Pokémon Channel: Difference between revisions
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'''''Pokémon Channel''''', released in Japan as ''Pokémon Channel ~Together With Pikachu!~'' (ポケモンチャンネル ~ピカチュウといっしょ!~ ''Pokémon Channeru ~Pikachū to Issho!~'') is a virtual pet video game for the [[GameCube]] developed by Ambrella. Its focus is the adventures the player has with Pikachu, most of them involving a new television network. The game can be considered as the spiritual sequel to [[wikipedia:Hey You, Pikachu!|Hey You, Pikachu!]]. | '''''Pokémon Channel''''', released in Japan as ''Pokémon Channel ~Together With Pikachu!~'' (ポケモンチャンネル ~ピカチュウといっしょ!~ ''Pokémon Channeru ~Pikachū to Issho!~'') is a virtual pet video game for the [[GameCube]] developed by Ambrella. Its focus is the adventures the player has with Pikachu, most of them involving a new television network. The game can be considered as the spiritual sequel to [[wikipedia:Hey You, Pikachu!|Hey You, Pikachu!]]. | ||
== | == Emulation Information == | ||
=== Misaligned Fonts === | |||
Fonts may escape the dialogs that are intended to contain them. This is likely due to inaccuracies in fonts distributed with Dolphin compared to those on a real GameCube. This can be addressed by using a real GameCube bios dump, or extracting the fonts from such a dump. Refer {{issue|8653}}. | |||
== Problems == | |||
=== Programs and Painting === | |||
'''EFB Copies to Texture Only''' must be disabled for programs and painting to work. | |||
== Enhancements == | |||
=== 16:9 Aspect Ratio (Widescreen) AR Codes === | === 16:9 Aspect Ratio (Widescreen) AR Codes === | ||
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1933] ==== | ==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1933] ==== | ||
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VH31-AC8N-EU062 | VH31-AC8N-EU062 | ||
615Y-U2BA-DH1RM</pre> | 615Y-U2BA-DH1RM</pre> | ||
== Configuration == | == Configuration == |
Revision as of 15:49, 5 December 2015
Pokémon Channel | |
---|---|
Developer(s) | Ambrella |
Publisher(s) | Nintendo |
Series | Pokémon |
Platform(s) | GameCube |
Release date(s) | JP July 18, 2003 NA December 1, 2003 EU April 2, 2004 |
Genre(s) | Adventure, Fantasy |
Mode(s) | Single-player |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Pokémon Channel, released in Japan as Pokémon Channel ~Together With Pikachu!~ (ポケモンチャンネル ~ピカチュウといっしょ!~ Pokémon Channeru ~Pikachū to Issho!~) is a virtual pet video game for the GameCube developed by Ambrella. Its focus is the adventures the player has with Pikachu, most of them involving a new television network. The game can be considered as the spiritual sequel to Hey You, Pikachu!.
Emulation Information
Misaligned Fonts
Fonts may escape the dialogs that are intended to contain them. This is likely due to inaccuracies in fonts distributed with Dolphin compared to those on a real GameCube. This can be addressed by using a real GameCube bios dump, or extracting the fonts from such a dump. Refer issue 8653.
Problems
Programs and Painting
EFB Copies to Texture Only must be disabled for programs and painting to work.
Enhancements
16:9 Aspect Ratio (Widescreen) AR Codes
PAL[1]
16:9 Aspect Ratio (Widescreen) [Ralf] RHWU-CHGR-7919E BR2Z-THBK-Q11UD ABUE-GPT9-FW72D ZBDV-X51Z-RRY38 VH31-AC8N-EU062 615Y-U2BA-DH1RM
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
Skip GC BIOS | Off | Fix misaligned fonts |
Graphics
Config | Setting | Notes |
---|---|---|
Store EFB Copies to Texture Only | Off | Enable programs/painting |
Version Compatibility
The graph below charts the compatibility with Pokémon Channel since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6010 | Windows XP | Intel Core 2 Duo E4500 @ 2.4GHz | Intel GMA G35 | Playable: 46-61FPS, some slowdowns in big areas. | |
r6010 | Windows 7 | Intel Core 2 Duo E4500 @ 2.4GHz | Intel GMA G35 | Playable: 46-61FPS, some slowdowns in big areas. | |
3.0 | Windows | Intel Pentium P6200 @ 2.13GHz | Intel | Major slowdowns during the pichu bros. show | MoeBoy76 |
4.0.2 | Windows 7 | Intel Core i5-4670K @ 3.4GHz | NVIDIA GeForce GTX 660 Ti | Playable: 60FPS even with enhanced settings. First episode of Pichu bros anime causes slowdown. Disabling the Frame buffer has a noticeable increase in quality of the image, must enable EFB to RAM for programs and painting. | turtlbrdr |
Gameplay Videos
|
- Ambrella (Developer)
- Nintendo (Publisher)
- Pokémon (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Adventure (Genre)
- Fantasy (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- Game Boy Advance (Input supported)
- 4 stars (Rating)
- Skip GC BIOS (Config Required)
- Store EFB Copies to Texture Only (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): Intel
- Tested
- Tested On (Release): 3.0
- Tested On (Release): 4.0.2
- Tested On (GPU): NVIDIA
- Untested for 10000+ revisions
- GameCube games