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The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | The Legend of Zelda |
Platform(s) | Virtual Console, Nintendo 64 |
Release date(s) | Nintendo 64 JP April 27, 2000 NA October 26, 2000 EU November 17, 2000 Virtual Console EU April 3, 2009 JP April 7, 2009 NA May 18, 2009 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Input methods | GameCube Controller, Classic Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
The Legend of Zelda: Majora's Mask (ゼルダの伝説 ムジュラの仮面 Zeruda no Densetsu Mujura no Kamen) (sometimes shortened to MM) is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64. It is the sixth installment in The Legend of Zelda series and the second using 3D graphics, the first being The Legend of Zelda: Ocarina of Time, the game's predecessor.
Majora's Mask is set in Termina, a distant land from the usual series setting of Hyrule, where the Skull Kid has stolen Majora's Mask, a powerful ancient artifact. Under its influence, the Skull Kid causes the land's moon to slowly fall towards Termina, where it crashes after three days. The main protagonist Link repeatedly travels back in time to the beginning of the three days to find a way to stop the moon from destroying the planet.
The gameplay is centered on the perpetually repeating three-day cycle and the use of various masks, some of which allow Link to transform into different beings. Link learns to play several melodies on his ocarina, which have a variety of effects like controlling the flow of time or opening passages to four temples, which house challenges Link must overcome. Unlike Ocarina of Time, Majora's Mask requires the Expansion Pak, which provides additional memory for enhanced graphics and more on-screen characters.
Problems
NTSC-U Hangs After N64 Logo
The NTSC-U version of this game will hang after the spinning N, and there is no solution at this time. See issue 6253.
PAL Crashes When Pressing Start at Main Menu
PAL Version will crash if no save file is present. Taking a save file from the Wii and using it in Dolphin will avoid the crash.
NTSC-J Crashes on New Game
Possibly related to creating a save file. It is unknown whether using a pre-made save file will work around the issue. See issue 6253.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with The Legend of Zelda: Majora's Mask since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.5-1233 | Windows 7 | Intel Core i5-3570K @ 4.7GHZ | NVIDIA GeForce GTX 275 | NTSC, hangs after the spinning N. | MaJoR |
3.5-1283 | Windows 7 | Intel Core i5-2500K | AMD Radeon HD 7970 | About 17-20FPS and a lot of graphical glitches. | CCDavid |
4.0-1034 | Windows 8 | Intel Core i7-4770 @ 3.4GHz | AMD Radeon HD 7950 | PAL, runs at around 7 to 32FPS but the game is severely sped up causing very jerky movement. Textures are heavily glitched. Crashes upon pressing start. | Pergmen121 |
4.0-8629 | Linux | Intel Core i7-2700K @ 3.5GHz | NVIDIA GeForce GTX 970 | NTSC, hangs after the spinning N. | nano351 |
Gameplay Videos
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- Nintendo EAD (Developer)
- Nintendo (Publisher)
- The Legend of Zelda (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2000 (Initial release year)
- Action-adventure (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- Classic Controller (Input supported)
- 5 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (GPU): AMD
- Tested On (Release): 4.0
- Tested On (OS): Linux
- Untested for 10000+ revisions
- Virtual Console games
- Nintendo 64 games