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Lego Indiana Jones 2: The Adventure Continues

From Dolphin Emulator Wiki
Lego Indiana Jones 2: The Adventure Continues

Developer(s) Traveller's Tales
Publisher(s) LucasArts
Series Lego, Lego Indiana Jones, Indiana Jones
Platform(s) Wii
Release date(s) NA November 17, 2009
EU November 20, 2009
AUS November 25, 2009
Genre(s) Action-adventure
Mode(s) Single-player, Co-op (2)
Input methods Wii Remote
Compatibility 5 Edit rating: Lego Indiana Jones 2: The Adventure Continues
Perfect
GameIDs
See also...

Dolphin Forum thread
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Lego Indiana Jones 2: The Adventure Continues is a 2009 video game developed by Traveller's Tales and published by LucasArts. It is the sequel to the 2008 game, Lego Indiana Jones: The Original Adventures. The game allows gamers to play take on all four cinematic adventures," including the latest film in the franchise, Indiana Jones and the Kingdom of the Crystal Skull, which was not included in the previous game. Despite being tagged as a sequel, the game contains newly designed levels for all four movies.

Emulation Information

Wii Remote Pointer Hiding

When the Wii Remote pointer is held perfectly still in Lego Indiana Jones 2: The Adventure Continues, the game relocates it off screen. It is unknown why titles do this. With real Wii Remotes, there is usually enough movement to ensure this does not happen, but with emulated Wii Remotes, it is very easy to see. It has been reproduced on console and is not a bug in Dolphin.

Wii Remote Pointer Hiding - Workaround

To make pointer-targeting work more reliable in these titles, it is possible to add a circularizing motion to the input.

The following templates are configured on android, using a gamepad. Pointing is activated when the button B is pressed, and the character holds a throwable item. When Pointing is active, the circular cursor should show up on screen, "wiggling". This mostly prevents the recenter, and restores the ability to easily target in those games.

;Point-Up
@(`Button B`+`Axis 1-`)+clamp(sin(6.3*timer(0.5))*0.04,0,1)

;Point-Down
@(`Button B`+`Axis 1+`)+clamp(sin(6.3*timer(0.5))*0.04,-1,0)*-1

;Point-Left
@(`Button B`+`Axis 0-`)+clamp(sin(6.3*timer(0.5))*0.04,-1,0)*-1

;Point-Right
@(`Button B`+`Axis 0+`)+clamp(sin(6.3*timer(0.5))*0.04*-1,0,1)

The first part of '@(...)' is the activation for the motion. Your axis should be included in this statement. The following '+clamp(sin(...' adds the additional motion. Important: When modifying the templates, remember that each axis' additional movement is different from each other. If they cancel each other out, this workaround stops working since the game doesn't see additional motion anymore.



Problems

There are no reported problems with this title.

Enhancements

60 FPS Code

$60 FPS (NTSC-U Rev 1)
04892AF4 00000000
0489AFF4 00000000

Code by Proboscis-2.


Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Lego Indiana Jones 2: The Adventure Continues since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
2606-153 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester

Gameplay Videos

Lego Indiana Jones 2: The Adventure Continues - Dolphin Emulator 5.0-12243 [1080p HD] - Nintendo Wii