Link's Crossbow Training
| Link's Crossbow Training | |
|---|---|
| Developer(s) | Nintendo EAD |
| Publisher(s) | Nintendo |
| Series | The Legend of Zelda |
| Platform(s) | Wii |
| Release date(s) | NA November 19, 2007 EU December 7, 2007 AUS December 13, 2007 JP May 1, 2008 KO October 28, 2010 |
| Genre(s) | Shooter |
| Mode(s) | Single-player, Multiplayer (4) |
| Input methods | Wii Remote + Nunchuk |
| Compatibility | 5 Perfect |
| GameIDs | |
| See also... |
Dolphin Forum thread |
Anyone can pick up the Wii Zapper and become a master marksman in the quick-play shooting galleries of Link's Crossbow Training, known in Japan as Link's Bowgun Training (リンクのボウガントレーニング Rinku no Bōgan Torēningu). Dozens of fast-paced stages offer a wide variety of game play, from shooting stationary targets to defending a supply wagon from onrushing hordes of enemies. Multiplayer modes let players and their friends share a Wii Zapper to shoot for the high score.
It was bundled with the Wii Zapper peripheral and was the first title to use it. It uses several environments, enemies, and other assets from The Legend of Zelda: Twilight Princess as stages for targets with various shootable background objects.
Problems
There are no reported problems with this title.
Enhancements
Bloom Offset at Higher IR
When playing at higher internal resolutions, bloom effects will scale incorrectly, with multiple copies of the bloom spread out from the source, which can be very distracting.
Graphics Mods can be used to render the bloom at native resolution, blur the bloom to native resolution (only available after 2603-215) or disable it altogether.
When no Graphics Mods are available for the game, disabling Scaled EFB Copy can be used as a workaround. This will render all EFB effects at native resolution.
Because bloom effects are often rendered at low resolutions, the bloom may appear shimmery when rendered at native resolution.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Link's Crossbow Training since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
| Test Entries | |||||
|---|---|---|---|---|---|
| Revision | OS | CPU | GPU | Result | Tester |
| r7332 | Windows 7 | Intel Core i5-750 @ 2.66 GHz | AMD Radeon HD 6950 | Perfect | Memories |
| r7478 | Windows 7 | Intel Core i7-2600K @ 3.4 GHz | AMD Radeon HD 6950 | Awesome! | Robodt7 |
| 3.0 | Windows 7 | Intel Core i3 | ATI Radeon | Very good (very little lag in the score menu or in the goron level)! | Lesnico |
| 3.0-763 | Windows 7 | Intel Core i5-2450M @ 2.5 GHz | AMD Radeon HD 7610M | Perfect | Chinmorph |
| 2512 | Windows 11 | AMD Ryxen 7 5700X | NVIDIA GeForce RTX 3090 | Played perfectly @4k, didn't notice any issues with bloom. Appears to be natively 16:9 so no difference with widescreen hack. Could not find a 60fps patch, runs at 30fps making aiming pretty difficult, but standard for Wii titles! | Trace6x |
Gameplay Videos
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- Nintendo EAD (Developer)
- Nintendo (Publisher)
- The Legend of Zelda (Series)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- Japan (Release region)
- Korea (Release region)
- 2007 (Initial release year)
- Shooter (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 5 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested
- Tested On (Release): 3.0
- Tested On (GPU): ATI
- Tested On (CPU): AMD
- Tested On (GPU): NVIDIA
- Wii games
- Zelda ucode games
- Games with Dolby Pro Logic II support
- Games with RetroAchievements support