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Pokémon Colosseum: Difference between revisions
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{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550 @ 2.83GHz|GPU=nVidia GeForce GTX 460 SE|result=Negative. Freezes on startup regardless of the above settings. Rating should be reduced to '2' or lower.|tester=silvermistshadow}} | {{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550 @ 2.83GHz|GPU=nVidia GeForce GTX 460 SE|result=Negative. Freezes on startup regardless of the above settings. Rating should be reduced to '2' or lower.|tester=silvermistshadow}} | ||
{{testing/entry|revision=3.0-438|OS=Windows Vista x64|CPU=Intel Core 2 Quad CPU Q9300 @ 2.5GHz|GPU=nVidia GeForce 250 GTX|result=Positive. However, heavy graphic glitches if External Frame Buffer is enabled.|tester=Sigma 7}} | {{testing/entry|revision=3.0-438|OS=Windows Vista x64|CPU=Intel Core 2 Quad CPU Q9300 @ 2.5GHz|GPU=nVidia GeForce 250 GTX|result=Positive. However, heavy graphic glitches if External Frame Buffer is enabled.|tester=Sigma 7}} | ||
{{testing/end}} | |||
{{testing/entry|revision=3.0-592|OS=Windows XP x32|CPU=AMD Athlon II x2 @ 3.1GHz|GPU=ATI Radeon HD 4350|result=Positive. Runs Perfectly only few sound glitched in main menu.|tester=Nitroeus}} | |||
{{testing/end}} | {{testing/end}} | ||
Revision as of 19:50, 18 April 2012
Pokémon Colosseum | |
---|---|
Developer(s) | Genius Sonority |
Publisher(s) | Nintendo |
Series | Pokémon |
Platform(s) | GameCube |
Genre(s) | RPG |
Mode(s) | Single-player, Multiplayer |
Input methods | GameCube controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Pokémon Colosseum (ポケモンコロシアム, Pokemon Koroshiamu) is a role-playing video game developed by Genius Sonority and published by Nintendo as part of the Pokémon series, released exclusively for the Nintendo GameCube. Unlike previous titles, the game does not feature random encounters with Pokémon, but the player can steal ("Snag") the Pokémon of other Pokémon Trainers. The game also features several battle modes for single-player and multiplayer gameplay.
Those that preordered the game received the Pokémon Colosseum Bonus Disc.
Problems
PAL Crashes
When playing the arena mode in the PAL version, a crash that occurs when attempting to register Pokémon in story mode to play later in the Colosseum mode.
PAL Illegible Text
Text in the PAL version is not legible. This can be corrected by enabling Safe Texture Cache.
Unable to synchronize with Game Boy Advance
Comes an error that the game hangs when trying to emulate the connection between a GBA and GC, no matter if it is to pass pokemon, record, or struggling
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Texture Cache Accuracy | Position 1 | Corrects illegible text |
Version Compatibility
The graph below charts the compatibility with Pokémon Colosseum since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6117 | Windows 7 x64 | Intel Core i7-930 @ 2.8GHz | nVidia GeForce GTX 480 | Positive: 20-30 FPS, slowdown when sending Pokemon out, With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, x86 mode | Timmy112 |
r7124 | Windows 7 x64 | Intel Core 2 Quad Q9400 @ 2.66GHz | ATI Radeon HD 4870 2G x2 | Positive, 30-60 FPS,Corrupt text, is solved by selecting safe textures, 1600x900 | Masterhand |
r7369 | Linux Ubuntu 10.10 x86 | Intel Core 2 Duo P7550 @ 2.26GHz | nVidia GeForce 9400M | Positive, 30 FPS on interiors and about 25 FPS on exteriors and battles. Music is missing some instruments (OpenAL) | |
r7540 | Windows Vista | Intel Core 2 Duo T5450 @ 3.32GHz | Intel GMA 965 | Positive, 20-30 FPS, 10-20 FPS in battles. Music is distorted | |
3.0 | Linux Ubuntu 11.04 x86_64 | AMD Athlon 64 X2 @ 2.8GHz | nVidia GeForce GTS 250 | Positive, the game works very well, I just had to wait 1 or 2 minutes before fighting a boss. | RyDroid |
r7671 | Windows 7 x64 | Intel Core 2 Duo E7300 @ 3.1GHz | nVidia GeForce 9600 GT | Positive, possible to reach 250% speed, doesn't lag in game. Music glitched on HLE, on LLE no. | szymbar15 |
r7687 | Windows 7 x64 | AMD Athlon 64 X2 4400 @ 2.2GHz | nVidia GeForce GT 440 | Positive, 16-30 FPS. Music is glitching. | Endres |
3.0-368 | Windows 7 x64 | Intel Core i7 2670QM @ 2.2GHz | nVidia GeForce GT 525M | Turn off Dual Core on x64 version. Crashes at start with it on. Use x86 version instead for Dual Core option. Runs at 20-30 FPS at 1600x900 otherwise. Music is a bit glitchy on HLE (LLE fixes it, but causes slowdowns and as a result of it, choppy audio). Try XAudio2 for slightly better quality. | Marioman2K11 |
3.0-415 | Windows 7 x64 | Intel Core 2 Quad Q9550 @ 2.83GHz | nVidia GeForce GTX 460 SE | Negative. Freezes on startup regardless of the above settings. Rating should be reduced to '2' or lower. | silvermistshadow |
3.0-438 | Windows Vista x64 | Intel Core 2 Quad CPU Q9300 @ 2.5GHz | nVidia GeForce 250 GTX | Positive. However, heavy graphic glitches if External Frame Buffer is enabled. | Sigma 7 |
|style="white-space:nowrap;"|3.0-592 |style="white-space:nowrap"|Windows XP x32 |style="white-space:nowrap"|AMD Athlon II x2 @ 3.1GHz |style="white-space:nowrap"|ATI Radeon HD 4350 |Positive. Runs Perfectly only few sound glitched in main menu. |style="white-space:nowrap"|Nitroeus |-
|}
Gameplay Videos
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- Genius Sonority (Developer)
- Nintendo (Publisher)
- Pokémon (Series)
- RPG (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- GameCube controller (Input supported)
- 4 stars (Rating)
- Texture Cache Accuracy (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (GPU): ATI
- Tested On (OS): Linux
- Tested On (GPU): Intel
- Tested On (Release): 3.0
- Tested On (CPU): AMD
- Untested for 10000+ revisions
- GameCube games
- Role-playing games