Pokémon Colosseum Bonus Disc: Difference between revisions
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If a GBA is selected for any of the ports except port 1 before the game is started, the emulator will ignore port 1 GameCube controller inputs. To fix, just set the ports to '''None''' before starting the game. It can be re-enabled once the game prompts you to if the user decides to try the GCN-GBA hook-up features without any ignored inputs. | If a GBA is selected for any of the ports except port 1 before the game is started, the emulator will ignore port 1 GameCube controller inputs. To fix, just set the ports to '''None''' before starting the game. It can be re-enabled once the game prompts you to if the user decides to try the GCN-GBA hook-up features without any ignored inputs. | ||
{{Problems/ | {{Problems/GC Font}} | ||
{{image|PCBD Font Wrong.png|GC BIOS off}} | {{image|PCBD Font Wrong.png|GC BIOS off}} | ||
{{image|PCBD Font Right.png|GC BIOS on|br}} | {{image|PCBD Font Right.png|GC BIOS on|br}} |
Revision as of 09:55, 22 December 2015
Pokémon Colosseum Bonus Disc | |
---|---|
Developer(s) | Genius Sonority |
Publisher(s) | Nintendo |
Series | Pokémon |
Platform(s) | GameCube |
Release date(s) | JP November 21, 2003 NA March 22, 2004 EU May 14, 2004 |
Genre(s) | Demo |
Mode(s) | Single-player |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
The Pokémon Colosseum Bonus Disc is a disc that was given for free to anyone who pre-ordered Pokémon Colosseum. It includes a preview of the movie 'Jirachi The Wish Maker' and of the game 'Pokémon Colosseum'. The English version also includes the Pokémon Jirachi that can be achieved in the games Pokémon Ruby and Pokémon Sapphire, while the Japanese version contains the Pokémon Celebi instead.
Emulation Information
GCN-GBA Connectivity
In stable releases of VBA-M, the GCN-GBA connectivity does not work properly, causing severe slow-downs to the point where both games timeout before an emulated connection can be established. Although unstable and barely functional for Pokémon Colosseum Bonus Disc, the recommended releases of VBA-M to use the GCN-GBA emulated hook-up are the WXVBAM versions. You may need to import the battery save that matches the game running in VBA-M while the GBA BIOS is active for Dolphin to establish the link properly. The save type for the compatible GBA Pokémon games are Flash 128K if automatic save detection does not work.
GBA Controller (JAP only)
If a GBA is selected for any of the ports except port 1 before the game is started, the emulator will ignore port 1 GameCube controller inputs. To fix, just set the ports to None before starting the game. It can be re-enabled once the game prompts you to if the user decides to try the GCN-GBA hook-up features without any ignored inputs.
Improper GameCube Font
Due to copyright concerns, Dolphin is unable to include official GameCube fonts, and instead uses Droid Sans. Unfortunately, Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to differing text sizes.
This can be corrected by including a region appropriate GameCube IPL (i.e. BIOS ROM) under <Dolphin User Folder>/GC/. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. Refer issue 8362. GameCube BIOS files need to be named "IPL.bin" in order for Dolphin to detect them, and should be 2,097,152 bytes in size. IPL files are different for PAL consoles and NTSC consoles, but American NTSC consoles use the same IPL files as Japanese NTSC consoles. The known good CRC32 checksums below can be used to validate files, but it is possible that a bad dump with a different checksum also works.
NTSC CRC32 | Brazil CRC32 | PAL CRC32 | |
---|---|---|---|
v1.0 | 6DAC1F2A | 4F319F43 | |
v1.1 | D5E6FEEA | 667D0B64 | |
v1.2 | 86573808 | AD1B7F16 |
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
Skip GC BIOS | Off | Render text correctly |
Version Compatibility
The graph below charts the compatibility with Pokémon Colosseum Bonus Disc since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.5-141 | Windows 7 | Intel Core i7-2600 @ 3.4GHz | NVIDIA GeForce GT 545 | Japanese version. Videos stop after less than one second, you have to press B to go back to the menu. The Celebi downloader seems to work, I couldn't understand any of the menus. Sound stops playing in the menu after several minutes. | |
4.0-6046 | Windows 8.1 | Intel Core i5-3210M @ 2.5GHz | NVIDIA GeForce 610M | Game ID: PC6E01. 60FPS. The preview videos play just fine. The GCN-GBA connectivity to obtain Jirachi works but is finicky. Used VBA-M 1292. Use proper procedures to enable GCN-GBA hook-up. Had to import battery save just as the GBA boot screen was finishing up its animation for the Bonus Disc to properly connect with Ruby/Sapphire Version. First Jirachi obtaining for Ruby Version worked like it did if real hardware were used but the second Jirachi obtaining for Sapphire Version had a desync somewhere in communication but the desync only affected Dolphin. The two VBA-M saves are corruption-free and both have Jirachi with a random held berry just like the real hardware would result. Just one weird render error. issue 8489. | Wildgoosespeeder |
Gameplay Videos
|
- Genius Sonority (Developer)
- Nintendo (Publisher)
- Pokémon (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Demo (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- Game Boy Advance (Input supported)
- 4 stars (Rating)
- Skip GC BIOS (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (Release): 4.0
- Untested for 10000+ revisions
- GameCube games