Difference between revisions of "Need for Speed: The Run"

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{{Infobox VG
 
{{Infobox VG
|image         = [[File:Need for Speed The Run Wii.jpg|300px]]
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|image     = [[File:Need for Speed The Run Wii.jpg|300px]]
|developer     = EA Black Box
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|developer = EA Black Box
|publisher     = Electronic Arts
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|publisher = Electronic Arts
|series       = ''Need for Speed''
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|series   = Need for Speed
|released     = {{vgrelease|NA=November 15, 2011}}{{vgrelease|AUS=November 17, 2011}}{{vgrelease|EU=November 18, 2011}}{{vgrelease|JP=December 8, 2011}}
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|released = {{vgrelease|NA=November 15, 2011}}{{vgrelease|AUS=November 17, 2011}}{{vgrelease|EU=November 18, 2011}}{{vgrelease|JP=December 8, 2011}}
|genre         = Racing
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|genre     = Racing
|modes         = Single-player, Multiplayer (4), Co-op (4)
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|modes     = Single-player, Multiplayer (4), Co-op (4)
|input         = Wii Remote + Nunchuk, Classic Controller
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|input     = Wii Remote + Nunchuk, Classic Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-need-for-speed-the-run
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|forumlink = http://forums.dolphin-emu.org/Thread-wii-need-for-speed-the-run
 
}}
 
}}
  
'''''Need for Speed: The Run'''''  is a racing video game, the 18th title in the Need for Speed franchise, and developed by EA Black Box and published by Electronic Arts. The 3DS version is being developed by Firebrand Games, the team behind Undercover and Nitro (both DS versions). It was released in North America on November 15, 2011 and will be released on November 18, 2011 in Europe.
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'''''Need for Speed: The Run'''''  is a racing video game, the 18th title in the Need for Speed franchise. The gameplay is fairly similar to Hot Pursuit. Players race down freeways until they meet a police car. The officer will then try to chase them down and wreck their car. They will also encounter other objectives such as a straight-up race. There is another mode where players duel a rival. They can also race to toll booths that double as checkpoints.
  
The gameplay is fairly similar to Hot Pursuit. Players race down freeways until they meet a police car. The officer will then try to chase them down and wreck their car. They will also encounter other objectives such as a straight-up race. There is another mode where players duel a rival. They can also race to toll booths that double as checkpoints.
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== Problems ==
 
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{{Problems|{{#vardefineecho:problems|
The 3DS version will also feature Autolog, which is integrated throughout the career mode and uses 40 in-game challenges scattered throughout the campaign. The game also takes advantage of StreetPass, letting players upload their best Autolog scores to other Nintendo 3DS devices. In multiplayer, the game will feature a straight race mode where eight people compete. There is also a four-on-four Cops vs. Racers mode. The game will support Wi-Fi and local wireless connections.
 
  
However, the Wii version lacks online play, yet it has split-screen multiplayer.
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=== <s>Rear Lights Trail Glitch</s> ===
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Red light trail emitted by rear lights appears and disappears while driving See {{issue|8762}}.
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{{YouTube|73rhLzLYWgw|Broken Rear Lights}}
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{{YouTube|-ew6gQKIFCE|Rear Lights working|br}}
  
== Problems ==
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}}}}
=== Heads Up Displays ===
 
Some textures (HUDs) are not displayed with Direct3d9.
 
  
 
== Configuration ==
 
== Configuration ==
 
{{config
 
{{config
|gfxbackend = Direct3d11 or OpenGL
 
|gfxbackendnotes = Direct3d9 fails to show some of the HUD
 
 
}}
 
}}
  
 
== Version Compatibility ==
 
== Version Compatibility ==
 
{{VersionCompatibility}}
 
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|*****}}-->
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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3891|*****}}
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{{VersionCompatibilityVersion|2.0|****|Rear lights trail glitch}}
 
{{VersionCompatibilityClose}}
 
{{VersionCompatibilityClose}}
  
 
== Testing ==
 
== Testing ==
 
{{testing/start}}
 
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{Test Entry|revision=3.0-201|OS=Windows XP x86|CPU=Intel Core 2 Duo @ 3GHz|GPU=ATI FireGL V5600|result=Some textures (huds) are not displayed.|tester=Denissx Rus}}
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{{testing/entry|revision=3.0-201|OS=Windows XP|CPU=Intel Core 2 Duo @ 3GHz|GPU=ATI FireGL V5600|result=Some textures (huds) are not displayed.|tester=DeniSSXRus}}
{{Test Entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core 2 Duo @ 3GHz|GPU=ATI FireGL V5600|result=Working Perfect (huds need for displaying DirectX 11).|tester=Denissx Rus}}
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{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core 2 Duo @ 3GHz|GPU=ATI FireGL V5600|result=Working Perfect (huds need for displaying DirectX 11).|tester=DeniSSXRus}}
{{Test Entry|revision=3.0-547|OS=Windows XP x86|CPU=Pentium @ 2.7GHz|GPU=nVidia GeForce GT 9500|result=Good emulation (30-40 FPS in x1 native resolution).|tester=tavog96}}
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{{testing/entry|revision=3.0-547|OS=Windows XP|CPU=Pentium @ 2.7GHz|GPU=NVIDIA GeForce GT 9500|result=Good emulation (30-40FPS in x1 native resolution).|tester=tavog96}}
{{testing/entry|revision=3.5|OS=Fedora 20 x86_x64|CPU=AMD Phenom(tm) II X6 1090T Processor|GPU=GeForce GTX 650 Ti boost/PCIe/SSE2|result=30+ FPS. works great.|tester=fast_rizwaan}}
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{{testing/entry|revision=3.5|OS=Fedora 20|CPU=AMD Phenom II X6 1090T|GPU=NVIDIA GeForce GTX 650 Ti|result=30+ FPS. works great.|tester=fast_rizwaan}}
 
{{testing/end}}
 
{{testing/end}}
  
 
== Gameplay Videos ==
 
== Gameplay Videos ==
{{YouTube|fOknD86XErM|Dolphin Emulator 4.0 - Need for Speed: The Run (1080p HD) - Nintendo Wii|}}
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{{VideoGallery
{{YouTube|RcCtMi2RbvM|Need for Speed The Run Wii Gameplay - Episode 1|br}}
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|vid1=RcCtMi2RbvM|cap1=Need for Speed The Run Wii Gameplay - Episode 1
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|vid2=fOknD86XErM|cap2=Dolphin Emulator 4.0 - Need for Speed: The Run (1080p HD) - Nintendo Wii
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|vid3=AOk3byQ3o6U|cap3=(Dolphin emulator 3.5) - Need for Speed: The Run on Fedora (720p)
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|vid4=gVv9H9TqpsA|cap4=Need for Speed: The Run - Gameplay Wii 4K 2160p60 (Dolphin 5.0)
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}}
  
{{Navigation Need for Speed}}
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{{Navigation/Need for Speed}}
  
 
[[Category:Wii games]]
 
[[Category:Wii games]]

Latest revision as of 02:32, 16 January 2018

Need for Speed: The Run
Need for Speed The Run Wii.jpg
Developer(s) EA Black Box
Publisher(s) Electronic Arts
Series Need for Speed
Platform(s) Wii
Release date(s) NA November 15, 2011
AUS November 17, 2011
EU November 18, 2011
JP December 8, 2011
Genre(s) Racing
Mode(s) Single-player, Multiplayer (4), Co-op (4)
Input methods Wii Remote + Nunchuk, Classic Controller
Compatibility 4Stars4.pngEdit rating: Need for Speed: The Run
Playable
GameIDs SNVJ13, SNVE69, SNVP69
See also...

Dolphin Forum thread
Open Issues

Search Google
Search Wikipedia

Need for Speed: The Run is a racing video game, the 18th title in the Need for Speed franchise. The gameplay is fairly similar to Hot Pursuit. Players race down freeways until they meet a police car. The officer will then try to chase them down and wreck their car. They will also encounter other objectives such as a straight-up race. There is another mode where players duel a rival. They can also race to toll booths that double as checkpoints.

Problems

Rear Lights Trail Glitch

Red light trail emitted by rear lights appears and disappears while driving See issue 8762.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Need for Speed: The Run since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-11337 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0-201 Windows XP Intel Core 2 Duo @ 3GHz ATI FireGL V5600 Some textures (huds) are not displayed. DeniSSXRus
3.0-204 Windows 7 Intel Core 2 Duo @ 3GHz ATI FireGL V5600 Working Perfect (huds need for displaying DirectX 11). DeniSSXRus
3.0-547 Windows XP Pentium @ 2.7GHz NVIDIA GeForce GT 9500 Good emulation (30-40FPS in x1 native resolution). tavog96
3.5 Fedora 20 AMD Phenom II X6 1090T NVIDIA GeForce GTX 650 Ti 30+ FPS. works great. fast_rizwaan

Gameplay Videos