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PokéPark Wii: Pikachu's Adventure
PokéPark Wii: Pikachu's Adventure | |
---|---|
Developer(s) | Creatures |
Publisher(s) | Nintendo |
Series | Pokémon |
Platform(s) | Wii |
Release date(s) | JP December 5, 2009 EU July 9, 2010 AUS September 23, 2010 NA November 1, 2010 |
Genre(s) | Adventure |
Mode(s) | Single-player |
Input methods | Wii Remote |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
In PokéPark Wii: Pikachu's Adventure only Pikachu Can Save the PokéPark! The first Pokémon adventure game on the Wii console puts Pikachu at the center of a fun, expansive playground filled with adventure, Attractions and Pokémon. The Rare Pokémon Mew summons Pikachu to the PokéPark to find the missing Sky Prism Pieces, leaving it up to Pikachu to save the day!
Problems
Snapshots
Snapshots taken with Store EFB Copies to Texture Only enabled will produce a black image. To fix, turn off Store EFB Copies to Texture Only.
Enhancements
60 FPS
NTSC-J
$60 FPS 043716E4 000F7708
NTSC-U
$60 FPS 04374B64 000F7708
PAL
$60 FPS 043750EC 000F7708
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Store EFB Copies to Texture Only | Off | Required for taking snapshots only |
Version Compatibility
The graph below charts the compatibility with PokéPark Wii: Pikachu's Adventure since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0 | Ubuntu 11.10 | AMD Athlon 64 X2 @ 2.8 GHz | NVIDIA GeForce GTS 250 | Negative, the game does not want to play the story mode! | RyDroid |
3.0 | Windows 7 | Intel Core i5 | Negative, same as above. | Dolphin emulator team | |
3.0-415 | Windows 7 | Intel Core i5-2300 @ 3 GHz | NVIDIA GeForce GT 430 | Crashes after first cutscene. | MiniBolt |
3.0-438 | Windows 7 | Plays at full speed with 30FPS, no crashes or any bugs (I think It works in and with no problem). Use Default settings. | Mega Mike | ||
3.0-441 | Windows 7 | AMD Phenom 2 X4 955BE | ATI Radeon HD 5850 | Playable, runs fine with ~30FPS. | Despia |
3.0-484 | Windows 7 | Intel Core 2 Duo e8600 @ 3.6 GHz | ATI Radeon HD 4850 | Playable, appears to lose around 5-10FPS compared to prior revisions however. | RupeeClock |
3.0-486 | Ubuntu 11.10 | AMD Athlon 64 X2 @ 2.8 GHz | NVIDIA GeForce GTS 250 | Playable (including the story mode). | RyDroid |
3.0-631 | Windows 7 | AMD Phenom II X4 850 @ 3.3 GHz | NVIDIA GeForce GTX 560 | Perfect, always 30FPS, no problems with sound, 100% playable | Zero |
4.0.2 | Windows 8.1 | AMD FX-8320 | AMD Radeon 7870 | No problems | Zcair |
4.0.2 | Windows 7 | AMD APU A10-7700K | AMD Radeon R7 Series | No problems | Zcair |
Gameplay Videos
- PAL Dolphin Emulator 4.0 - PokePark Wii: Pikachu's Adventure (1080p HD) - Nintendo Wii
- (WII Emulator)-Dolphin 5.0-1259 PokéPark Wii: Pikachu's Adventure #1 (1080p)
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- Creatures (Developer)
- Nintendo (Publisher)
- Pokémon (Series)
- Japan (Release region)
- Europe (Release region)
- Australia (Release region)
- North America (Release region)
- Adventure (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii Remote (Input supported)
- 4 stars (Rating)
- Store EFB Copies to Texture Only (Config Required)
- Tested On (Release): 3.0
- Tested On (OS): Linux
- Tested On (CPU): AMD
- Tested On (GPU): NVIDIA
- Tested
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested On (Release): 4.0.2
- Tested On (GPU): AMD
- Wii games