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PokéPark 2: Wonders Beyond
|PokéPark 2: Wonders Beyond|
|Release date(s)|| JP November 12, 2011|
NA February 27, 2012
EU March 23, 2012
|Mode(s)||Single-player, Multiplayer (2), Co-op (2)|
|Input methods||Wii Remote|
|GameIDs||S2LJ01, S2LE01, S2LP01|
PokéPark 2: Wonders Beyond (ポケパーク2 ＢＷ ビヨンド・ザ・ワールド, Poké Park 2: BW - Beyond the World) is a Pokémon game for Wii, and the sequel to PokéPark Wii: Pikachu's Adventure. It features Pokémon species from all 5 generations.
There are no reported problems with this title.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Off||Required for snapshot utility only|
The graph below charts the compatibility with PokéPark 2: Wonders Beyond since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Mac OS X 10.7.2||Intel Core 2 Duo @ 2.66GHz||NVIDIA GeForce 9400M||Crashed at the first video event. I managed to tweak Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output.||LeoTh3o|
|Mac OS X 10.6.6||Intel Core 2 Duo @ 2.66GHz||NVIDIA GeForce 9400M||Crashed at the first video event. I managed to tweak Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output. Please notice that I tested on more versions updating as they are released through git trunk, but I don't see where the code version is.||LeoTh3o|
|Windows 7||AMD Phenom II X4 970||AMD Radeon HD 6870||Crashes on start up "ERROR: Compiling at 0. LR=800163e0 CTR=00000000"||Lucario|
|Windows 7||Intel Core i7-720QM||NVIDIA GeForce GT 310M||Crashes starting the game after selecting a save file with multiple errors relating to writing on certain addresses.|
|Windows 7||Plays at full speed with 30FPS, no crashes or any bugs (I think It works in and with no problem). Use Default settings.||Mega Mike|
|Windows 7||AMD Athlon @ 2.23GHz||ATI Mobility Radon HD 4200||With JITIL, no issues until Cofagrigus' Attraction, where it crashes after playing the attraction. Changing to JIT allows for continuation to the cutscene after the attraction, but then crashes at the loading screen right afterwards. Also, with a completed game save, moving from Cove Town to any other area causes a crash/hang, depending on settings.||Nerketur|
|Windows 7||Intel Core i7-920||ATI Radeon HD 5870||Works fine except the audio in cutscenes.||P1neapple|
|Windows 7||Intel Core 2 Duo e8600 @ 3.6GHz||ATI Radeon HD 4850||Using JITIL recompiler, no random crashes experienced. Able to continue playing after Cofagrigus' Attraction and the cutscene after the attraction. Overall flawless so far from creating a new save, to recruiting Oshawott. Audio in cutscenes has issues with DSP HLE.||RupeeClock|
|Windows 7||Intel Core i7-3930K @ 4.4GHz||AMD Radeon HD 7970||Worked flawlessly except for sound on cutscenes. When I got to second poster world I got random crashes and sound glitches. made crashing a lot less frequent by setting XFB on Real, EFB on RAM, Texture cache on Safe and turned off Read-only mode under emulation. Was unable to fix sound glitches but it is playable.||crazett|
|Ubuntu 12.04||AMD Athlon X2 @ 3.2GHz||NVIDIA GeForce GTS 450||The game starts, but when I load a save, there is sound and a black screen...||RyDroid|
|Windows 7||Intel Core i5-3570K||NVIDIA GeForce GTX 650 Ti||Sound seems to be better, no crashes happened,by using listed options have to reduce internal resolution (4xIR -> 2xIR)||Zcair|
|Windows 7||AMD APU 10-7700K||AMD Radeon R7 Series||Unnoticeable FPS drops while using LLE (58/59FPS)||Zcair|
|Windows 7||Intel Core i3-2100||NVIDIA GeForce 210||White screen on the start and then crashes when using JITIL, when using JIT dolphin crashes when opening collection and a little long waiting between areas, most time game runs fast (30/30FPS).||Flamerion|