|Lego Rock Band|
|Developer(s)||Harmonix, Traveller's Tales|
|Publisher(s)||MTV Games, Warner Bros. Interactive Entertainment|
|Series||Lego, Rock Band|
|Release date(s)|| NA November 3, 2009|
AUS November 25, 2009
EU November 27, 2009
|Mode(s)||Single-player, Multiplayer (4), Co-op (4)|
|Input methods||Wii Remote|
Forget becoming the biggest Rock Band in the world become the biggest Rock Band in the universe! LEGO style and humor take Rock Band to an all new level in Lego Rock Band; experience fun for the whole family on a wild journey to rock stardom culminating in the ultimate rock gig that will take you out of this world!
When the Wii Remote pointer is held perfectly still in Lego Rock Band, the game relocates it off screen. It is unknown why titles do this. With real Wii Remotes, there is usually enough movement to ensure this does not happen, but with emulated Wii Remotes, it is very easy to see. It has been reproduced on console and is not a bug in Dolphin.
There are no reported problems with this title.
Videos may appear corrupted if Force Texture Filtering is enabled. Disable Force Texture Filtering to correct for the corruption.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Off||Avoid corrupted video|
The graph below charts the compatibility with Lego Rock Band since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 8||AMD A8-4500 @ 1.4GHz)||AMD Radeon HD 7640G||Game runs well, the story can be played from start to finish. If force texture filtering is on, then videos will look corrupt. Other then that, there's no graphical issues.||Anonymous|
|Windows 10||Intel Core i5-6600k @ 4.3GHz||NVIDIA GeForce GTX 970||Game runs at a constant 60 FPS at 1080p with 8x SSAA and max anisotropic filtering. No noticeable graphical errors with Force Texture Filtering set to off.||Barrowsx|
|Windows 10||Intel Core i7-2600k @ 3.4GHz||AMD Radeon HD 7970||Game runs at near constant 60 FPS rendered at 1440p and displayed at 1050p, only noticed framerate drops are in loading screens||Bobbysmile|