The Legend of Zelda: Majora's Mask
- For the GameCube release, see The Legend of Zelda: Collector's Edition.
The Legend of Zelda: Majora's Mask | |
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | The Legend of Zelda |
Platform(s) | Virtual Console, Nintendo 64 |
Release date(s) | Nintendo 64 JP April 27, 2000 NA October 26, 2000 EU November 17, 2000 Virtual Console EU April 3, 2009 JP April 7, 2009 NA May 18, 2009 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Input methods | GameCube Controller, Classic Controller |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
The Legend of Zelda: Majora's Mask (ゼルダの伝説 ムジュラの仮面 Zeruda no Densetsu Mujura no Kamen) is the sixth installment in The Legend of Zelda series and the second using 3D graphics, the first being The Legend of Zelda: Ocarina of Time, the game's predecessor.
Majora's Mask is set in Termina, a distant land from the usual series setting of Hyrule, where the Skull Kid has stolen Majora's Mask, a powerful ancient artifact. Under its influence, the Skull Kid causes the land's moon to slowly fall towards Termina, where it crashes after three days. The main protagonist Link repeatedly travels back in time to the beginning of the three days to find a way to stop the moon from destroying the planet.
The gameplay is centered on the perpetually repeating three-day cycle and the use of various masks, some of which allow Link to transform into different beings. Link learns to play several melodies on his ocarina, which have a variety of effects like controlling the flow of time or opening passages to four temples, which house challenges Link must overcome.
Problems
NTSC-U Hangs After N64 Logo
The NTSC-U version of this game will hang after the spinning N, and there is no solution at this time. See issue 6253. Fixed by 5.0-2127.
PAL Crashes When Pressing Start at Main Menu
The PAL Version will crash if no save file is present. Taking a save file from the Wii and using it in Dolphin will avoid the crash; however, saving is still broken. See issue 6253. Fixed by 5.0-2127.
NTSC-J Crashes on New Game
The game crashes while writing changes back to the save file, which makes creating an in-game save impossible in the first place. It is unknown whether using a pre-made save file will work around the issue. See issue 6253. Fixed by 5.0-2127.
Enhancements
HD Texture Pack
Zelda 64 UHD v4.1: A complete HD/4K texture pack can be found here. The texture pack is fully retextured, but is still receiving revised updates. The texture pack contains textures for Ocarina of Time, Master Quest, Majora's Mask and several rom hacks.
16:9
NA
$Majora's Mask -> 16:9 Widescreen (NARE01) (AR Code) 0505C914 3C073FE3 8931AB1D 00000006 0567D3A4 006C0053 0567D3A8 006C0084 0567D3AC 009E00B7 0567D3B0 0053006C 40000000 00000000
30FPS
NA
Press D-pad Up Ingame to toggle between 20FPS and 30FPS mode. Needs 175% CPU Clock Override. Requires a GameCube controller.
$Majora's Mask -> 30 FPS Switch (Part 1) [Admentus] (NARE01) (Gecko Code) 28F1B5B0 00000008 2131AB1C 00000000 00002FC2 00000000 CC000000 00000001 00002FC2 00000001 E0000000 80008000
$Majora's Mask -> 30 FPS Switch (Part 2) (NARE01) (AR Code) D331CF46 00000000 C931AB1D 00000000 08002FC2 00000001 01303CA2 00000003 89303CA2 00000003 0129F6C1 00000003 0929F5E3 00000002 0129F5E3 00000003 1129F5E3 00000000 0129F5E3 00000003 00000000 40000000 C8002FC2 00000000 01303CA2 00000002 0B31D8FC 00000302 01303CA2 00000003 4B31CF46 00003208 0B31CEE0 0000100B 01303CA2 00000003 0B31CF46 0000FF08 01303CA2 00000003 0931CE96 00000001 01303CA2 00000002 0B31D977 00000100 01303CA2 00000002 0931D048 00000001 01303CA2 00000002 090F4C24 00000001 01303CA2 00000002 C9303CA2 00000002 0129F6C1 00000002 0303318E 00000006 030337E2 00000000 3331CF00 00004120 0331CF04 0000BF34 0B31D0E4 000040E0 0331CF04 0000BF34 0B31D0E4 00004110 0331CF04 0000BF34 0B31D0E4 00004120 0331CF04 0000BF34 4B31CF46 00005008 0B31D0E4 00004120 0331CF04 0000BF00 4B31CF46 00003208 0B31D0E4 000040A0 0531D0EC 3F4CCCCD 4B31CF46 00003208 0B31D0E4 00004110 0531D0EC 3F4CCCCD 4B31CF46 00005008 0B31D0E4 000040E0 0531D0EC 3F333333 4B31CF46 00005008 0B31D0E4 00004110 0531D0EC 3F333333 4B31CF46 00005008 0B31D0E4 00004120 0531D0EC 3F333333 4B31CF46 0000C808 0B31D0E4 00004140 0531D0EC 3F800000 4B31CF46 0000C808 0B31D0E4 00004198 0531D0EC 3F800000 0D31D0EC 3FA00000 0531D0EC 3F900000 4B31CF04 0000BFB3 0B31D0E4 00004140 0331CF04 0000BFD0 4B31CF04 0000BFB3 0B31D0E4 00004120 0331CF04 0000BFD0 0B31CF04 0000C0B0 0331CF04 0000C050 0B31D0E4 00004150 0331CF04 0000BF34 0B31D0E4 00004160 0331CF04 0000BF34 0B31D0E4 00004170 0331CF04 0000BF34 0B31D9B8 000000C8 02002FC4 00000000 4B31D9B8 00000034 0A002FC4 00000001 0331D9B8 00000031 0B31D9B8 00000033 02002FC4 00000001 0B31D9B8 00000032 0331D9B8 000000B7 5129F5E3 00000000 0D10C764 00000000 0129F5E3 00000002 5129F5E3 00000000 0D10C764 FFFFFFFE 0129F5E3 00000003 49303CA5 00000020 09110521 00000004 01303CA2 00000003 49303CA5 00000024 09110521 00000004 01303CA2 00000003 49303CA5 0000006B 09110524 00000004 01303CA2 00000003 89303CA2 00000003 0B11058E 00001A5E 0311058E 00001194 0B11058E 00002328 0311058E 00001770 0B11058E 00004650 0311058E 00002EE0 00000000 40000000 C9303CA2 00000002 0B11058E 00001194 0311058E 00001A5E 0B11058E 00001770 0311058E 00002328 0B11058E 00002EE0 0311058E 00004650
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
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CPU Clock Override | ~175% | The game itself implements a software framerate cap of 20 frames, but can still lag in areas like clocktown and outside woodfall temple. Overclocking reduces lag in those areas and doesn't otherwise break gameplay. |
Graphics
Config | Setting | Notes |
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Store EFB Copies to Texture Only | Off | Fixes the game "under" the pause screen becoming black on pause. Useful for pause buffering. |
Version Compatibility
The graph below charts the compatibility with The Legend of Zelda: Majora's Mask since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.5-1233 | Windows 7 | Intel Core i5-3570K @ 4.7 GHz | NVIDIA GeForce GTX 275 | NTSC, hangs after the spinning N. | MayImilae |
3.5-1283 | Windows 7 | Intel Core i5-2500K | AMD Radeon HD 7970 | About 17-20FPS and a lot of graphical glitches. | CCDavid |
4.0-1034 | Windows 8 | Intel Core i7-4770 @ 3.4 GHz | AMD Radeon HD 7950 | PAL, runs at around 7 to 32FPS but the game is severely sped up causing very jerky movement. Textures are heavily glitched. Crashes upon pressing start. | Pergmen121 |
4.0-8629 | Linux | Intel Core i7-2700K @ 3.5 GHz | NVIDIA GeForce GTX 970 | NTSC, hangs after the spinning N. | nano351 |
5.0-2127 | Windows 10 | Intel Core i5-3570K @ 3.4 GHz | NVIDIA GeForce GTX 1070 | Perfect as of this revision. | JMC4789 |
Gameplay Videos
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- Nintendo EAD (Developer)
- Nintendo (Publisher)
- The Legend of Zelda (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2000 (Initial release year)
- Action-adventure (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- Classic Controller (Input supported)
- 5 stars (Rating)
- CPU Clock Override (Config Required)
- Store EFB Copies to Texture Only (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (GPU): AMD
- Tested On (Release): 4.0
- Tested On (OS): Linux
- Tested On (Release): 5.0
- Untested for 10000+ revisions
- Virtual Console games
- Nintendo 64 games