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PokéPark Wii: Pikachu's Adventure: Difference between revisions
(→Snapshots: Clarification about snapshots - EFB Copy to RAM produces correct screenshots. JITIL Recompiler produces crashes. Only JIT is necessary to progress the game.) |
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=== Snapshots === | === Snapshots === | ||
JIT Recompiler is necessary for the game's internal "snapshot" utility. To progress through the game, Pokepark requires you to take at least one snapshot as part of a mandatory tutorial. Attempting to take a screenshot with JITIL recompiler will result in a crash. Once past the tutorial the game is fully playable without this feature, so you can freely use JITIL Recompiler past that point. | |||
Snapshots will be processed incorrectly if using EFB Copy to Texture, for correct screenshots you must use EFB Copy to RAM. It does not matter if the Snapshot is correctly processed or not, it will still satisfy the mandatory snapshot for the tutorial. | |||
=== <s>Hang Post Menu</s> === | === <s>Hang Post Menu</s> === |
Revision as of 00:06, 17 March 2012
PokéPark Wii: Pikachu's Adventure | |
---|---|
Developer(s) | Creatures Inc. |
Publisher(s) | Nintendo |
Series | Pokémon |
Platform(s) | Wii |
Release date(s) | JP December 5, 2009 EU July 9, 2010 AUS September 23, 2010 NA November 1, 2010 |
Genre(s) | Adventure |
Mode(s) | Single-player, Multiplayer |
Input methods | Wii Remote |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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PokéPark Wii: Pikachu's Adventure is the second Wii incarnation of the Pokémon video game franchise.
Problems
NPCs sporadically warp/skip
NPC characters appear to "disappear" or suddenly warp from one place on screen to the next. Specific NPCs may be prone to large skips, or only small skips, or no skipping at all. The cause is current unknown.
Snapshots
JIT Recompiler is necessary for the game's internal "snapshot" utility. To progress through the game, Pokepark requires you to take at least one snapshot as part of a mandatory tutorial. Attempting to take a screenshot with JITIL recompiler will result in a crash. Once past the tutorial the game is fully playable without this feature, so you can freely use JITIL Recompiler past that point.
Snapshots will be processed incorrectly if using EFB Copy to Texture, for correct screenshots you must use EFB Copy to RAM. It does not matter if the Snapshot is correctly processed or not, it will still satisfy the mandatory snapshot for the tutorial.
Hang Post Menu
Game intro is working fine, but after the intro movie it will not start the game and will be stuck at loading animation. This issue was resolved in 3.0-436. See issue 2917.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
CPU Emulator Engine | JIT Recompiler | Using JITIL will result in a crash when attempting to take a snapshot. |
Graphics
Config | Setting | Notes |
---|---|---|
Texture Cache Accuracy | 1-3 | The fastest position glitches description text in the "How to play" screens |
Version Compatibility
The graph below charts the compatibility with PokéPark Wii: Pikachu's Adventure since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0 | Linux Ubuntu 11.04 x86_64 | AMD Athlon 64 X2 @ 2.8GHz | nVidia GeForce GTS 250 | Negative, the game does not want to play the story mode! | RyDroid |
3.0 | Windows 7 | Intel Core i5 | Negative, same as above | Dolphin Emulator Team | |
3.0-415 | Windows 7 x86 | Intel Core i5-2300 @ 2.8GHz | nVidia GeForce GT 430 | Crashes after first cut-scene. | MiniBolt |
3.0-438 | Windows 7 x64 | Plays at full speed with 30 fps, no crashes or any bugs (I think It works in x64 and x32 with no problem). Use Default settings. | Mega Mike | ||
3.0-441 | Windows 7 x64 | AMD Phenom 2 X4 955BE | ATI Radeon HD 5850 | Playable, runs fine with ~30 FPS | Despia |
Gameplay Videos
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- Creatures Inc. (Developer)
- Nintendo (Publisher)
- Pokémon (Series)
- Japan (Release region)
- Europe (Release region)
- Australia (Release region)
- North America (Release region)
- Adventure (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- Wii Remote (Input supported)
- 4 stars (Rating)
- CPU Emulator Engine (Config Required)
- Texture Cache Accuracy (Config Required)
- Tested On (Release): 3.0
- Tested On (OS): Linux
- Tested On (CPU): AMD
- Tested On (GPU):
- Tested
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Untested for 10000+ revisions
- Action-adventure games
- Co-op games
- Wii games
- Pokemon