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PokéPark Wii: Pikachu's Adventure
PokéPark Wii: Pikachu's Adventure | |
---|---|
Developer(s) | Creatures Inc. |
Publisher(s) | Nintendo |
Series | Pokémon |
Platform(s) | Wii |
Release date(s) | JP December 5, 2009 EU July 9, 2010 AUS September 23, 2010 NA November 1, 2010 |
Genre(s) | Adventure |
Mode(s) | Single-player, Multiplayer |
Input methods | Wii Remote |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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PokéPark Wii: Pikachu's Adventure is the second Wii incarnation of the Pokémon video game franchise.
Problems
NPCs sporadically warp/skip
NPC characters appear to "disappear" or suddenly warp from one place on screen to the next. Specific NPCs may be prone to large skips, or only small skips, or no skipping at all. This appears to be caused by using JIT Recompiler, and does not occur whilst using JITIL Recompiler.
Snapshots
Taking snapshots using JITIL Recompiler instead of JIT will no longer result in a crash, meaning the mandatory snapshot tutorial can now be passed using JITIL. This should be true in 3.0-484 at least.
Keep in mind however that snapshots taken with EFB Copy to Texture will still display incorrectly.
Hang Post Menu
Game intro is working fine, but after the intro movie it will not start the game and will be stuck at loading animation. This issue was resolved in 3.0-436. See issue 2917.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
CPU Emulator Engine | JITIL Recompiler | Using JIT appears to cause NPC warping |
Graphics
Config | Setting | Notes |
---|---|---|
Texture Cache Accuracy | 1-3 | The fastest position glitches description text in the "How to play" screens |
Version Compatibility
The graph below charts the compatibility with PokéPark Wii: Pikachu's Adventure since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Template:Test EntryTest Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.0 | Linux Ubuntu 11.10 x86_64 | AMD Athlon 64 X2 @ 2.8GHz | nVidia GeForce GTS 250 | Negative, the game does not want to play the story mode! | RyDroid |
3.0 | Windows 7 | Intel Core i5 | Negative, same as above. | Dolphin emulator team | |
3.0-415 | Windows 7 x86 | Intel Core i5-2300 @ 3GHz | nVidia GeForce GT 430 | Crashes after first cut-scene. | MiniBolt |
3.0-438 | Windows 7 x64 | Plays at full speed with 30 fps, no crashes or any bugs (I think It works in x64 and x32 with no problem). Use Default settings. | Mega Mike | ||
3.0-441 | Windows 7 x64 | AMD Phenom 2 X4 955BE | ATI Radeon HD 5850 | Playable, runs fine with ~30 FPS. | Despia |
3.0-484 | Windows 7 x86 | Intel Core 2 Duo e8600 @ 3.6GHz | ATI Radeon HD 4850 | Playable, appears to lose around 5-10FPS compared to prior revisions however. | RupeeClock |
Gameplay Videos
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- Creatures Inc. (Developer)
- Nintendo (Publisher)
- Pokémon (Series)
- Japan (Release region)
- Europe (Release region)
- Australia (Release region)
- North America (Release region)
- Adventure (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- Wii Remote (Input supported)
- 4 stars (Rating)
- CPU Emulator Engine (Config Required)
- Texture Cache Accuracy (Config Required)
- Tested On (Release): 3.0
- Tested On (OS): Linux
- Tested On (CPU): AMD
- Tested On (GPU):
- Tested
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Untested for 10000+ revisions
- Action-adventure games
- Co-op games
- Wii games
- Pokemon