Link's Crossbow Training
|Link's Crossbow Training|
|Series||The Legend of Zelda|
|Release date(s)||NA November 19, 2007|
EU December 7, 2007
AUS December 13, 2007
JP May 1, 2008
KO October 28, 2010
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||Wii Remote + Nunchuk|
Anyone can pick up the Wii Zapper and become a master marksman in the quick-play shooting galleries of Link's Crossbow Training, known in Japan as Link's Bowgun Training (リンクのボウガントレーニング Rinku no Bōgan Torēningu). Dozens of fast-paced stages offer a wide variety of game play, from shooting stationary targets to defending a supply wagon from onrushing hordes of enemies. Multiplayer modes let players and their friends share a Wii Zapper to shoot for the high score.
It was bundled with the Wii Zapper peripheral and was the first title to use it. It uses several environments, enemies, and other assets from The Legend of Zelda: Twilight Princess as stages for targets with various shootable background objects.
There are no reported problems with this title.
This title has minor but noticeable bloom issues at resolutions higher than 1x.
As of Graphics Mods to remove the bloom altogether or make it be less noticeable by rendering the bloom at native resolution., you may use
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Link's Crossbow Training since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-750||AMD Radeon HD 6950||Perfect||Memories|
|Windows 7||Intel Core i7-2600K @ 3.4 GHz||AMD Radeon HD 6950||Awesome!||Robodt7|
|Windows 7||Intel Core i3||ATI Radeon||Very good (very little lag in the score menu or in the goron level)!||Lesnico|
|Windows 7||Intel Core i5-2450M||AMD Radeon HD 7610M||Perfect||Chinmorph|