PokéPark 2: Wonders Beyond

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PokéPark 2: Wonders Beyond
PokéPark 2-Wonders Beyond.jpg
Developer(s) Creatures
Publisher(s) Nintendo
Series Pokémon
Platform(s) Wii
Release date(s) JP November 12, 2011
NA February 27, 2012
EU March 23, 2012
Genre(s) Adventure
Mode(s) Single-player, Multiplayer (2), Co-op (2)
Input methods Wii Remote
Compatibility 4Stars4.pngEdit rating: PokéPark 2: Wonders Beyond
Playable
GameIDs
See also...

Dolphin Forum thread
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Step into PokéPark and play as Pikachu, Oshawott, Snivy, and Tepig to rescue the missing Pokémon in PokéPark 2: Wonders Beyond (ポケパーク2 BW ビヨンド・ザ・ワールド, Poké Park 2: BW - Beyond the World)! Pikachu will need the help of his Pals and their unique abilities to make it through PokéPark and discover the secrets of a mysterious new world called Wish Park. You’ll meet and befriend many Pokémon from the Unova region and beyond who will help you during your adventure. Experience lots of fun activities, minigames, battles, Attractions, and more on your quest! Clear an Attraction by yourself, and then challenge your family and friends—up to four people can play Multiplayer Attractions together!

Problems

There are no reported problems with this title.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Store EFB Copies to Texture Only Off Required for snapshot utility only

Version Compatibility

The graph below charts the compatibility with PokéPark 2: Wonders Beyond since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21222 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-204 Mac OS X 10.7.2 Intel Core 2 Duo @ 2.66 GHz NVIDIA GeForce 9400M Crashed at the first video event. I managed to tweak Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output. LeoTh3o
3.0-204 Mac OS X 10.6.6 Intel Core 2 Duo @ 2.66 GHz NVIDIA GeForce 9400M Crashed at the first video event. I managed to tweak Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output. Please notice that I tested on more versions updating as they are released through git trunk, but I don't see where the code version is. LeoTh3o
3.0-235 Windows 7 AMD Phenom II X4 970 AMD Radeon HD 6870 Crashes on start up "ERROR: Compiling at 0. LR=800163e0 CTR=00000000" Lucario
3.0-362 Windows 7 Intel Core i7-720QM NVIDIA GeForce GT 310M Crashes starting the game after selecting a save file with multiple errors relating to writing on certain addresses.
3.0-438 Windows 7 Plays at full speed with 30FPS, no crashes or any bugs (I think It works in and with no problem). Use Default settings. Mega Mike
3.0-441 Windows 7 AMD Athlon @ 2.23 GHz ATI Mobility Radon HD 4200 With JITIL, no issues until Cofagrigus' Attraction, where it crashes after playing the attraction. Changing to JIT allows for continuation to the cutscene after the attraction, but then crashes at the loading screen right afterwards. Also, with a completed game save, moving from Cove Town to any other area causes a crash/hang, depending on settings. Nerketur
3.0-486 Windows 7 Intel Core i7-920 @ 2.93 GHz ATI Radeon HD 5870 Works fine except the audio in cutscenes. P1neapple
3.0-496 Windows 7 Intel Core 2 Duo e8600 @ 3.6 GHz ATI Radeon HD 4850 Using JITIL recompiler, no random crashes experienced. Able to continue playing after Cofagrigus' Attraction and the cutscene after the attraction. Overall flawless so far from creating a new save, to recruiting Oshawott. Audio in cutscenes has issues with DSP HLE. RupeeClock
3.0-688 Windows 7 Intel Core i7-3930K @ 4.4 GHz AMD Radeon HD 7970 Worked flawlessly except for sound on cutscenes. When I got to second poster world I got random crashes and sound glitches. made crashing a lot less frequent by setting XFB on Real, EFB on RAM, Texture cache on Safe and turned off Read-only mode under emulation. Was unable to fix sound glitches but it is playable. crazett
3.0-713 Ubuntu 12.04 AMD Athlon X2 @ 3.2 GHz NVIDIA GeForce GTS 450 The game starts, but when I load a save, there is sound and a black screen... RyDroid
4.0.2 Windows 7 Intel Core i5-3570K @ 3.4 GHz NVIDIA GeForce GTX 650 Ti Sound seems to be better, no crashes happened,by using listed options have to reduce internal resolution (4xIR → 2xIR) Zcair
4.0.2 Windows 7 AMD APU 10-7700K AMD Radeon R7 Series Unnoticeable FPS drops while using LLE (58/59FPS) Zcair
4.0-2496 Windows 7 Intel Core i3-2100 @ 3.1 GHz NVIDIA GeForce 210 White screen on the start and then crashes when using JITIL, when using JIT dolphin crashes when opening collection and a little long waiting between areas, most time game runs fast (30/30FPS). Flamerion

Gameplay Videos