Difference between revisions of "PokéPark 2: Wonders Beyond"

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m (Testing: x64 > x86_64)
(Undo revision 30682 by RyDroid (talk) Windows typically only runs on a single CPU arch so the x86_64 distinction used for Linux is unneeded.)
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{{testing/entry|revision=3.0-235|OS=Windows 7 x86|CPU=AMD Phenom II X4 970|GPU=AMD Radeon HD 6870|result=Crashes on start up "ERROR: Compiling at 0. LR=800163e0 CTR=00000000"|tester=Lucario}}
 
{{testing/entry|revision=3.0-235|OS=Windows 7 x86|CPU=AMD Phenom II X4 970|GPU=AMD Radeon HD 6870|result=Crashes on start up "ERROR: Compiling at 0. LR=800163e0 CTR=00000000"|tester=Lucario}}
{{testing/entry|revision=3.0-362|OS=Windows 7 x86_64|CPU=Intel Core i7 Q720|GPU=nVidia GeForce GT 310M|result=Crashes starting the game after selecting a save file with multiple errors relating to writing on certain addresses.|tester=}}
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{{testing/entry|revision=3.0-362|OS=Windows 7 x64|CPU=Intel Core i7 Q720|GPU=nVidia GeForce GT 310M|result=Crashes starting the game after selecting a save file with multiple errors relating to writing on certain addresses.|tester=}}
 
{{testing/entry|revision=3.0-204|OS=Mac OS X Lion 10.7.2|CPU=Intel Core 2 Duo @ 2.66GHz|GPU=nVidia GeForce 9400M|result=Crashed at the first video event. I managed to tweak  Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output.|tester=LeoTh3o}}
 
{{testing/entry|revision=3.0-204|OS=Mac OS X Lion 10.7.2|CPU=Intel Core 2 Duo @ 2.66GHz|GPU=nVidia GeForce 9400M|result=Crashed at the first video event. I managed to tweak  Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output.|tester=LeoTh3o}}
 
{{testing/entry|revision=3.0-204|OS=Mac OS X Lion 10.6.6|CPU=Intel Core 2 Duo @ 2.66GHz|GPU=nVidia GeForce 9400M|result=Crashed at the first video event. I managed to tweak  Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output. Please notice that I tested on more versions updating as they are released through git trunk, but I don't see where the code version is.|tester=LeoTh3o}}
 
{{testing/entry|revision=3.0-204|OS=Mac OS X Lion 10.6.6|CPU=Intel Core 2 Duo @ 2.66GHz|GPU=nVidia GeForce 9400M|result=Crashed at the first video event. I managed to tweak  Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output. Please notice that I tested on more versions updating as they are released through git trunk, but I don't see where the code version is.|tester=LeoTh3o}}
{{testing/entry|revision=3.0-438|OS=Windows 7 x86_64|CPU=|GPU=|result=Plays at full speed with 30 fps, no crashes or any bugs (I think It works in x64 and x32 with no problem). Use Default settings.|tester=Mega Mike}}
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{{testing/entry|revision=3.0-438|OS=Windows 7 x64|CPU=|GPU=|result=Plays at full speed with 30 fps, no crashes or any bugs (I think It works in x64 and x32 with no problem). Use Default settings.|tester=Mega Mike}}
 
{{testing/entry|revision=3.0-441|OS=Windows 7 x86|CPU=AMD Athlon @ 2.23GHz|GPU=ATI Mobility Radon HD 4200|result=With JITIL, no issues until Cofagrigus' Attraction, where it crashes after playing the attraction. Changing to JIT allows for continuation to the cut-scene after the attraction, but then crashes at the loading screen right afterwards. Also, with a completed game save, moving from Cove Town to any other area causes a crash/hang, depending on settings.|tester=Nerketur}}
 
{{testing/entry|revision=3.0-441|OS=Windows 7 x86|CPU=AMD Athlon @ 2.23GHz|GPU=ATI Mobility Radon HD 4200|result=With JITIL, no issues until Cofagrigus' Attraction, where it crashes after playing the attraction. Changing to JIT allows for continuation to the cut-scene after the attraction, but then crashes at the loading screen right afterwards. Also, with a completed game save, moving from Cove Town to any other area causes a crash/hang, depending on settings.|tester=Nerketur}}
{{testing/entry|revision=3.0-486|OS=Windows 7 x86_64|CPU=Intel Core i7-920|GPU=ATI Radeon HD 5870|result=Works fine except the audio in cut-scenes.|tester=P1neapple}}
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{{testing/entry|revision=3.0-486|OS=Windows 7 x64|CPU=Intel Core i7-920|GPU=ATI Radeon HD 5870|result=Works fine except the audio in cut-scenes.|tester=P1neapple}}
 
{{testing/end}}
 
{{testing/end}}
  

Revision as of 21:14, 22 March 2012

PokéPark 2: Wonders Beyond
300px
Developer(s) Creatures Inc.
Publisher(s) Nintendo
Series Pokémon
Platform(s) Wii
Release date(s) JP November 12, 2011
NA February 27, 2012
EU March 2012
Genre(s) Adventure
Mode(s) Single-player, Multiplayer
Input methods Wii Remote
Compatibility 4Stars4.pngEdit rating: PokéPark 2: Wonders Beyond
Playable
GameIDs S2LJ01, S2LE01, S2LP01
See also...

Dolphin Forum thread
Open Issues

Search Google
Search Wikipedia


PokéPark 2: Wonders Beyond (ポケパーク2 BW ビヨンド・ザ・ワールド, Poké Park 2: BW - Beyond the World) is a Pokémon game for Wii, and the sequel to PokéPark Wii: Pikachu's Adventure. It features Pokémon species from all 5 generations.

Problems

Hang/Crash after Cofagrigus' cutscene

After playing Cofagrigus' attraction, a cutscene will play. At the end of this cutscene, the game will hang at the loading screen. There is currently no way known to get around this problem, but setting Texcache Accuracy to "Safe" may help.

Hang/Crash after playing Cofagrigus' Attraction

After playing the attraction and seeing the score, the game may crash/hang. This issue can be fixed by using the JIT recompiler.

Hang/Crash upon changing areas

With the sole exception of Wish Park, attempting to move to a different area (such as from Cove town to Seasong Beach) will cause the game to either hang or Dolphin will crash, depending on settings (JIT/JITIL).

Hang in Tutorial

After you break the box by dashing, and continue on to some steps, Piplup will say hurry up, and then leave. The game will continue running, but nothing will happen, and control inputs will not work except for the home button. This issue can be fixed by using the JITIL experimental recompiler.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with PokéPark 2: Wonders Beyond since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-11824 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0-235 Windows 7 x86 AMD Phenom II X4 970 AMD Radeon HD 6870 Crashes on start up "ERROR: Compiling at 0. LR=800163e0 CTR=00000000" Lucario
3.0-362 Windows 7 x64 Intel Core i7 Q720 nVidia GeForce GT 310M Crashes starting the game after selecting a save file with multiple errors relating to writing on certain addresses.
^3.0-204 Mac OS X Lion 10.7.2 Intel Core 2 Duo @ 2.66GHz nVidia GeForce 9400M Crashed at the first video event. I managed to tweak Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output. LeoTh3o
^3.0-204 Mac OS X Lion 10.6.6 Intel Core 2 Duo @ 2.66GHz nVidia GeForce 9400M Crashed at the first video event. I managed to tweak Dolphin and preventing it from crashing by modifying some settings, but I get a black screen with no audio output. Please notice that I tested on more versions updating as they are released through git trunk, but I don't see where the code version is. LeoTh3o
3.0-438 Windows 7 x64 Plays at full speed with 30 fps, no crashes or any bugs (I think It works in x64 and x32 with no problem). Use Default settings. Mega Mike
3.0-441 Windows 7 x86 AMD Athlon @ 2.23GHz ATI Mobility Radon HD 4200 With JITIL, no issues until Cofagrigus' Attraction, where it crashes after playing the attraction. Changing to JIT allows for continuation to the cut-scene after the attraction, but then crashes at the loading screen right afterwards. Also, with a completed game save, moving from Cove Town to any other area causes a crash/hang, depending on settings. Nerketur
3.0-486 Windows 7 x64 Intel Core i7-920 ATI Radeon HD 5870 Works fine except the audio in cut-scenes. P1neapple

Gameplay Videos