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Pokémon Colosseum Bonus Disc
|Pokémon Colosseum Bonus Disc|
|Release date(s)|| JP November 21, 2003|
NA March 22, 2004
|Input methods||GameCube Controller, Game Boy Advance|
|GameIDs||PC6E01, PCSJ01, PCKJ01|
The Pokémon Colosseum Bonus Disc was given for free to anyone who pre-ordered Pokémon Colosseum. The North American version includes previews of the movie 'Jirachi The Wish Maker' and of the game 'Pokémon Colosseum'. It also includes the Pokémon Jirachi that can be gifted to Pokémon Ruby and Pokémon Sapphire. There exists two Japanese versions, one containing a Pokémon Channel demo and the other containing trailers for various games. Both Japanese versions also have the Pokémon Celebi instead of Jirachi.
In stable releases of VBA-M, the GCN-GBA connectivity does not work properly, causing severe slow-downs to the point where both games timeout before an emulated connection can be established (Can be worked around by setting the timeout to 10000 in VBA-M. At least that worked of me.). Although unstable and barely functional for Pokémon Colosseum Bonus Disc, the recommended releases of VBA-M to use the GCN-GBA emulated hook-up are the WXVBAM versions. You may need to import the battery save that matches the game running in VBA-M while the GBA BIOS is active for Dolphin to establish the link properly. The save type for the compatible GBA Pokémon games are Flash 128K if automatic save detection does not work.
GBA Controller (JPN only)
If a GBA is selected for any of the ports except port 1 before the game is started, the emulator will ignore port 1 GameCube controller inputs. To fix, just set the ports to None before starting the game. It can be re-enabled once the game prompts you to if the user decides to try the GCN-GBA hook-up features without any ignored inputs.
Improper GameCube Font
Due to copyright concerns Dolphin is unable to include official GameCube fonts, and instead uses Droid Sans. Unfortunately Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to augmented text sizes.
This can be corrected by including a region appropriate GameCube IPL (i.e. BIOS ROM) under <Dolphin User Folder>/GC/. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. Refer . GameCube BIOS files used by Dolphin are named "IPL.bin", but may have other titles depending on their source, and should be 2,097,152 bytes in size. One exists for each major GameCube region (JP, NA, EU). The known BIOS CRC32 checksums below can be used to validate files, but variations with other checksums may exist.
|NA CRC32||EU CRC32||JP CRC32|
There are no reported problems with this title.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Pokémon Colosseum Bonus Disc since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i7-2600 @ 3.4GHz||NVIDIA GeForce GT 545||Japanese version. Videos stop after less than one second, you have to press B to go back to the menu. The Celebi downloader seems to work, I couldn't understand any of the menus. Sound stops playing in the menu after several minutes.|
|Windows 8.1||Intel Core i5-3210M @ 2.5GHz||NVIDIA GeForce 610M||Game ID: PC6E01. 60FPS. The preview videos play just fine. The GCN-GBA connectivity to obtain Jirachi works but is finicky. Used VBA-M 1292. Use proper procedures to enable GCN-GBA hook-up. Had to import battery save just as the GBA boot screen was finishing up its animation for the Bonus Disc to properly connect with Ruby/Sapphire Version. First Jirachi obtaining for Ruby Version worked like it did if real hardware were used but the second Jirachi obtaining for Sapphire Version had a desync somewhere in communication but the desync only affected Dolphin. The two VBA-M saves are corruption-free and both have Jirachi with a random held berry just like the real hardware would result. Just one weird render error. .||Wildgoosespeeder|