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Need for Speed: Hot Pursuit 2
|Need for Speed: Hot Pursuit 2|
|Developer(s)||EA Black Box|
|Series||Need for Speed|
|Release date(s)||NA September 30, 2002|
EU October 25, 2002
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||GameCube Controller|
Dolphin Forum thread
Need for Speed is back and faster than ever in Need for Speed: Hot Pursuit 2. Engage in the next generation thrill of arcade racing with the spiritual successor to Need For Speed III Hot Pursuit. The sequel houses a stable of exclusive and exotic cars from the world's most coveted licensors including Ferrari, Porsche, and Lamborghini. Become the "champion road racer" by conquering numerous racing events, all carrying rewards such as cars, tracks, and high performance upgrades. The game challenges the driver to dodge traffic, police, and natural elements in high speed and high style. And it's up to you to evade any cops on your path, since getting busted just might end your career.
This game maxes out the GameCube GPU hardware by rendering as many frames as it can normally causing it to render between 20 - 30 FPS. Dolphin, by default, emulates an "infinitely fast" GPU, causing the game to always run at 60 FPS, making it more demanding than most GameCube games. Use Dolphin's "CPU Clock Override" in the Advanced configuration tab to lower the Gamecube's clock speed can force the game to slow down enough to be run properly.
Need for Speed: Hot Pursuit 2 uses the VP6 video codec, common in Electronic Arts' titles, causing its videos to have vertical line artifacts and other glitches on many graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling. See issue 7193. In 5.0-15515 or newer, this can be fixed with "Manual Texture Sampling" in the Graphics Settings -> Advanced menu.
16:9 Widescreen Gecko Code
$16:9 Widescreen 0414382C C0429AE8 04143D58 C0029AE8
$16:9 Widescreen 041439AC C0429AE8 04143ED8 C0029AE8
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 041C0B28 38600000 04274770 00000014
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Manual Texture Sampling||On||Render VP6 video|
The graph below charts the compatibility with Need for Speed: Hot Pursuit 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|3.5-1389||Windows 7||AMD Athlon II X2 @ 3.4 GHz||NVIDIA GeForce 8800 GT||Near perfect play @ 60FPS in DSP HLE 4x native and 16x Anisotropics||Tsarchasm|
|4.0||Windows 7||Intel Core i5-2500K @ 4.4 GHz||AMD Radeon HD 6870||Slow and laggy in-game performance||2PeteShakur|
|4.0.2||Windows 7||Intel Core i5-2500K @ 4.4 GHz||AMD Radeon HD 6870||Slow and laggy in-game performance||2PeteShakur|
|5.0||Windows 10||Intel Core i5-4690K||AMD Radeon HD 6970||By setting the "Override CPU Clock" down to about 50%-60%, the game runs at 50fps with no apparent graphical or slowdown problems. 1.5x resolution, 4x MSAA, DirectX 11, Per-Pixel Lighting||TheLostSkeleton|
- EA Black Box (Developer)
- Electronic Arts (Publisher)
- Need for Speed (Series)
- North America (Release region)
- Europe (Release region)
- 2002 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Manual Texture Sampling (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): NVIDIA
- Tested On (Release): 4.0
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested On (Release): 4.0.2
- Tested On (Release): 5.0
- Untested for 10000+ revisions
- GameCube games