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Super Mario All-Stars: 25th Anniversary Edition: Difference between revisions
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Revision as of 06:51, 1 December 2016
Super Mario All-Stars: 25th Anniversary Edition | |
---|---|
Developer(s) | Nintendo |
Publisher(s) | Nintendo |
Series | Super Mario Bros |
Platform(s) | Wii |
Release date(s) | JP October 21, 2010 NA December 12, 2010 EU December 3, 2010 AUS December 2, 2010 KO December 11, 2010 |
Genre(s) | Compilation, Platform |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | Wii Remote, Classic Controller, GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Super Mario All-Stars: 25th Anniversary Edition is a video game compilation having the same contents as Super Mario All-Stars developed by Nintendo for the Wii. It was released in Japan on October 21, 2010, in Australia on December 2, 2010, in Europe on December 3, 2010, and in North America on December 12, 2010. The game is part of the celebration of the 25th anniversary of Super Mario Bros. and includes an emulated ROM of the original Super Mario All-Stars. The game is bundled with a 32-page book of Mario's history, and a 25.24-minute soundtrack audio CD of music through the whole series.
Problems
Texture Cache Issues
Texture Cache Accuracy must be set to "Safe" to avoid delays in sprite updates with medium/fast.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Store EFB Copies to Texture Only | Off | Fix outstretching |
Texture Cache Accuracy | Safe | Intermittent delays in sprite updates with medium/fast. |
Version Compatibility
The graph below charts the compatibility with Super Mario All-Stars: 25th Anniversary Edition since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.5-1282 | Windows 7 | Intel Core i7-2670QM @ 3.1GHz | AMD Radeon HD 6770M | Perfect fullspeed 50FPS PAL version, configuration: DSP HLE perfect sound, EFB to RAM fix screen outstretching, force texture filtering: make visuals less blocky | huseinmk |
4.0-8627 | Windows 7 | Intel Core i5 3570K @ 3.8GHz | NVIDIA GeForce GTX 760 | Perfect. | JMC47 |
Gameplay Videos
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- Nintendo (Developer)
- Nintendo (Publisher)
- Super Mario Bros (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- Korea (Release region)
- 2010 (Initial release year)
- Compilation (Genre)
- Platform (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- Wii Remote (Input supported)
- Classic Controller (Input supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Store EFB Copies to Texture Only (Config Required)
- Texture Cache Accuracy (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested
- Tested On (Release): 4.0
- Tested On (GPU): NVIDIA
- Untested for 10000+ revisions
- Wii games