Pokémon Puzzle League

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Pokémon Puzzle League
Pokémon Puzzle League.jpg
Developer(s) Nintendo Software Technology, Intelligent Systems
Publisher(s) Nintendo
Series Pokémon
Platform(s) Virtual Console, Nintendo 64
Release date(s) Nintendo 64
NA September 25, 2000
EU March 16, 2001
Virtual Console
NA May 5, 2008
EU/AUS May 30, 2008
Genre(s) Puzzle
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller, Classic Controller
Compatibility 4Stars4.pngEdit rating: Pokémon Puzzle League
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Pokémon Puzzle League is a puzzle game for the Nintendo 64 console. It is based on Nintendo's Panel de Pon puzzle games, but with Pokémon likenesses. It was only available in North America starting in 2000, and in Europe in 2001, making it the first Pokémon game produced for North America first. The game was not available in Japan because it is based on the English dub of the anime; the Japanese received the game's Game Boy Color counterpart, Pokémon Puzzle Challenge. It is the only Pokémon game to be based on the Pokémon anime universe, and to feature Ash Ketchum, the anime's protagonist.

Emulation Information

In-Game Framerate Loss

Even when playing at full speed, you may notice framerate issues and slowdown. This is because the game actually lagged while being emulated on the Wii and Nintendo's emulator is compensating for the lag. Dolphin lags a bit more than console on this particular title, but, can be tuned via the advanced option "Override Emulated CPU Clock" to make it laggier or remove all of the lag beyond what is possible on console.

Problems

Missing Transitions

Transition effects require Store EFB Copies to Texture off.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Store EFB Copies to Texture Only Off Functional transition effects

Version Compatibility

The graph below charts the compatibility with Pokémon Puzzle League since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21222 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.5-350 Windows 7 Intel Core i7-2670QM NVIDIA GeForce GTX 560m Surprisingly well emulated, definitely playable and stable. Does push the hardware relatively hard, even compared to high end Wii games, you may be watching your processor crumble under the pressure. Usually ran between 25% - 75% depending on settings. JMC4789
5.0-389 Windows 10 Intel Core i5-3570K @ 3.4 GHz NVIDIA GeForce GTX 1070 Time for an update. Performance is better (even withstanding the processor upgrade from then,) but the game does require a healthy Emulated CPU Overclock to run 60/60. It also lagged on console, but I think Dolphin's lag is worse at default clock. I' m writing this from the laptop from my first report! JMC4789
5.0-3749 Windows 10 Intel Core i7 7700K NVIDIA GeForce GTX 980 Ti I couldn't tell any differences between Dolphin and console IceStrike256

Gameplay Videos