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The Legend of Zelda: Collector's Edition: Difference between revisions
(Improved Widescreen Render Fix) |
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== Problems == | == Problems == | ||
=== Third Width Graphics in NES Titles === | === {{s}}Third Width Graphics in NES Titles{{/s}} === | ||
NES titles will display using only a third of the screen width, partially showing an offset copy of the screen on the side. Enable Progressive Scan to avoid this. It also may be necessary to hold B while booting the game at least one time to properly enable Progressive Scan and disable XFB. Another workaround is enabling real XFB, but the game will run at a low resolution. | NES titles will display using only a third of the screen width, partially showing an offset copy of the screen on the side. Enable Progressive Scan to avoid this. It also may be necessary to hold B while booting the game at least one time to properly enable Progressive Scan and disable XFB. Another workaround is enabling real XFB, but the game will run at a low resolution. | ||
{{image|Legend of Zelda-Collector's Edition-Half Width.png|Third width graphics}} | {{image|Legend of Zelda-Collector's Edition-Half Width.png|Third width graphics}} |
Revision as of 14:45, 26 March 2016
The Legend of Zelda: Collector's Edition | |
---|---|
Developer(s) | Nintendo EAD, Nintendo Software Technology |
Publisher(s) | Nintendo |
Series | The Legend of Zelda |
Platform(s) | GameCube |
Release date(s) | JP November 7, 2003 NA November 17, 2003 EU November 14, 2003 AUS March 19, 2004 |
Genre(s) | Compilation |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | , |
See also... |
Dolphin Forum thread |
The Legend of Zelda: Collector's Edition is a compilation of four video games from Nintendo's The Legend of Zelda series, a twenty-minute demo of The Legend of Zelda: The Wind Waker, and two featurettes. It was released for the Nintendo GameCube on November 7, 2003 in Japan; November 14, 2003 in Europe; November 17, 2003 in North America; and March 19, 2004 in Oceania. Not available for purchase, it was distributed through various promotions and bundles.
Problems
Template:SThird Width Graphics in NES TitlesTemplate:/s
NES titles will display using only a third of the screen width, partially showing an offset copy of the screen on the side. Enable Progressive Scan to avoid this. It also may be necessary to hold B while booting the game at least one time to properly enable Progressive Scan and disable XFB. Another workaround is enabling real XFB, but the game will run at a low resolution.
Template:SBroken Graphics in NES TitlesTemplate:/s
NES titles are unplayable due the major graphical issues. Fixed by 4.0-1288.
Enhancements
HD Texture Pack
Zelda: Collector's Edition HD Texture Pack forum thread
FPS Hacks
Normally the game runs at 20FPS in-game and 30FPS paused. These hacks will increase the internal FPS, but introduce many game-breaking bugs, and should only be used for experimental purposes.
Ocarina of Time
$OoT - 60FPS Hack 00C8D2C1 00000001 $OoT - 60FPS Jump Fix 00C8D24D 000000DE $OoT - 30FPS Hack 00C8D2C1 00000002 $OoT - 30FPS Jump Fix 00C8D24D 000000BD
Majora's Mask
$Majora's Mask - 60FPS Hack 00E4FB82 00000001 $Majora's Mask - 60FPS Animation Slow Down 00E4DDF1 00000001 $Majora's Mask - 60FPS Jump Fix 00E4DD7D 000000DE $Majora's Mask - 60FPS Hack, Animation, Jump + Hold Y to Disable 5A13E1B8 00000800 00E4FB82 00000001 00E4DDF1 00000001 1A13E1B8 00000800 00E4DD7D 000000DE 4A13E1B8 00000800 00E4FB82 00000003 00E4DDF1 00000003 0A13E1B8 00000800 00E4DD7D 0000009C $Majora's Mask - 30FPS Hack 00E4FB82 00000002 $Majora's Mask - 30FPS Animation Slow Down 00E4DDF1 00000002 $Majora's Mask - 30FPS Jump Fix 00E4DD7D 000000BD $Majora's Mask - 30FPS Hack, Animation, Jump + Hold Y to Disable 5A13E1B8 00000800 00E4FB82 00000002 00E4DDF1 00000002 1A13E1B8 00000800 00E4DD7D 000000BD 4A13E1B8 00000800 00E4FB82 00000003 00E4DDF1 00000003
Widescreen Render Fix
The Gecko Code fixes clipping in the 3D games. Make Sure the Dolphin Widescreen Hack is Disabled before running the game to use this code.
NTSC-U
200350C8 ED494024 C20350C8 00000004 3DC03FAA 61CEAAAB 91C21000 C1E21000 ED0F0232 ED494024 60000000 00000000 E2000001 80008000 20141C30 BF800000 04141C30 BFAAAAAB E2000001 80008000 201385A0 BF800000 04141C30 BFAAAAAB E2000001 80008000 20097FF8 C3A1005C C2097FF8 00000004 3DC03FAA 61CEAAAB 91C21000 C1E21000 C3A1005C EFAF0772 39C00000 00000000 E2000001 80008000 203F6078 3FAAAAAB 043F6078 3FE38E39 E2000001 80008000 2030977C ED494024 C230977C 00000004 3DC03FAA 61CEAAAB 91C21000 C1E21000 ED0F0232 ED494024 60000000 00000000 E2000001 80008000 2036D0C8 3F800000 0436D0C8 00000000 0436D0DC 00000000 0436D0F0 40000000 E2000001 80008000 20094A10 C3810014 C2094A10 00000004 3DC03FAA 61CEAAAB 91C21000 C1E21000 C3810014 EF8F0732 60000000 00000000 E2000001 80008000 2009473C C3A1005C C209473C 00000004 3DC03FAA 61CEAAAB 91C21000 C1E21000 C3A1005C EFAF0772 39C00000 00000000 E2000001 80008000 200982CC C3810014 C20982CC 00000004 3DC03FAA 61CEAAAB 91C21000 C1E21000 C3810014 EF8F0732 60000000 00000000 E2000001 80008000
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Store EFB Copies to Texture Only | Off | For N64 titles: fixes menu background and Bomber's Notebook in Majora's Mask |
Texture Cache Accuracy | Safe (Position 1) | For NES titles: fixes wrong sprites and text flickering |
Enable Progressive Scan | On | For NES titles: fix graphic output, XFB must not be Virtual |
Version Compatibility
The graph below charts the compatibility with The Legend of Zelda: Collector's Edition since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7436 | Windows 7 | AMD Phenom II x6 1055T @ 3.5GHz | NVIDIA GeForce GTS 450 | Perfect: 60FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080, | RDilus |
r7598 | Windows 7 | Intel Core i5-760 @ 3.2GHz | NVIDIA GeForce 460 | Ocarina of Time and Majora's mask crash every 15-20 minutes unless the above settings are used (20FPS limit, limit byFPS checked, audio throttle enabled). Otherwise, games run perfectly. | jessek |
3.0 | Windows 7 | Intel Pentium P6200 @ 2.13GHz | Intel | N64 games work fine without changes, NES games crash Dolphin. | MoeBoy76 |
r7719 | Windows 7 | Intel Pentium @ 2.1GHz | ATI Mobility Radeon HD 4570 | NES games are unplayable due to big graphical errors. N64 runs fine with framelimit to 20-30. | Mamid |
3.0-415 | Mac OS X 10.6.8 | Intel Core 2 Duo @ 2.13GHz | NVIDIA GeForce 9400M | Nearly unplayable. NES games don't work at all, a glitchy screen that is mostly black is shown. N64 games run, but really slowly. However, the menus and the videos run fine, and Wind Waker demo runs just as the full version does, which is a bit slow but fully playable. | Ac |
4.0.2 | Windows 7 | Intel Pentium G1610 @ 2.6GHz | Intel HD Graphics | Majora is quite playable : 15-20FPS, no glitches | hivaoa |
4.0-553 | Windows 7 | Intel Pentium G630 @ 2.7GHz | NVIDIA GeForce 8400GS 512MB | NES Graphics are a glitched out mess. | dude22072 |
4.0-3336 | Windows 8.1 | Intel Core i7-3630QM @ 2.4GHz | NVIDIA GeForce GT 635M | Perfect, no glitches | Jhonn |
4.0-3367 | Linux | Intel Core i5-4670K @ 3.4GHz | NVIDIA GeForce GT 640 | Both Ocarina of Time and Majora's Mask crash/hang after a random amount of time | anon |
4.0-7840 | Windows 10 | Intel Core i5-3570K @ 4.5GHz | NVIDIA GeForce GTX 660 | NES games are unplayable due to stretching issues that aren't fixed by either XFB setting or by the config recommended on the wiki page. Ocarina of Time seems perfect save for the menu background being black with Store EFB Copies to Texture Only enabled, and discolored glitchy-looking backgrounds with the same setting disabled. Otherwise, N64 games seem to run at a flawless emulation of the N64 game, at 20 fps. Works well with OpenGL renderer, at 1080p with 4x SSAA, 16x Anistropic Filtering. | Smartlord |
Gameplay Videos
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- Nintendo EAD (Developer)
- Nintendo Software Technology (Developer)
- Nintendo (Publisher)
- The Legend of Zelda (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2003 (Initial release year)
- Compilation (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Store EFB Copies to Texture Only (Config Required)
- Texture Cache Accuracy (Config Required)
- Enable Progressive Scan (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): NVIDIA
- Tested
- Tested On (CPU): Intel
- Tested On (Release): 3.0
- Tested On (GPU): Intel
- Tested On (GPU): ATI
- Tested On (OS): macOS
- Tested On (Release): 4.0.2
- Tested On (Release): 4.0
- Tested On (OS): Linux
- Untested for 10000+ revisions
- GameCube games
- Zelda ucode games