Zelda II: The Adventure of Link

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For the GameCube release, see The Legend of Zelda: Collector's Edition.
Zelda II: The Adventure of Link
Zelda II Box.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series The Legend of Zelda
Platform(s) Virtual Console, NES
Release date(s) NES
JP January 14, 1987
EU September 26, 1988
NA December 1, 1988
Virtual Console
JP January 23, 2007
EU February 9, 2007
NA June 4, 2007
Genre(s) Action role-playing
Mode(s) Single-player
Input methods Wii Remote, GameCube Controller, Classic Controller
Compatibility 5Stars5.pngEdit rating: Zelda II: The Adventure of Link
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
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Zelda II: The Adventure of Link, known in Japan as The Legend of Zelda 2: The Adventure of Link (リンク2:の冒険 Zeruda no Densetsu 2: Link no Bōken), is an action role-playing video game with platforming elements. The second installment in The Legend of Zelda series, it was developed and published by Nintendo for the Nintendo Entertainment System. The game was originally released in Japan on the Family Computer Disk System less than a year after the release of the original The Legend of Zelda. Nintendo released Zelda II in North America in 1988, almost two years after its initial release in Japan, converting the game from its initial Disk System format to the NES cartridge.

The Adventure of Link is a direct sequel to the original The Legend of Zelda, again involving the protagonist, Link, on a quest to save Princess Zelda, who has fallen under a sleeping spell. The Adventure of Link's use of side-scrolling and role-playing-style elements, however, was a significant departure from its predecessor. The game was highly successful at the time and introduced elements that would become commonplace in future Zelda games, although the role-playing elements such as experience points were never used again. The game is also looked upon as one of the most difficult games in the Zelda series.

NES Global Problems

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Problems that may occur with any NES title on Dolphin are listed below.

DirectX with NES Games

Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.

As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.

This seems to have been rectified at some point, though it's unclear what resolved it.

Problems

This title does not have any additional game-specific problems.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Zelda II: The Adventure of Link since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21222 (current)
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0.2 Windows 7 AMD FX 4130 @ 3.8 GHz AMD Radeon HD 6670 Playable skittyz321
4.0-8445 Windows 7 Intel Core i5-3570K @ 3.8 GHz NVIDIA GeForce GTX 760 Works OK. Requires EFB2RAM. JMC47

Gameplay Videos