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Super Mario All-Stars: 25th Anniversary Edition
Super Mario All-Stars: 25th Anniversary Edition | |
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Developer(s) | Nintendo |
Publisher(s) | Nintendo |
Series | Super Mario Bros |
Platform(s) | Wii |
Release date(s) | JP October 21, 2010 AUS December 2, 2010 EU December 3, 2010 KO December 11, 2010 NA December 12, 2010 |
Genre(s) | Compilation, Platform |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | Wii Remote, Classic Controller, GameCube Controller |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Super Mario All-Stars: 25th Anniversary Edition is a video game compilation having the same contents as Super Mario All-Stars developed by Nintendo for the Wii. It was released in Japan on October 21, 2010, in Australia on December 2, 2010, in Europe on December 3, 2010, and in North America on December 12, 2010. The game is part of the celebration of the 25th anniversary of Super Mario Bros. and includes an emulated ROM of the original Super Mario All-Stars. The game is bundled with a 32-page book of Mario's history, and a 25.24-minute soundtrack audio CD of music through the whole series.
Emulation Information
Controller Map Overlap
Super Mario All-Stars: 25th Anniversary Edition is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.
Problems
Texture Cache Issues
Texture Cache Accuracy must be set to "Safe" to avoid delays in sprite updates with medium/fast. Fixed since 5.0-12123.
Enhancements
Aspect Ratio Correction
The Widescreen Hack will not work for this game. The game is usually stretched with the Widescreen mode of the Wii. It can all be fixed with a Gecko code.
NA
$4:3 with Black Bars C200CC74 00000006 3C803F5D 90820000 C2220000 C0030000 EC110032 D0030000 C003000C EC110032 D003000C 38800001 60000000 00000000 04106BBC 60000000
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Super Mario All-Stars: 25th Anniversary Edition since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.5-1282 | Windows 7 | Intel Core i7-2670QM @ 3.1 GHz | AMD Radeon HD 6770M | Perfect fullspeed 50FPS PAL version, configuration: DSP HLE perfect sound, EFB to RAM fix screen outstretching, force texture filtering: make visuals less blocky | huseinmk |
4.0-8627 | Windows 7 | Intel Core i5 3570K @ 3.8 GHz | NVIDIA GeForce GTX 760 | Perfect. | JMC47 |
Gameplay Videos
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- Nintendo (Developer)
- Nintendo (Publisher)
- Super Mario Bros (Series)
- Japan (Release region)
- Australia (Release region)
- Europe (Release region)
- Korea (Release region)
- North America (Release region)
- 2010 (Initial release year)
- Compilation (Genre)
- Platform (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- Wii Remote (Input supported)
- Classic Controller (Input supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested
- Tested On (Release): 4.0
- Tested On (GPU): NVIDIA
- Untested for 10000+ revisions
- Wii games