Difference between revisions of "New Super Mario Bros. Wii"

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{{Infobox VG
 
{{Infobox VG
|title        = New Super Mario Bros. Wii
+
|image     = [[File:NewSuperMarioBrosWii.jpg|300px]]
|image         = [[File:NewSuperMarioBrosWii.jpg]]
+
|developer = Nintendo EAD
|developer     = Nintendo EAD
+
|publisher = Nintendo
|publisher     = Nintendo
+
|series   = Super Mario Bros
|series       = ''Super Mario Bros''
+
|released  = {{vgrelease|AUS=November 11, 2009}}{{vgrelease|NA=November 15, 2009|EU=November 20, 2009}}{{vgrelease|JP=December 3, 2009|TW=July 3, 2010|KO|August 7, 2010}}
|genre         = 2.5D Platformer
+
|genre     = Platform
|modes         = Single-player, local co-op <small>(2-4 players)</small>, Battle coin <small>(2-4 players)</small>, Free for all <small>(2-4 players)</small>
+
|modes     = Single-player, Co-op (4)
|platforms     = [[Wii]]
+
|input     = Wii Remote, Wii Remote + Nunchuk
|input        = Wii Remote
+
|forumlink = http://forums.dolphin-emu.org/Thread-wii-new-super-mario-bros-wii--25922
|compatibility = {{RatingsWii|name=New Super Mario Bros. Wii}}
 
 
}}
 
}}
  
'''''New Super Mario Bros. Wii''''' is a side-scrolling platform video game published and developed by Nintendo for the Wii. The game was released on November 12, 2009 in Australia, November 15, 2009 in North America, November 20, 2009 in Europe and December 3, 2009 in Japan. It is the first game in the ''Mario'' main series since the ''Mario Bros.'' arcade game to feature simultaneous multiplayer gameplay, and the first title to include Nintendo's new 'Super Guide' feature. To highlight the uniqueness of the title, Nintendo chose to use a red case instead of the traditional white; it is one of three Wii games to come in a non-white keep case (the others being ''[[Metroid Prime: Trilogy]]'' and ''[[Zangeki no Reginleiv|Zangeki no REGINLEIV]]'').
+
'''''New Super Mario Bros. Wii''''' is a side-scrolling platform video game published and developed by Nintendo for the Wii. It is the first game in the ''Mario'' main series since the ''Mario Bros.'' arcade game to feature simultaneous multiplayer gameplay, and the first title to include Nintendo's new 'Super Guide' feature. The game’s plot is similar to those of other side-scrolling ''Mario'' games. ''New Super Mario Bros. Wii'' follows Mario as he fights his way through Bowser’s henchmen to rescue Princess Peach. Mario has access to several power-ups that help him complete his quest, including the Ice Flower, the Fire Flower, and the Starman, each giving him unique abilities. While traveling through up to nine worlds with a total of 88 levels, Mario must defeat Bowser's children, the Koopalings and Bowser Jr., and Bowser himself before finally saving Princess Peach.
  
The game’s plot is similar to those of other side-scrolling ''Mario'' games. ''New Super Mario Bros. Wii'' follows Mario as he fights his way through Bowser’s henchmen to rescue Princess Peach. Mario has access to several power-ups that help him complete his quest, including the Ice Flower, the Fire Flower, and the Starman, each giving him unique abilities. While traveling through up to nine worlds with a total of 88 levels, Mario must defeat Bowser's children, the Koopalings and Bowser Jr., and Bowser himself before finally saving Princess Peach.
+
== Problems ==
 +
{{Problems|{{#vardefineecho:problems|
  
''New Super Mario Bros. Wii'' has been critically and commercially successful; it is currently the sixth best-selling game on the Wii, with more than 10.55 million copies sold worldwide. It received several honors, including the Best Wii Game award at the 2009 Spike Video Game Awards. IGN gave it the 2009 Wii Game of the Year Award and GameTrailers awarded it Best Wii Game of 2009.
+
}}}}
 
+
== Enhancements ==
== Problems ==
+
=== IR > 1x Banding/Pixelated Shading ===
 +
At higher internal resolutions, shading will look weird by default, almost as if it's pixelated. Turn on "Force Texture Filtering" to resolve this.
  
===Texture Cache Related===
+
{{image|NSMBW Pixelated Shading1.jpg|Shading with pixelation problems at 3x IR}}
"Unknown address pointer prefix 41, report this to the devs: 0x419400A4" in Level 4-3: ''Safe Texture Cache'' must be enabled.
+
{{image|NSMBW Pixelated Shading2.jpg|Improved shading with Force Texture Filtering|br}}
  
===Blue Coins===
+
=== Anti-Aliasing Visual Defects ===
The blue coins are invisible
+
Using Anti-Aliasing can cause visual defects. Refer {{issue|11698}}.
 +
{{image|New Super Mario Bros. AA.png|Odd lines appear under airship|br}}
  
I saw them, but only once in the emulator in level 2-6 [[Special:Contributions/89.0.14.27|89.0.14.27]] 23:15, 1 March 2011 (CET)
+
=== HD Textures ===
<gallery widths=180>
+
[https://forums.dolphin-emu.org/showthread.php?tid=36005 New Super Mario Bros. Wii HD Texture Pack]
File:Nsmbwii-screenshot1.jpg|On Wii (jump on "P")
 
File:Nsmbwii-screenshot2.jpg|On Wii (blue coins occur)
 
File:Nsmbwii-screenshotdolphin1.jpg|On Dolphin
 
File:Nsmbwii-screenshotdolphin2.jpg|On Dolphin (jump on "P")
 
File:Nsmbwii-screenshotdolphin3.jpg|On Dolphin (blue coins are invisible)
 
File:Nsmbwii-screenshotdolphin4.jpg|On Dolphin (blue coins can be collected)
 
</gallery>
 
  
 
== Configuration ==
 
== Configuration ==
 +
<!--A full list of options is available at Template:Config/doc-->
 
{{Config
 
{{Config
|dualcore              =
+
|forcefilter = On
|dualcorenotes        =
+
|forcefilternotes = Fixes shading when IR > 1x
|idleskipping          =
+
|antialiasing = None
|idleskippingnotes    =
+
|antialiasingnotes = Anti-Aliasing creates graphical issues
|dsplleonthread        =
 
|dsplleonthreadnotes  =
 
|hletheipll            =
 
|hletheipllnotes      =
 
|cpuengine            =
 
|cpuenginenotes      =
 
|gfxbackend        =
 
|gfxbackendnotes  =
 
|forcefilter           =  
 
|forcefilternotes     =  
 
|widescreenhack        =  
 
|widescreenhacknotes  =  
 
|cpuefbaccess          = Off
 
|cpuefbaccessnotes    =
 
|accuratetexturecache      = On, unclear if Fast is safe
 
|accuratetexturecachenotes = The game crashes at the end of level 4-3 if this option is not checked
 
|efbscaledcopy        =
 
|efbscaledcopynotes    =
 
|disablefog            = On
 
|disablefognotes      =
 
|efbcopy              = RAM
 
|efbcopynotes          = RAM will fix the issues with objects such as coins not animating
 
|xfb                  =
 
|xfbnotes              =
 
|realxfb              =
 
|realxfbnotes          =
 
|dspengine            =
 
|dspenginenotes        =
 
|hleaudio              =
 
|hleaudionotes        =
 
|dtkmusic              =
 
|dtkmusicnotes        =
 
|jitdynarec            =
 
|jitdynarecnotes      =
 
|audiothrottle        =
 
|audiothrottlenotes    =
 
|audiobackend          =
 
|audiobackendnotes    =
 
 
}}
 
}}
=== Emulated Wiimote ===
 
{| class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
 
|-
 
! Config
 
! Setting
 
! Notes
 
|-
 
| '''Sideways Wiimote'''
 
| On
 
| Corrects the D-Pad orientation so Mario goes in the same direction as the D-Pad button
 
|-
 
| '''Extension'''
 
| None
 
| D-Pad controls Mario
 
Button 1 (Wiimote) = Dash/Carry
 
 
Button 2 (Wiimote) = Jump
 
 
Tilt Right (Wiimote) = Tilt platform clockwise
 
 
Tilt Left (Wiimote) = Tilt platform counterclockwise
 
 
|-
 
| '''Extension'''
 
| Nunchuck
 
| Control stick controls Mario
 
 
Button Z (Nunchuck) = Dash
 
 
Button B (Wiimote) = Dash/Carry
 
 
Button A (Wiimote) = Jump
 
 
Tilt Forward (Wiimote) =Tilt platform clockwise
 
 
Tilt Backward (Wiimote) = Tilt platform counterclockwise
 
 
|-
 
| '''Shake Z-axis'''
 
| ''e.g. Right Shoulder Button''
 
| Allows Mario to spin with the Helicopter Hat
 
|}
 
 
Press Alt+F6 to add additional Wiimotes when requested during gameplay.
 
 
=== Emulate WiiMote on a XBOX 360 controller ===
 
The following ini-file (/user/config/profiles/wiimote/XBOX360GP.new-mario-bros.ini) shows how to emulate the wiimote using a XBOX-360 controller.
 
 
<tt>
 
[Profile]
 
Device = XInput/0/Gamepad
 
Buttons/A = Button Y
 
Buttons/B = Button X
 
Buttons/1 = Button B
 
Buttons/2 = Button A
 
Buttons/- = Back
 
Buttons/+ = Start
 
Buttons/Home = Thumb L
 
Swing/Up = Left Y+
 
Swing/Down = Left Y-
 
Swing/Left = Left X-
 
Swing/Right = Left X+
 
Tilt/Forward = Right Y+
 
Tilt/Backward = Right Y-
 
Shake/Z = Shoulder R
 
Rumble/Motor = Motor L|Motor R
 
D-Pad/Up = Pad N
 
D-Pad/Down = Pad S
 
D-Pad/Left = Pad W
 
D-Pad/Right = Pad E
 
Options/Sideways Wiimote = 1,000000
 
</tt>
 
  
 
== Version Compatibility ==
 
== Version Compatibility ==
 
{{VersionCompatibility}}
 
{{VersionCompatibility}}
{{VersionCompatibilityVersion|6249|****}}
+
<!--Use this template for compatibility entries:{{VersionCompatibilityVersion|revision|****|notes}}-->
 +
{{VersionCompatibilityVersion|6249|****|}}
 +
{{VersionCompatibilityVersion|4.0-6860|*****|Gold coins, blue coins, and ? blocks don't need the Store EFB Copies to Texture Only setting altered, but only in 1x native}}
 +
{{VersionCompatibilityVersion|4.0-7072|*****|Gold coins, blue coins, and ? blocks can be rendered in any resolution}}
 
{{VersionCompatibilityClose}}
 
{{VersionCompatibilityClose}}
  
 
== Testing ==
 
== Testing ==
{{Testing}}
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{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
+
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{Test Entry|revision=6249|OS=Windows 7 x64|CPU=Intel Core i7|GPU=nVidia GTX 460|result=Good|tester=}}
+
{{testing/entry|revision=Ishiiruka-483|OS=Windows 8.1|CPU=Intel Core i7-4790k @ 4.5GHz|GPU=NVIDIA GeForce GTX 760|result=[https://www.youtube.com/watch?v=NisW2bpzGxs New Super Mario Bros Wii @ 60FPS]|tester=boooi}}
{{Test Entry|revision=6452|OS=Windows 7 x64|CPU=Intel Core i5|GPU=ATI Radeon 5730|result=Very Good (60 frames in HDD)|tester=}}
+
{{testing/entry|revision=6249|OS=Windows 7|CPU=Intel Core i7|GPU=NVIDIA GeForce GTX 460|result=Good|tester=}}
{{Test Entry|revision=6871|OS=Windows 7 x64|CPU=Intel Dual Core E5500 2.8Ghz|GPU=ATI HD5670 1gb|result=Awesome|tester=}}
+
{{testing/entry|revision=6452|OS=Windows 7|CPU=Intel Core i5|GPU=ATI Radeon HD 5730|result=Very Good (60 frames in HDD)|tester=}}
{{Test Entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom2 x4 955 @ 3.7ghz|GPU=ATI HD5770 1gb|result=Awesome|tester=}}
+
{{testing/entry|revision=6569|OS=Windows 7|CPU=AMD Phenom II x4 955 @ 3.7GHz|GPU=ATI Radeon HD 5770|result=Awesome|tester=}}
{{Test Entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 3.1GHz|GPU=ATI Radeon HD 4850 512MB|result=Playable: 30-60 FPS with Direct3D9 plug-in and Recommended Configuration|tester=}}
+
{{testing/entry|revision=6569|OS=Windows 7|CPU=AMD Phenom II X2 550 @ 3.1GHz|GPU=ATI Radeon HD 4850|result=Playable: 30-60FPS with Direct3D9 plug-in and Recommended Configuration|tester=}}
{{Test Entry|revision=6686|OS=Windows 7 x86|CPU=|GPU=|result=The game locks after I choose the number of players. I don't know why it happens. It's first play. Used every graphic plugin.|tester=[[User:SWFlash|SWFlash]]}}
+
{{testing/entry|revision=6871|OS=Windows 7|CPU=Intel Core 2 Duo E5500 @ 2.8GHz|GPU=ATI Radeon HD 5670|result=Awesome|tester=}}
{{Test Entry|revision=6950|OS=Windows 7 x64|CPU=Intel Q9550|GPU=nVidia GTX 275|result=Excellent|tester=}}
+
{{testing/entry|revision=6871|OS=Windows 7|CPU=Intel Pentium Dual Core @ 3GHz|GPU=NVIDIA GeForce GT 440|result=Perfect, coins don't spin and blue coins are invisible, enabling RAM will fix it but will slowdown the game.|tester=Brunn0121}}
{{Test Entry|revision=7228|OS=Gentoo Linux x64|CPU=Intel Core 2 Duo 2.4Ghz|GPU=nVidia GeForce 9600|result=playable 40-60fps on full HD without Copy Texture, Copy texture needs to be shortly activated at the beginning of each level|tester=}}
+
{{testing/entry|revision=6907|OS=Windows 7 SP1|CPU=Intel Core i7-2720QM @ 3.3GHz)|GPU=NVIDIA GeForce GT 540|result=250% with hyperthreading, 260% without hyperthreading|tester=peter.poetzi}}
{{Test Entry|revision=7319|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6600 @ 3GHz|GPU=nVidia GeForce 450 GTS|result=Work extremely well, but the blue coins bug is still there. 60 FPS|tester=}}
+
{{testing/entry|revision=6950|OS=Windows 7|CPU=Intel Core 2 Quad Q9550|GPU=NVIDIA GeForce GTX 275|result=Excellent|tester=}}
{{Test Entry|revision=7357|OS=Mac OS X 10.6.6|CPU=AMD Athlon 64 X2 4000+ @ 2,1GHz|GPU=ATI Radeon HD 4650|result=Playable: 40-60 FPS, OpenGL plugin and recommended settings.|tester=}}
+
{{testing/entry|revision=7228|OS=Gentoo Linux|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=NVIDIA GeForce 9600|result=playable 40-60FPS on full HD without Copy Texture, Copy texture needs to be shortly activated at the beginning of each level|tester=}}
{{Test Entry|revision=7409|OS=Windows 7 Ultimate x64|CPU=Intel Core2Quad Q9550 @3,8 GHz|GPU=nVidia 9600GT|result=Fully playable: EFB->RAM causes slowdown to 60% FPS, EFB->Texture runs very well (without rotating coins)|tester=[[User:GothicIII|GothicIII]]}}
+
{{testing/entry|revision=7319|OS=Windows 7|CPU=Intel Core 2 Duo E6600 @ 3GHz|GPU=NVIDIA GeForce 450 GTS|result=Work extremely well, but the blue coins bug is still there. 60FPS|tester=}}
{{Test Entry|revision=7449|OS=Windows 7 Ultimate x64|CPU=Intel Core2 Duo E8400 @3.6 GHz|GPU=nVidia 8800GT|result=Fully playable: EFB->Texture runs very well (without rotating coins)|tester=LynxOfTime}}
+
{{testing/entry|revision=7357|OS=Mac OS X 10.6.6|CPU=AMD Athlon 64 X2 4000+ @ 2.1GHz|GPU=ATI Radeon HD 4650|result=Playable: 40-60FPS, OpenGL plugin and recommended settings.|tester=}}
{{Test Entry|revision=7483|OS=Windows 7 Ultimate x86|CPU=Intel Quad Q8300 @3.0Ghz|GPU=nVidia GeForce 9500GT|result=Working perfectly, besides the coins glitch. Use EFB->Texture for better performance, since it's needed a fairly huge system-specs to run EFB->RAM 100%.|tester=[[User:Rafaello Fareday|Rafaello Fareday]]}}
+
{{testing/entry|revision=7409|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 3.8GHz|GPU=NVIDIA GeForce 9600 GT|result=Fully playable: EFB->RAM causes slowdown to 60% FPS, EFB->Texture runs very well (without rotating coins)|tester=GothicIII}}
{{Test Entry|revision=7484|OS=Windows 7 Ultimate SP1 x64|CPU=Intel Core 2 Duo E8500 @ 3.32GHz|GPU=nVidia GTX 460OC REV 2.0, 1GB DDR5|result=Very Good  Ram 8GB DDR 3 1600 MHz(test 1 with Dolphin 32Bit 60 FPS with Direct3D11 plug-in in full HD 1920x1080 Anisotropic Filtering: 16x, Anti-Aliasing: 8 samples level 32, and scale 3x)(test 2 with Dolphin x64 Wiimote problem for me not playable)|tester=[[User:step1978|step1978]]}}
+
{{testing/entry|revision=7449|OS=Windows 7|CPU=Intel Core 2 Duo E8400 @ 3.6GHz|GPU=NVIDIA GeForce 8800 GT|result=Fully playable: EFB->Texture runs very well (without rotating coins)|tester=LynxOfTime}}
{{Test Entry|revision=7551|OS=Ubuntu Linux 11.04|CPU=Intel Pentium E2180 @ 2.0GHz|GPU=nVidia GeForce 210, 512MB DDR2|result=Fully playable: 35-45 FPS, OpenGL plugin. In Graphics dialogue click Hacks tab and check everything in "Other" except for Disable Lighting.|tester=[[User:0ubuntu0|0ubuntu0]]}}
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{{testing/entry|revision=7483|OS=Windows 7|CPU=Intel Core 2 Quad Q8300 @ 3GHz|GPU=NVIDIA GeForce 9500 GT|result=Working perfectly, besides the coins glitch. Use EFB->Texture for better performance, since it's needed a fairly huge system-specs to run EFB->RAM 100%.|tester=Rafaello Fareday}}
|}
+
{{testing/entry|revision=7484|OS=Windows 7|CPU=Intel Core 2 Duo E8500 @ 3.32GHz|GPU=NVIDIA GeForce GTX 460|result=Very Good  RAM 8GB DDR 3 1600MHz(test 1 with Dolphin 60FPS with Direct3D11 plug-in in full HD 1920x1080 Anisotropic Filtering: 16x, Anti-Aliasing: 8 samples level 32, and scale 3x)(test 2 with Dolphin Wii Remote problem for me not playable)|tester=step1978}}
 +
{{testing/entry|revision=7551|OS=Ubuntu 11.04|CPU=Intel Pentium E2180 @ 2GHz|GPU=NVIDIA GeForce 210|result=Fully playable: 35-45FPS, OpenGL plugin. In Graphics dialogue click Hacks tab and check everything in "Other" except for Disable Lighting.|tester=0ubuntu0}}
 +
{{testing/entry|revision=3.0|OS=Windows XP|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=NVIDIA GeForce 320M|result=Near Perfect 55 - 60FPS in all levels except those w/ lava, brings FPS down to 30 - 50FPS @ 1440 x 900, Auto (Window). If you know a hack to get rid of lava lag slowdown, please pm me!|tester=Tyro}}
 +
{{testing/entry|revision=3.0|OS=Ubuntu 10.10|CPU=AMD Phenom II X3 720 @ 2.94GHz|GPU=NVIDIA GeForce 8800 GT|result=Full frame rate almost the whole game.|tester=Keller999}}
 +
{{testing/entry|revision=3.0|OS=Mac OS X 10.7|CPU=Intel Core i7 @ 3.4GHz|GPU=AMD Radeon HD 6970M|result=Perfection|tester=nimatoed}}
 +
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs 100% at 3x Native.  No slowdowns.  Disappearing blue coins and non-rotating coins still an issue.|tester=MegaJump}}
 +
{{testing/entry|revision=7683|OS=Windows 7|CPU=Intel Core i5-2400S @ 2.5GHz|GPU=AMD Radeon HD 6750M|result=iMac 21.5 MID 2011, direct3d11 1.5x resolution,EFB RAM, Frame Buffer Virtual,fix processes on cores, JITL, enable double core and next option, hacks: all but Open CL and illumination, average 84% 40-55FPS, all working fine and fast including rotating coins .|tester=Baltim}}
 +
{{testing/entry|revision=7695|OS=Windows 7|CPU=Intel Core i5-430M @ 2.27GHz|GPU=ATI Radeon HD 5450|result=Slow,72% speed, Graphics 100%,playable.|tester=IguanaMasterz}}
 +
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Fully playable ~60FPS dx9 no crashes/little sound glitches|tester=Fabolous}}
 +
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Full speed 60FPS. Occasional crackling noise that goes away with a restart.|tester=jedivulcan}}
 +
{{testing/entry|revision=3.0-376|OS=Windows 7|CPU=AMD FX 8120 @ 3.8GHz|GPU=AMD Radeon HD 6850|result=60FPS with D3D11, 4x scale, 8xAA & 16xAF, Open GL seems to be much faster than Direct 3D|tester=Sleepsong}}
 +
{{testing/entry|revision=3.0-376|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 4.2GHz|GPU=AMD Radeon HD 6870|result=Smooth 60FPS, no Errors, perfectly playable|tester=}}
 +
{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=NVIDIA GeForce 9400M|result=Runs really well, usually at 60FPS (100%) when in closed areas or most levels. However, the maps slow down to about 75%, and levels with water tend to slow down too. The above graphical glitches do occur here; if EFB is set to RAM, then speed drastically goes to about 5%, a few FPS. I'd really rather not.|tester=Ac}}
 +
{{testing/entry|revision=3.0-419|OS=Windows 7|CPU=AMD Athlon II X4 640 @ 3GHz|GPU=AMD Radeon HD 5670|result=60FPS running in 1600x900|tester=bruckxd}}
 +
{{testing/entry|revision=3.0-421|OS=Windows 7|CPU=AND Phenom II X4 @ 3.83GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Runs at 60FPS when EFB Copies is set to texture, but no rotating/blue coins. Runs at 45FPS when set to RAM, but fixes the coin problem. I'll take 60FPS over rotating coins.|tester=AgainstYourthought}}
 +
{{testing/entry|revision=3.0-702|OS=Windows 7|CPU=AMD A6-3650 @ 2.6GHz|GPU=NVIDIA GeForce GTX 560|result=60FPS stable D3D11 4x scale 4x16AA & 16xAF, but 20-25FPS when EFB->RAM|tester=TaZze}}
 +
{{testing/entry|revision=3.0-715|OS=Windows 7|CPU=Intel Core i5 @ 2.8GHz|GPU=Intel HD Graphics 3000|result=Almost playable with the performance guide settings, average of 50FPS, so the game is slow motion. Oh, and on maps with lava, the FPS goes to ~40... it's even slower :(|tester=Andreas Specht}}
 +
{{testing/entry|revision=3.0-716|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.9GHz|GPU=NVIDIA GeForce GTX 560 TI|result=60FPS limited with 3x resolution, OpenGL, EFB texture, with EFB RAM it goes to ~35FPS, with EFB RAM + enable cache it can keep 60FPS 50% of the time (the other 50% the game is slow motion and the blue coins are not invisible, the coins still don't spin)|tester=Andreas Specht}}
 +
{{testing/entry|revision=3.0-754|OS=Windows 8|CPU=Intel Core i7-2600K @ 5.047GHz|GPU=NVIDIA GeForce GTX 460|result=Perfect|tester=Roger Carvalho}}
 +
{{testing/entry|revision=3.0-896|OS=Windows 8|CPU=Intel Pentium e5555 @ 3GHz|GPU=Intel GMA X4500|result=Es jugable (50FPS) sin RAM, pero activando el JITIL64, resolución 640x480 y seleccionando 2 saltos de fotogramas el juego se vuelve MUY RÁPIDO! (+60VPS). Una cosa más ES PELIGROSO, la temperatura de la CPU es más de 60ºC. (Is playable (50FPS) without RAM, but enabling JITIL64, 640x480 resolution and selecting 2 frame skipping the game will be VERY FASTER!! (+60VPS). One thing more: IS DANGEROUS, the CPU temp is more than 140ºF.)|tester=}}
 +
{{testing/entry|revision=3.5|OS=Windows Vista|CPU=Intel Pentium 4 @ 3.2GHz|GPU=Intel GMA 82945G Express Chipset|result=Only 17~25FPS due to graphics chipset, but surprisingly quite playable. All/most problems are still present in the new Dolphin 3.5, but nothing unbearable. Performance guide settings.|tester=Wiigeek336}}
 +
{{testing/entry|revision=3.5|OS=Windows XP|CPU=Intel Core 2 Duo E4400 @ 2GHz|GPU=ATI Radeon HD 4650|result=Very playable! Normally, I get 40 - 60FPS (50 almost all time). In the map, the speed drops to 45FPS, and the speed goes to 73%.|tester=DmitryN}}
 +
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Athlon II x2 270 @ 3.4GHz|GPU=NVIDIA GeForce GTX 650ti|result=EFB copies to texture blue coins not visible but playing in full speed 60FPS all levels and worlds when I turn of framelimit game play at AVG 90FPS! its much better on win 7 then win xp|tester=Mirocroatia}}
 +
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Dolphin Configuration: Fremelimit: Auto, Limit by FPS [ON]; JITIL experimental recompiler
 +
General: Direct3D9; V-Sync [ON]; Aspect Ratio: Force 16:9
 +
 
 +
Enhacements: Auto (Multiply ...) (but even with 4xNative works 60+ FPS !!!); AA:None; Anistropic 16x; Scales EFB Copy [ON]; Force Texture Filtering [ON]
 +
 
 +
Hacks: Ignore Format Changes [ON]; EFB Copies -> RAM (Enable Cache [OFF]); External Frame Fuffer: Disable [ON]; Other: Cache Display Lists [ON], OpenMP Texture Decoder [ON]
 +
 
 +
Result: almost everywhere 70+ FPS and looks like on my Wii but it's in HD :)|tester=}}
 +
{{testing/entry|revision=3.5-514|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.9GHz|GPU=NVIDIA GeForce GTX 560M|result=Full speed with animated textures at certain settings.
 +
*Use Direct3D11 Backend and JITL recompiler for highest possible performance.
 +
*To get animated coins, enable "EFB Copies" to "RAM", set "Texture Cache" to the middle, and turn on "Cache Display Lists". Make sure that "OpenMP Texture Decoder" is disabled (it oddly halfs performance with this game in DX11). You will likely have to turn your internal resolution down to 1x or 1.5x for full speed.
 +
*To increase the resolution without decreasing performance, disable EFB Copies or set them to Texture. Rotating coins and animated textures will no longer be animated.|tester=vgf89}}
 +
{{testing/entry|revision=3.5-1031|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7950|result=Maxed out at 1080p, DX9, no AA, 16x AF. 60FPS reported with recommended settings, but visible slowdown present in scenes with heavy particles/spinning coins, especially in the Desert levels.  Perfect sound output using DSP LLE.|tester=Siphillis}}
 +
{{testing/entry|revision=3.5-1371|OS=Debian 7|CPU=AMD Phenom II X3 720 @ 2.8GHz|GPU=NVIDIA GeForce GT 520|result=EFB copies to texture, blue coins not visible, coins not animated. Half of the game levels play at near full speed, with occasional stuttering. Levels with lava have more stuttering. Underwater levels and sand levels are very slow and barely playable. The last section, with King Koopa, is barely playable.|tester=}}
 +
{{testing/entry|revision=4.0|OS=Windows 7|CPU=AMD A4-3305 @ 2.3GHz|GPU=AMD Radeon HD 6480G|result=30-40FPS with bad quality|tester=hueenergott}}
 +
{{testing/entry|revision=4.0|OS=|CPU=Intel Pentium Dual-Core @ 2.5GHz|GPU=|result=20-30FPS Playable/With Recommended Configuration|tester=}}
 +
{{testing/entry|revision=4.0|OS=Ubuntu 14.04 LTS|CPU=AMD FX 4300 @3.8GHz|GPU=NVIDIA GeForce GT 730|result=Perfect at 60FPS, 1.5IR and 2xAA, Much faster than Windows 8|tester=Wiltaprizes}}
 +
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=NVIDIA GeForce GT 540m|result=Okay performance, 60FPS without Anti-Aliasing and at 1x native resolution. In the level selection it is laggy and audio crackles.|tester=daviddiack}}
 +
{{testing/entry|revision=4.0.2|OS=Arch Linux |CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=Perfect.|tester=10n45}}
 +
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4770 @ 3.4GHz|GPU=AMD Radeon HD 7770|result=Played the entire game and made videos of all levels, star coins, and secret goals.  Watch all the videos and get my config here: [https://www.youtube.com/playlist?list=PLqTxux-zjFRPsOu9QuzJR-aa2cGnegqJ8 LINK to video playlist (1080p)]|tester=FreeEmulator}}
 +
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Dual Core E5700 @ 3GHz|GPU=Intel G41 Express Chipset|result=Great FPS (50-60) With a custom configuration and Frameskipping in 2. Link to config and gameplay: https://youtu.be/GMACly8xQm4|tester=TailsDoll RollinsR}}
 +
{{testing/entry|revision=4.0-1349|OS=Windows 8|CPU=AMD FX-6300 @ 3.6GHz|GPU=AMD Radeon HD 6450|result=Stable 60FPS. EFB copies to RAM makes blue coins visible, but it makes a huge speed drop (15-25FPS).|tester=Faefdsedf}}
 +
{{testing/entry|revision=4.0-1364|OS=Windows 8|CPU=Intel Core i7-4770K @ 4.5GHz|GPU=NVIDIA GeForce GTX 770 SLI|result=Perfect emulation = 60FPS with 4x native resolution and antialiasing 16x.|tester=Xelion}}
 +
{{testing/entry|revision=4.0-1963|OS=Windows 7|CPU=AMD FX-6300 @ 3.5GHz|GPU=AMD Radeon HD 7990|result=Stable 60FPS @ 4x internal resolution + 16x aniso. EFB copies to RAM makes blue coins visible, but it makes a huge speed drop, even at 1x internal resolution. (15-25FPS).|tester=}}
 +
{{testing/entry|revision=4.0-3369|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync disabled.|tester=Talos}}
 +
{{testing/entry|revision=4.0-3502|OS=Windows 7|CPU=Intel Celeron B820|GPU=NVIDIA GeForce GT 620M|result=Perfect, 60FPS using frame skip (4)|tester=MiiMaker}}
 +
{{testing/entry|revision=5.0-rc-33|OS=Mac OS X 10.10.3|CPU=Intel Core i5 @ 3.3GHz|GPU=Intel Iris|result=I mostly use this setup for testing custom levels. Pretty good FPS, but a lot of stuff is either invisible or not animated because I'm using EFB to Texture Only. I also use OpenGL/AL, 1x Native resolution, no anti-aliasing, 1x Filtering and Scaled EFB copy.|tester=}}
 +
{{testing/entry|revision=4.0-7636|OS=Windows 10|CPU=AMD FX-8350 @ 4GHz|GPU=AMD Radeon R9 280x|result=60FPS using Audio DSP HLE, Direct3D, 1920x1080, 4xNative, 0xAA, 1xAF|tester=}}
 +
{{testing/entry|revision=4.0-7816|OS=Windows 10|CPU=Intel Core i7-4790K @ 4GHz|GPU=NVIDIA GeForce 550 Ti|result=Almost flawless. The only minor thing I noticed was a slowdown in the first room of 6-Fort|tester=Durandal}}
 +
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=NVIDIA GeForce 550 Ti|result=Perfectly playable, even with this somewhat old PC. Full speed at all times at 60 FPS with minor or no glitches at all.}}
 +
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6600K @ 3.5GHz|GPU=AMD RX 460|result=Perfect 60FPS at highest graphical settings. Works well with emulated controllers too.|tester=Luca}}
 +
{{testing/entry|revision=5.0|OS=Windows 7|CPU=AMD A8-5600K @ 4GHz|GPU=NVIDIA GeForce GTX 570|result=Perfectly Playable @60FPS, 3x Native, 4xMSAA.|tester=Gewalt}}
 +
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Xeon X5650 @ 2.66GHz|GPU=NVIDIA GeForce GTX 960 TI|result=No problems with default configuration, works well with Wiimote and Mayflash DolphinbBar|tester=alhuno1}}
 +
{{testing/entry|revision=5.0-4662|OS=Windows 10|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Perfect emulation using default configuration. Almost no frame drops.|tester=EblfIYH}}
 +
{{testing/entry|revision=5.0-7040|OS=Windows 10|CPU=Intel Celeron G1820 @ 2.7GHz|GPU=NVIDIA GeForce GTX 960|result=Tested with auto internal scaling, no problems. Stutters just a little when loading something.|tester=clorophilla}}
 +
{{testing/end}}
  
 
== Gameplay Videos ==
 
== Gameplay Videos ==
*[http://vimeo.com/11292792 New Super Mario Bros. Wii on Dolphin Emulator (1080p)]
+
<!--A full list of options is available at Template:VideoGallery/doc-->
*[http://www.youtube.com/watch?v=9hFDPHE3S8M New Super Mario Bros Wii Dolphin Wii/GC Emulator 720p HD]
+
{{VideoGallery
*[http://www.youtube.com/watch?v=FUgjkhGxoaM New Super Mario Bros (Wii) - World 1-1 to 1-3 (720p HD)]
+
|vid1=Os0G0AhsTV0|cap1=New Super Mario Bros Wii on Dolphin - The Retro Byte
*[http://www.youtube.com/watch?v=DsqAAxFfIoc New Super Mario Bros (Wii) - Castle 1 (720p HD)]
+
|vid2=12GqxnzJUZU|cap2=New Super Mario Bros. Wii on Dolphin (1080P)
*[http://www.youtube.com/watch?v=12GqxnzJUZU New Super Mario Bros. Wii on Dolphin (1080P)]
+
|vid3=NisW2bpzGxs|cap3=New Super Mario Bros Wii {1080p@60FPS} Dolphin Emulator (Ishiiruka 483)
 +
|vid4=EAqob6rfRdk|cap4=super mario bros.wii dolphin emulator
 +
|vid5=iDOWaBlKEUE|cap5=New Super Mario Bros. Wii on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo Wii)
 +
}}
 +
 
 +
{{Navigation/Super Mario}}
  
[[Category:Co-op games]]
 
[[Category:Platform games]]
 
 
[[Category:Wii games]]
 
[[Category:Wii games]]

Latest revision as of 02:47, 16 July 2020

New Super Mario Bros. Wii
NewSuperMarioBrosWii.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Super Mario Bros
Platform(s) Wii
Release date(s) AUS November 11, 2009
NA November 15, 2009
EU November 20, 2009
JP December 3, 2009
TW July 3, 2010
KO August 7, 2010
Genre(s) Platform
Mode(s) Single-player, Co-op (4)
Input methods Wii Remote, Wii Remote + Nunchuk
Compatibility 5Stars5.pngEdit rating: New Super Mario Bros. Wii
Perfect
GameIDs SMNP01, SMNK01, SMNE01, SMNW01, SMNJ01
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

New Super Mario Bros. Wii is a side-scrolling platform video game published and developed by Nintendo for the Wii. It is the first game in the Mario main series since the Mario Bros. arcade game to feature simultaneous multiplayer gameplay, and the first title to include Nintendo's new 'Super Guide' feature. The game’s plot is similar to those of other side-scrolling Mario games. New Super Mario Bros. Wii follows Mario as he fights his way through Bowser’s henchmen to rescue Princess Peach. Mario has access to several power-ups that help him complete his quest, including the Ice Flower, the Fire Flower, and the Starman, each giving him unique abilities. While traveling through up to nine worlds with a total of 88 levels, Mario must defeat Bowser's children, the Koopalings and Bowser Jr., and Bowser himself before finally saving Princess Peach.

Problems

There are no reported problems with this title.

Enhancements

IR > 1x Banding/Pixelated Shading

At higher internal resolutions, shading will look weird by default, almost as if it's pixelated. Turn on "Force Texture Filtering" to resolve this.

Anti-Aliasing Visual Defects

Using Anti-Aliasing can cause visual defects. Refer issue 11698.

HD Textures

New Super Mario Bros. Wii HD Texture Pack

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Anti-Aliasing None Anti-Aliasing creates graphical issues
Force Texture Filtering On Fixes shading when IR > 1x

Version Compatibility

The graph below charts the compatibility with New Super Mario Bros. Wii since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-12422 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
Ishiiruka-483 Windows 8.1 Intel Core i7-4790k @ 4.5GHz NVIDIA GeForce GTX 760 New Super Mario Bros Wii @ 60FPS boooi
r6249 Windows 7 Intel Core i7 NVIDIA GeForce GTX 460 Good
r6452 Windows 7 Intel Core i5 ATI Radeon HD 5730 Very Good (60 frames in HDD)
r6569 Windows 7 AMD Phenom II x4 955 @ 3.7GHz ATI Radeon HD 5770 Awesome
r6569 Windows 7 AMD Phenom II X2 550 @ 3.1GHz ATI Radeon HD 4850 Playable: 30-60FPS with Direct3D9 plug-in and Recommended Configuration
r6871 Windows 7 Intel Core 2 Duo E5500 @ 2.8GHz ATI Radeon HD 5670 Awesome
r6871 Windows 7 Intel Pentium Dual Core @ 3GHz NVIDIA GeForce GT 440 Perfect, coins don't spin and blue coins are invisible, enabling RAM will fix it but will slowdown the game. Brunn0121
r6907 Windows 7 SP1 Intel Core i7-2720QM @ 3.3GHz) NVIDIA GeForce GT 540 250% with hyperthreading, 260% without hyperthreading peter.poetzi
r6950 Windows 7 Intel Core 2 Quad Q9550 NVIDIA GeForce GTX 275 Excellent
r7228 Gentoo Linux Intel Core 2 Duo @ 2.4GHz NVIDIA GeForce 9600 playable 40-60FPS on full HD without Copy Texture, Copy texture needs to be shortly activated at the beginning of each level
r7319 Windows 7 Intel Core 2 Duo E6600 @ 3GHz NVIDIA GeForce 450 GTS Work extremely well, but the blue coins bug is still there. 60FPS
r7357 Mac OS X 10.6.6 AMD Athlon 64 X2 4000+ @ 2.1GHz ATI Radeon HD 4650 Playable: 40-60FPS, OpenGL plugin and recommended settings.
r7409 Windows 7 Intel Core 2 Quad Q9550 @ 3.8GHz NVIDIA GeForce 9600 GT Fully playable: EFB->RAM causes slowdown to 60% FPS, EFB->Texture runs very well (without rotating coins) GothicIII
r7449 Windows 7 Intel Core 2 Duo E8400 @ 3.6GHz NVIDIA GeForce 8800 GT Fully playable: EFB->Texture runs very well (without rotating coins) LynxOfTime
r7483 Windows 7 Intel Core 2 Quad Q8300 @ 3GHz NVIDIA GeForce 9500 GT Working perfectly, besides the coins glitch. Use EFB->Texture for better performance, since it's needed a fairly huge system-specs to run EFB->RAM 100%. Rafaello Fareday
r7484 Windows 7 Intel Core 2 Duo E8500 @ 3.32GHz NVIDIA GeForce GTX 460 Very Good RAM 8GB DDR 3 1600MHz(test 1 with Dolphin 60FPS with Direct3D11 plug-in in full HD 1920x1080 Anisotropic Filtering: 16x, Anti-Aliasing: 8 samples level 32, and scale 3x)(test 2 with Dolphin Wii Remote problem for me not playable) step1978
r7551 Ubuntu 11.04 Intel Pentium E2180 @ 2GHz NVIDIA GeForce 210 Fully playable: 35-45FPS, OpenGL plugin. In Graphics dialogue click Hacks tab and check everything in "Other" except for Disable Lighting. 0ubuntu0
3.0 Windows XP Intel Core 2 Duo @ 2.4GHz NVIDIA GeForce 320M Near Perfect 55 - 60FPS in all levels except those w/ lava, brings FPS down to 30 - 50FPS @ 1440 x 900, Auto (Window). If you know a hack to get rid of lava lag slowdown, please pm me! Tyro
3.0 Ubuntu 10.10 AMD Phenom II X3 720 @ 2.94GHz NVIDIA GeForce 8800 GT Full frame rate almost the whole game. Keller999
3.0 Mac OS X 10.7 Intel Core i7 @ 3.4GHz AMD Radeon HD 6970M Perfection nimatoed
r7670 Windows 7 Intel Core i5-2500K @ 4.1GHz AMD Radeon HD 6850 Runs 100% at 3x Native. No slowdowns. Disappearing blue coins and non-rotating coins still an issue. MegaJump
r7683 Windows 7 Intel Core i5-2400S @ 2.5GHz AMD Radeon HD 6750M iMac 21.5 MID 2011, direct3d11 1.5x resolution,EFB RAM, Frame Buffer Virtual,fix processes on cores, JITL, enable double core and next option, hacks: all but Open CL and illumination, average 84% 40-55FPS, all working fine and fast including rotating coins . Baltim
r7695 Windows 7 Intel Core i5-430M @ 2.27GHz ATI Radeon HD 5450 Slow,72% speed, Graphics 100%,playable. IguanaMasterz
3.0-235 Windows 7 Intel Core i5-2500K @ 3.3GHz NVIDIA GeForce GTX 560 Ti Fully playable ~60FPS dx9 no crashes/little sound glitches Fabolous
3.0-373 Mac OS X 10.7.2 Intel Core i7-2675QM @ 2.2GHz AMD Radeon HD 6750M Full speed 60FPS. Occasional crackling noise that goes away with a restart. jedivulcan
3.0-376 Windows 7 AMD FX 8120 @ 3.8GHz AMD Radeon HD 6850 60FPS with D3D11, 4x scale, 8xAA & 16xAF, Open GL seems to be much faster than Direct 3D Sleepsong
3.0-376 Windows 7 AMD Phenom II X4 965 @ 4.2GHz AMD Radeon HD 6870 Smooth 60FPS, no Errors, perfectly playable
3.0-415 Mac OS X 10.6.8 Intel Core 2 Duo @ 2.13GHz NVIDIA GeForce 9400M Runs really well, usually at 60FPS (100%) when in closed areas or most levels. However, the maps slow down to about 75%, and levels with water tend to slow down too. The above graphical glitches do occur here; if EFB is set to RAM, then speed drastically goes to about 5%, a few FPS. I'd really rather not. Ac
3.0-419 Windows 7 AMD Athlon II X4 640 @ 3GHz AMD Radeon HD 5670 60FPS running in 1600x900 bruckxd
3.0-421 Windows 7 AND Phenom II X4 @ 3.83GHz NVIDIA GeForce GTX 560 Ti Runs at 60FPS when EFB Copies is set to texture, but no rotating/blue coins. Runs at 45FPS when set to RAM, but fixes the coin problem. I'll take 60FPS over rotating coins. AgainstYourthought
3.0-702 Windows 7 AMD A6-3650 @ 2.6GHz NVIDIA GeForce GTX 560 60FPS stable D3D11 4x scale 4x16AA & 16xAF, but 20-25FPS when EFB->RAM TaZze
3.0-715 Windows 7 Intel Core i5 @ 2.8GHz Intel HD Graphics 3000 Almost playable with the performance guide settings, average of 50FPS, so the game is slow motion. Oh, and on maps with lava, the FPS goes to ~40... it's even slower :( Andreas Specht
3.0-716 Windows 7 Intel Core i7-2600K @ 3.9GHz NVIDIA GeForce GTX 560 TI 60FPS limited with 3x resolution, OpenGL, EFB texture, with EFB RAM it goes to ~35FPS, with EFB RAM + enable cache it can keep 60FPS 50% of the time (the other 50% the game is slow motion and the blue coins are not invisible, the coins still don't spin) Andreas Specht
3.0-754 Windows 8 Intel Core i7-2600K @ 5.047GHz NVIDIA GeForce GTX 460 Perfect Roger Carvalho
3.0-896 Windows 8 Intel Pentium e5555 @ 3GHz Intel GMA X4500 Es jugable (50FPS) sin RAM, pero activando el JITIL64, resolución 640x480 y seleccionando 2 saltos de fotogramas el juego se vuelve MUY RÁPIDO! (+60VPS). Una cosa más ES PELIGROSO, la temperatura de la CPU es más de 60ºC. (Is playable (50FPS) without RAM, but enabling JITIL64, 640x480 resolution and selecting 2 frame skipping the game will be VERY FASTER!! (+60VPS). One thing more: IS DANGEROUS, the CPU temp is more than 140ºF.)
3.5 Windows Vista Intel Pentium 4 @ 3.2GHz Intel GMA 82945G Express Chipset Only 17~25FPS due to graphics chipset, but surprisingly quite playable. All/most problems are still present in the new Dolphin 3.5, but nothing unbearable. Performance guide settings. Wiigeek336
3.5 Windows XP Intel Core 2 Duo E4400 @ 2GHz ATI Radeon HD 4650 Very playable! Normally, I get 40 - 60FPS (50 almost all time). In the map, the speed drops to 45FPS, and the speed goes to 73%. DmitryN
3.5 Windows 7 AMD Athlon II x2 270 @ 3.4GHz NVIDIA GeForce GTX 650ti EFB copies to texture blue coins not visible but playing in full speed 60FPS all levels and worlds when I turn of framelimit game play at AVG 90FPS! its much better on win 7 then win xp Mirocroatia
3.5-367 Windows 7 Intel Core i7-2600K @ 3.4GHz NVIDIA GeForce GTX 560 Ti Dolphin Configuration: Fremelimit: Auto, Limit by FPS [ON]; JITIL experimental recompiler

General: Direct3D9; V-Sync [ON]; Aspect Ratio: Force 16:9

Enhacements: Auto (Multiply ...) (but even with 4xNative works 60+ FPS !!!); AA:None; Anistropic 16x; Scales EFB Copy [ON]; Force Texture Filtering [ON]

Hacks: Ignore Format Changes [ON]; EFB Copies -> RAM (Enable Cache [OFF]); External Frame Fuffer: Disable [ON]; Other: Cache Display Lists [ON], OpenMP Texture Decoder [ON]

Result: almost everywhere 70+ FPS and looks like on my Wii but it's in HD :)

3.5-514 Windows 7 Intel Core i7-2670QM @ 2.9GHz NVIDIA GeForce GTX 560M Full speed with animated textures at certain settings.
  • Use Direct3D11 Backend and JITL recompiler for highest possible performance.
  • To get animated coins, enable "EFB Copies" to "RAM", set "Texture Cache" to the middle, and turn on "Cache Display Lists". Make sure that "OpenMP Texture Decoder" is disabled (it oddly halfs performance with this game in DX11). You will likely have to turn your internal resolution down to 1x or 1.5x for full speed.
  • To increase the resolution without decreasing performance, disable EFB Copies or set them to Texture. Rotating coins and animated textures will no longer be animated.
vgf89
3.5-1031 Windows 7 Intel Core i5-3570K AMD Radeon HD 7950 Maxed out at 1080p, DX9, no AA, 16x AF. 60FPS reported with recommended settings, but visible slowdown present in scenes with heavy particles/spinning coins, especially in the Desert levels. Perfect sound output using DSP LLE. Siphillis
3.5-1371 Debian 7 AMD Phenom II X3 720 @ 2.8GHz NVIDIA GeForce GT 520 EFB copies to texture, blue coins not visible, coins not animated. Half of the game levels play at near full speed, with occasional stuttering. Levels with lava have more stuttering. Underwater levels and sand levels are very slow and barely playable. The last section, with King Koopa, is barely playable.
4.0 Windows 7 AMD A4-3305 @ 2.3GHz AMD Radeon HD 6480G 30-40FPS with bad quality hueenergott
4.0 Intel Pentium Dual-Core @ 2.5GHz 20-30FPS Playable/With Recommended Configuration
4.0 Ubuntu 14.04 LTS AMD FX 4300 @3.8GHz NVIDIA GeForce GT 730 Perfect at 60FPS, 1.5IR and 2xAA, Much faster than Windows 8 Wiltaprizes
4.0.2 Windows 7 Intel Core i7-2670QM @ 2.2GHz NVIDIA GeForce GT 540m Okay performance, 60FPS without Anti-Aliasing and at 1x native resolution. In the level selection it is laggy and audio crackles. daviddiack
4.0.2 Arch Linux Intel Core i7-2600 @ 2.6GHz NVIDIA GeForce GTS 450 Perfect. 10n45
4.0.2 Windows 7 Intel Core i7-4770 @ 3.4GHz AMD Radeon HD 7770 Played the entire game and made videos of all levels, star coins, and secret goals. Watch all the videos and get my config here: LINK to video playlist (1080p) FreeEmulator
4.0.2 Windows 7 Intel Dual Core E5700 @ 3GHz Intel G41 Express Chipset Great FPS (50-60) With a custom configuration and Frameskipping in 2. Link to config and gameplay: https://youtu.be/GMACly8xQm4 TailsDoll RollinsR
4.0-1349 Windows 8 AMD FX-6300 @ 3.6GHz AMD Radeon HD 6450 Stable 60FPS. EFB copies to RAM makes blue coins visible, but it makes a huge speed drop (15-25FPS). Faefdsedf
4.0-1364 Windows 8 Intel Core i7-4770K @ 4.5GHz NVIDIA GeForce GTX 770 SLI Perfect emulation = 60FPS with 4x native resolution and antialiasing 16x. Xelion
4.0-1963 Windows 7 AMD FX-6300 @ 3.5GHz AMD Radeon HD 7990 Stable 60FPS @ 4x internal resolution + 16x aniso. EFB copies to RAM makes blue coins visible, but it makes a huge speed drop, even at 1x internal resolution. (15-25FPS).
4.0-3369 Windows 7 Intel Core i5-2430M @ 2.4GHz Intel HD Graphics 3000 Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync disabled. Talos
4.0-3502 Windows 7 Intel Celeron B820 NVIDIA GeForce GT 620M Perfect, 60FPS using frame skip (4) MiiMaker
5.0-rc-33 Mac OS X 10.10.3 Intel Core i5 @ 3.3GHz Intel Iris I mostly use this setup for testing custom levels. Pretty good FPS, but a lot of stuff is either invisible or not animated because I'm using EFB to Texture Only. I also use OpenGL/AL, 1x Native resolution, no anti-aliasing, 1x Filtering and Scaled EFB copy.
4.0-7636 Windows 10 AMD FX-8350 @ 4GHz AMD Radeon R9 280x 60FPS using Audio DSP HLE, Direct3D, 1920x1080, 4xNative, 0xAA, 1xAF
4.0-7816 Windows 10 Intel Core i7-4790K @ 4GHz NVIDIA GeForce 550 Ti Almost flawless. The only minor thing I noticed was a slowdown in the first room of 6-Fort Durandal
5.0 Windows 10 Intel Core 2 Quad Q6600 @ 2.4GHz NVIDIA GeForce 550 Ti Perfectly playable, even with this somewhat old PC. Full speed at all times at 60 FPS with minor or no glitches at all.
5.0 Windows 10 Intel Core i5-6600K @ 3.5GHz AMD RX 460 Perfect 60FPS at highest graphical settings. Works well with emulated controllers too. Luca
5.0 Windows 7 AMD A8-5600K @ 4GHz NVIDIA GeForce GTX 570 Perfectly Playable @60FPS, 3x Native, 4xMSAA. Gewalt
5.0 Windows 10 Intel Xeon X5650 @ 2.66GHz NVIDIA GeForce GTX 960 TI No problems with default configuration, works well with Wiimote and Mayflash DolphinbBar alhuno1
5.0-4662 Windows 10 Intel Celeron G1610 @ 2.6GHz Intel HD Graphics Perfect emulation using default configuration. Almost no frame drops. EblfIYH
5.0-7040 Windows 10 Intel Celeron G1820 @ 2.7GHz NVIDIA GeForce GTX 960 Tested with auto internal scaling, no problems. Stutters just a little when loading something. clorophilla

Gameplay Videos