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Star Wars Rogue Squadron III: Rebel Strike
Star Wars Rogue Squadron III: Rebel Strike | |
---|---|
Developer(s) | Factor 5 |
Publisher(s) | LucasArts |
Series | Star Wars, Rogue Squadron |
Platform(s) | GameCube |
Release date(s) | JP November 21, 2003 NA October 15, 2003 EU November 7, 2003 |
Genre(s) | Action, Arcade flight simulation |
Mode(s) | Single-player, Multiplayer (2), Co-op (2) |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Star Wars Rogue Squadron III: Rebel Strike is a Star Wars video game developed by Factor 5 and published by LucasArts exclusively for the Nintendo GameCube. Rebel Strike was developed as a sequel to Star Wars: Rogue Squadron and Star Wars Rogue Squadron II: Rogue Leader.
In addition to the arcade flight gameplay of the previous games, it added the ability for the player to leave their starfighter to participate in ground battles as well as to enter and pilot other vehicles during certain missions. The game also adds multiplayer; both a versus mode and a co-op mode that allows two players to play all but two of the missions from Rogue Leader together. Rebel Strike features the ability to use the Game Boy Advance screen and controls to issue orders privately in versus mode, via the Nintendo GameCube–Game Boy Advance link cable.
Rebel Strike uses the same base engine as Rogue Leader, but with even more advanced effects and hacks, including atmospheric weather, more enemies on screen at once, etc. The game has proven even more difficult to emulate than its predecessor.
Problems
Transparent Objects Layering
Transparent objects are not layered correctly with OpenGL 3.2-4.1, appearing on top of objects that should obscure them. In OpenGL 4.4+ there is no such problem. Refer issue 8859.
Broken Water Rendering
Rendering of water seems to have been broken in recent revisions, it will render as static or simply gaps in the terrain. This seems related to a problem compiling a related shader: "PixelShader generator - buffer too small, canary has been eaten!" followed by a more detailed error message. Refer issue 8860.
Video Special Effects Bug
Some effects, such as the Death Star explosion at the beginning of "Revenge of the Empire" are generated by rendering video on top of things. Using widescreen resolutions may cause the edges of these videos to be visible. Running in 4:3 resolutions should address this.
There is no right of shadows
No reflection shadows of the car, there is a correct reflection of the Skywalker when he goes home to look closely shadows to the right side and the left side is necessary as the original!
4.0-7325
http://i71.fastpic.ru/big/2015/0812/ed/ec474cc22bdef11773973d7779d9d4ed.jpg
Original console
Distorted Audio
Audio is garbled and distorted with DSP-HLE. Use DSP-LLE to rectify this.
zFreeze Emulation
The game requires zFreeze emulation, which was not supported. Refer issue 3334. Fixed in 4.0-5279.
Hang
The game halts at the first screen it displays: the producers, copyright, and licensing screen. This problem has been confirmed as present for the entire existence of Dolphin. It may be functional in Interpreter as of 3.0-701 with "Enable MMU" on and the "MMU Speed Hack" disabled, but this is too slow for any computer to run in a playable form and has been reported not to work with 3.5. See issue 5336, addressed by 4.0-3473.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | LLE | Fixes garbled audio |
Game Properties
Config | Setting | Notes |
---|---|---|
Enable MMU | On | Required for this game |
Version Compatibility
The graph below charts the compatibility with Star Wars Rogue Squadron III: Rebel Strike since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-1843 | Windows 7 x64 | Intel Core i5-3350P | NVIDIA GeForce GTX 650 Ti | Hangs at splash screen. | Viremaster |
4.0-3976 | Windows 7 x64 | Intel Core i7-4770 | AMD R9 280X DCII | Get ingame and fly with the targetcomputer to see enemies, because dolphin cannot handle the zfreeze buffer; RealXFB doesn't improve it; The Jump and Gun part of Rebel Strike is rendered correctly. Sound is limited by emulationspeed around 75 percent(very slowly). Tested only on NTSC-Version | ToniStereo |
4.0-5394 | Windows 8.1 x64 | Intel Core i7-4790K | AMD R9 290x | Using settings of LLE audio on thread, EFB to Texture, skip EFB to CPU, and emulate format changes on the Open GL Backend. After caching I can maintain 95-100% speed. Because EFB to Texture is being used targeting computer doesn't work and some other graphical glitches occur. | IceStrike256 |
Gameplay Videos
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- Factor 5 (Developer)
- LucasArts (Publisher)
- Star Wars (Series)
- Rogue Squadron (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Action (Genre)
- Arcade flight simulation (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- Co-op (Game mode)
- GameCube Controller (Input supported)
- Game Boy Advance (Input supported)
- 4 stars (Rating)
- DSP Emulator Engine (Config Required)
- Enable MMU (Config Required)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (GPU): AMD
- Untested for 10000+ revisions
- GameCube games