 | Windows 7 | Intel Core i7 | NVIDIA GeForce GTX 460 | Good | |
r6452 | Windows 7 | Intel Core i5 | ATI Radeon HD 5730 | Very Good (60 frames in HDD) | |
r6569 | Windows 7 | AMD Phenom II x4 955 @ 3.7GHz | ATI Radeon HD 5770 | Awesome | |
r6569 | Windows 7 | AMD Phenom II X2 550 @ 3.1GHz | ATI Radeon HD 4850 | Playable: 30-60FPS with Direct3D9 plug-in and Recommended Configuration | |
r6871 | Windows 7 | Intel Core 2 Duo E5500 @ 2.8GHz | ATI Radeon HD 5670 | Awesome | |
r6871 | Windows 7 | Intel Pentium Dual Core @ 3GHz | NVIDIA GeForce GT 440 | Perfect, coins don't spin and blue coins are invisible, enabling RAM will fix it but will slowdown the game. | Brunn0121 |
r6907 | Windows 7 SP1 | Intel Core i7-2720QM @ 3.3GHz) | NVIDIA GeForce GT 540 | 250% with hyperthreading, 260% without hyperthreading | peter.poetzi |
r6950 | Windows 7 | Intel Core 2 Quad Q9550 | NVIDIA GeForce GTX 275 | Excellent | |
r7228 | Gentoo Linux | Intel Core 2 Duo @ 2.4GHz | NVIDIA GeForce 9600 | playable 40-60FPS on full HD without Copy Texture, Copy texture needs to be shortly activated at the beginning of each level | |
r7319 | Windows 7 | Intel Core 2 Duo E6600 @ 3GHz | NVIDIA GeForce 450 GTS | Work extremely well, but the blue coins bug is still there. 60FPS | |
r7357 | Mac OS X 10.6.6 | AMD Athlon 64 X2 4000+ @ 2.1GHz | ATI Radeon HD 4650 | Playable: 40-60FPS, OpenGL plugin and recommended settings. | |
r7409 | Windows 7 | Intel Core 2 Quad Q9550 @ 3.8GHz | NVIDIA GeForce 9600 GT | Fully playable: EFB->RAM causes slowdown to 60% FPS, EFB->Texture runs very well (without rotating coins) | GothicIII |
r7449 | Windows 7 | Intel Core 2 Duo E8400 @ 3.6GHz | NVIDIA GeForce 8800 GT | Fully playable: EFB->Texture runs very well (without rotating coins) | LynxOfTime |
r7483 | Windows 7 | Intel Core 2 Quad Q8300 @ 3GHz | NVIDIA GeForce 9500 GT | Working perfectly, besides the coins glitch. Use EFB->Texture for better performance, since it's needed a fairly huge system-specs to run EFB->RAM 100%. | Rafaello Fareday |
r7484 | Windows 7 | Intel Core 2 Duo E8500 @ 3.32GHz | NVIDIA GeForce GTX 460 | Very Good RAM 8GB DDR 3 1600 MHz(test 1 with Dolphin 60FPS with Direct3D11 plug-in in full HD 1920x1080 Anisotropic Filtering: 16x, Anti-Aliasing: 8 samples level 32, and scale 3x)(test 2 with Dolphin Wii Remote problem for me not playable) | step1978 |
r7551 | Ubuntu 11.04 | Intel Pentium E2180 @ 2GHz | NVIDIA GeForce 210 | Fully playable: 35-45FPS, OpenGL plugin. In Graphics dialogue click Hacks tab and check everything in "Other" except for Disable Lighting. | 0ubuntu0 |
3.0 | Windows XP | Intel Core 2 Duo @ 2.4GHz | NVIDIA GeForce 320M | Near Perfect 55 - 60FPS in all levels except those w/ lava, brings FPS down to 30 - 50FPS @ 1440 x 900, Auto (Window). If you know a hack to get rid of lava lag slowdown, please pm me! | Tyro |
3.0 | Ubuntu 10.10 | AMD Phenom II X3 720 @ 2.94GHz | NVIDIA GeForce 8800 GT | Full frame rate almost the whole game. | Keller999 |
3.0 | Mac OS X 10.7 | Intel Core i7 @ 3.4GHz | AMD Radeon HD 6970M | Perfection | nimatoed |
r7670 | Windows 7 | Intel Core i5-2500K @ 4.1GHz | AMD Radeon HD 6850 | Runs 100% at 3x Native. No slowdowns. Disappearing blue coins and non-rotating coins still an issue. | MegaJump |
r7683 | Windows 7 | Intel Core i5-2400S @ 2.5GHz | AMD Radeon HD 6750M | iMac 21.5 MID 2011, direct3d11 1.5x resolution,EFB RAM, Frame Buffer Virtual,fix processes on cores, JITL, enable double core and next option, hacks: all but Open CL and illumination, average 84% 40-55FPS, all working fine and fast including rotating coins . | Baltim |
r7695 | Windows 7 | Intel Core i5-430M @ 2.27GHz | ATI Radeon HD 5450 | Slow,72% speed, Graphics 100%,playable. | IguanaMasterz |
3.0-235 | Windows 7 | Intel Core i5-2500K @ 3.3GHz | NVIDIA GeForce GTX 560 Ti | Fully playable ~60FPS dx9 no crashes/little sound glitches | Fabolous |
3.0-373 | Mac OS X 10.7.2 | Intel Core i7-2675QM @ 2.2GHz | AMD Radeon HD 6750M | Full speed 60FPS. Occasional crackling noise that goes away with a restart. | jedivulcan |
3.0-376 | Windows 7 | AMD FX 8120 @ 3.8GHz | AMD Radeon HD 6850 | 60FPS with D3D11, 4x scale, 8xAA & 16xAF, Open GL seems to be much faster than Direct 3D | Sleepsong |
3.0-376 | Windows 7 | AMD Phenom II X4 965 @ 4.2GHz | AMD Radeon HD 6870 | Smooth 60FPS, no Errors, perfectly playable | |
3.0-415 | Mac OS X 10.6.8 | Intel Core 2 Duo @ 2.13GHz | NVIDIA GeForce 9400M | Runs really well, usually at 60FPS (100%) when in closed areas or most levels. However, the maps slow down to about 75%, and levels with water tend to slow down too. The above graphical glitches do occur here; if EFB is set to RAM, then speed drastically goes to about 5%, a few FPS. I'd really rather not. | Ac |
3.0-419 | Windows 7 | AMD Athlon II X4 640 @ 3GHz | AMD Radeon HD 5670 | 60FPS running in 1600x900 | bruckxd |
3.0-421 | Windows 7 | AND Phenom II X4 @ 3.83GHz | NVIDIA GeForce GTX 560 Ti | Runs at 60FPS when EFB Copies is set to texture, but no rotating/blue coins. Runs at 45FPS when set to RAM, but fixes the coin problem. I'll take 60FPS over rotating coins. | AgainstYourthought |
3.0-702 | Windows 7 | AMD A6-3650 @ 2.6GHz | NVIDIA GeForce GTX 560 | 60FPS stable D3D11 4x scale 4x16AA & 16xAF, but 20-25FPS when EFB->RAM | TaZze |
3.0-715 | Windows 7 | Intel Core i5 @ 2.8GHz | Intel HD Graphics 3000 | Almost playable with the performance guide settings, average of 50FPS, so the game is slow motion. Oh, and on maps with lava, the FPS goes to ~40... it's even slower :( | Andreas Specht |
3.0-716 | Windows 7 | Intel Core i7-2600K @ 3.9GHz | NVIDIA GeForce GTX 560 TI | 60FPS limited with 3x resolution, OpenGL, EFB texture, with EFB RAM it goes to ~35FPS, with EFB RAM + enable cache it can keep 60FPS 50% of the time (the other 50% the game is slow motion and the blue coins are not invisible, the coins still don't spin) | Andreas Specht |
3.0-754 | Windows 8 | Intel Core i7-2600K @ 5.047GHz | NVIDIA GeForce GTX 460 | Perfect | Roger Carvalho |
3.0-896 | Windows 8 | Intel Pentium e5555 @ 3GHz | Intel GMA X4500 | Es jugable (50FPS) sin RAM, pero activando el JITIL64, resolución 640x480 y seleccionando 2 saltos de fotogramas el juego se vuelve MUY RÁPIDO! (+60VPS). Una cosa más ES PELIGROSO, la temperatura de la CPU es más de 60ºC. (Is playable (50FPS) without RAM, but enabling JITIL64, 640x480 resolution and selecting 2 frame skipping the game will be VERY FASTER!! (+60VPS). One thing more: IS DANGEROUS, the CPU temp is more than 140ºF.) | |
3.5 | Windows Vista | Intel Pentium 4 @ 3.2GHz | Intel GMA 82945G Express Chipset | Only 17~25FPS due to graphics chipset, but surprisingly quite playable. All/most problems are still present in the new Dolphin 3.5, but nothing unbearable. Performance guide settings. | Wiigeek336 |
3.5 | Windows XP | Intel Core 2 Duo E4400 @ 2GHz | ATI Radeon HD 4650 | Very playable! Normally, I get 40 - 60FPS (50 almost all time). In the map, the speed drops to 45FPS, and the speed goes to 73%. | DmitryN |
3.5 | Windows 7 | AMD Athlon II x2 270 @ 3.4GHz | NVIDIA GeForce GTX 650ti | EFB copies to texture blue coins not visible but playing in full speed 60FPS all levels and worlds when I turn of framelimit game play at AVG 90FPS! its much better on win 7 then win xp | Mirocroatia |
3.5-367 | Windows 7 | Intel Core i7-2600K @ 3.4GHz | NVIDIA GeForce GTX 560 Ti | Dolphin Configuration: Fremelimit: Auto, Limit by FPS [ON]; JITIL experimental recompiler
General: Direct3D9; V-Sync [ON]; Aspect Ratio: Force 16:9 Enhacements: Auto (Multiply ...) (but even with 4xNative works 60+ FPS !!!); AA:None; Anistropic 16x; Scales EFB Copy [ON]; Force Texture Filtering [ON] Hacks: Ignore Format Changes [ON]; EFB Copies -> RAM (Enable Cache [OFF]); External Frame Fuffer: Disable [ON]; Other: Cache Display Lists [ON], OpenMP Texture Decoder [ON] Result: almost everywhere 70+ FPS and looks like on my Wii but it's in HD :) |
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3.5-514 | Windows 7 | Intel Core i7-2670QM @ 2.9GHz | NVIDIA GeForce GTX 560M | Full speed with animated textures at certain settings.
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vgf89 |
3.5-1031 | Windows 7 | Intel Core i5-3570K | AMD Radeon HD 7950 | Maxed out at 1080p, DX9, no AA, 16x AF. 60FPS reported with recommended settings, but visible slowdown present in scenes with heavy particles/spinning coins, especially in the Desert levels. Perfect sound output using DSP LLE. | Siphillis |
3.5-1371 | Debian 7 | AMD Phenom II X3 720 @ 2.8GHz | NVIDIA GeForce GT 520 | EFB copies to texture, blue coins not visible, coins not animated. Half of the game levels play at near full speed, with occasional stuttering. Levels with lava have more stuttering. Underwater levels and sand levels are very slow and barely playable. The last section, with King Koopa, is barely playable. | |
4.0 | Windows 7 | AMD A4-3305 @ 2.3GHz | AMD Radeon HD 6480G | 30-40FPS with bad quality | hueenergott |
4.0 | Intel Pentium Dual-Core @ 2.5GHz | 20-30FPS Playable/With Recommended Configuration | |||
4.0 | Ubuntu 14.04 LTS | AMD FX 4300 @3.8GHz | NVIDIA GeForce GT 730 | Perfect at 60FPS, 1.5IR and 2xAA, Much faster than Windows 8 | Wiltaprizes |
4.0.2 | Windows 7 | Intel Core i7-2670QM @ 2.2GHz | NVIDIA GeForce GT 540m | Okay performance, 60FPS without Anti-Aliasing and at 1x native resolution. In the level selection it is laggy and audio crackles. | daviddiack |
4.0.2 | Arch Linux | Intel Core i7-2600 @ 2.6GHz | NVIDIA GeForce GTS 450 | Perfect. | 10n45 |
4.0.2 | Windows 7 | Intel Core i7-4770 @ 3.4GHz | AMD Radeon HD 7770 | Played the entire game and made videos of all levels, star coins, and secret goals. Watch all the videos and get my config here: LINK to video playlist (1080p) | FreeEmulator |
4.0.2 | Windows 7 | Intel Dual Core E5700 @ 3GHz | Intel G41 Express Chipset | Great FPS (50-60) With a custom configuration and Frameskipping in 2. Link to config and gameplay: https://youtu.be/GMACly8xQm4 | TailsDoll RollinsR |
4.0-1349 | Windows 8 | AMD FX-6300 @ 3.6GHz | AMD Radeon HD 6450 | Stable 60FPS. EFB copies to RAM makes blue coins visible, but it makes a huge speed drop (15-25FPS). | Faefdsedf |
4.0-1364 | Windows 8 | Intel Core i7-4770K @ 4.5GHz | NVIDIA GeForce GTX 770 SLI | Perfect emulation = 60FPS with 4x native resolution and antialiasing 16x. | Xelion |
4.0-1963 | Windows 7 | AMD FX-6300 @ 3.5GHz | AMD Radeon HD 7990 | Stable 60FPS @ 4x internal resolution + 16x aniso. EFB copies to RAM makes blue coins visible, but it makes a huge speed drop, even at 1x internal resolution. (15-25FPS). | |
4.0-3369 | Windows 7 | Intel Core i5-2430M @ 2.4GHz | Intel HD Graphics 3000 | Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync disabled. | Talos |
4.0-3502 | Windows 7 | Intel Celeron B820 | NVIDIA GeForce GT 620M | Perfect, 60FPS using frame skip (4) | MiiMaker |
5.0-rc-33 | Mac OS X 10.10.3 | Intel Core i5 @ 3.3GHz | Intel Iris | I mostly use this setup for testing custom levels. Pretty good FPS, but a lot of stuff is either invisible or not animated because I'm using EFB to Texture Only. I also use OpenGL/AL, 1x Native resolution, no anti-aliasing, 1x Filtering and Scaled EFB copy. | |
4.0-7636 | Windows 10 | AMD FX-8350 @ 4GHz | AMD Radeon R9 280x | 60FPS using Audio DSP HLE, Direct3D, 1920x1080, 4xNative, 0xAA, 1xAF |
Gameplay Videos
- New Super Mario Bros Wii Dolphin Wii/GC Emulator 720p HD
- New Super Mario Bros. Wii on Dolphin (1080P)
- Dolphin Emulator 4.0 - New Super Mario Bros. Wii (1080p HD) - Nintendo Wii
- New Super Mario Bros Wii {1080p@60FPS} Dolphin Emulator (Ishiiruka 483)
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- Nintendo EAD (Developer)
- Nintendo (Publisher)
- Super Mario Bros (Series)
- Australia (Release region)
- North America (Release region)
- Europe (Release region)
- Japan (Release region)
- 2009 (Initial release year)
- Platform (Genre)
- Single-player (Game mode)
- Co-op (Game mode)
- 4 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 5 stars (Rating)
- Pages calling VersionRevision template with SVN build numbers without a leading R
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (GPU): ATI
- Tested On (CPU): AMD
- Tested On (OS): Linux
- Tested On (OS): macOS
- Tested On (Release): 3.0
- Tested On (GPU): AMD
- Tested On (GPU): Intel
- Tested On (Release): 4.0
- Tested On (Release): 4.0.2
- Tested On (Release): 5.0
- Wii games