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  • === D3D12 + SSAA Crash === When using the D3D12 Graphics Backend with the SSAA enhancement enabled, the game will crash whe
    3 KB (449 words) - 09:08, 28 February 2024
  • ...0K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=Works perfect, played with D3D12, 3x IR, HLE cubeb and dual core|tester=Miksel12}}
    2 KB (277 words) - 02:37, 26 June 2023
  • ...-4670K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=220FPS with Dual core, D3D12, 3x IR, 16x Anisoptropic filtering and EFB to texture only.Runs perfectly.|
    2 KB (293 words) - 09:19, 28 February 2024
  • ...-4670K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=220FPS with Dual core, D3D12, 3x IR, 4x SSAA, 16x Anisoptropic filtering and EFB to texture only. No vis
    2 KB (277 words) - 22:32, 1 March 2024
  • ...-4670K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=210FPS with Dual core, D3D12, 3x IR, 4x SSAA, 16x Anisoptropic filtering, HLE audio + cubeb and EFB to a
    2 KB (318 words) - 05:35, 28 February 2024
  • ...l Core i5 4670K @ 4.3 GHz|GPU=NVIDIA GTX 1060|result=80FPS with Dual core, D3D12, 3x IR, 4x SSAA, 16x Anisoptropic filtering and Defer EFB cache. EFB to tex
    3 KB (414 words) - 01:40, 20 February 2024
  • ...-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 960|result=Smooth at 60FPS. 3x IR, D3D12. Getting the Dashing Bug again after a while of it being gone, drifting cut ..., 2x AF, Per-Pixel Lighting, Scaled EFB Copy, and Force Texture Filtering. D3D12|tester=John-117}}
    22 KB (3,182 words) - 07:30, 7 March 2024
  • * '''D3D12''': D3D12 is slightly faster than D3D11 on some onboard graphics chips, particularly
    16 KB (2,617 words) - 19:42, 15 November 2023
  • ...t=Game works fine with no emulator slowdown at all. 3xIR 2xSSAA and 16xAF, D3D12 backend, Store EFB Copies To Texture Only checked, Texture Accuracy set to
    4 KB (587 words) - 04:37, 23 February 2024
  • Use of MSAA/SSAA will break shadows in the Vulkan, OpenGL and D3D12 back-ends. Use D3D11 to avoid this issue. {{image|Metal Gear Solid-The Twin Snakes Shadows Vulcan.png|Vulkan \ D3D12}}
    17 KB (2,623 words) - 01:50, 20 February 2024
  • ...CPU=Intel Core i7-4790K @ 4 GHz|GPU=NVIDIA GeForce GTX 980|result=Perfect, D3D12, Native x3, Note: Disable "Force texture filtering" to prevent blurry textu
    4 KB (596 words) - 03:45, 10 March 2024
  • ...670K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=230FPS with Single core, D3D12, 3x IR, 4x SSAA, 16x Anisoptropic filtering and EFB to texture only. No vis
    4 KB (589 words) - 05:07, 28 February 2024
  • ...ame (100% of main and side quests done). At 2x native resolution and using D3D12, the frame-rate was above 50 fps most of the time, but varied between 45 an
    5 KB (641 words) - 23:24, 18 March 2024
  • ...670K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=420FPS with Single core, D3D12, 3x IR, 4x SSAA, 16x Anisoptropic filtering and EFB to texture only. No vis
    4 KB (604 words) - 07:46, 7 March 2024
  • ...x and 2x native resolution and got the same results. Duel Core enabled and D3D12 as the backend, D3D11 while not fully tested seems to produce the same resu
    5 KB (668 words) - 17:55, 29 February 2024
  • ...song starts stuttering but if the song is restarted it'll play correctly. D3D12, 1080p, 3x native, Guitar hero controller|tester=IronPirate}}
    5 KB (687 words) - 05:30, 28 February 2024
  • ...on the GeForce 920M GPU with 60FPS in the entire game with backend set to D3D12.|tester=Polat743286}}
    5 KB (679 words) - 18:14, 25 March 2024
  • Using Anti-Aliasing can cause visual defects. This only happens with MSAA on D3D12. Refer {{issue|11698}}. |antialiasingnotes = Can use MSAA on non-D3D12 backends.
    21 KB (3,097 words) - 23:42, 18 March 2024
  • ...any graphical issues. Difference between graphics backends is huge though. D3D12=1000FPS, D3D11=900FPS, OpenGL=600FPS, Vulkan=500FPS|tester=Miksel12}}
    6 KB (880 words) - 10:39, 18 March 2024
  • ...s 10|CPU=Intel Core Xeon-5670 @ 4.8 GHz|GPU=NVIDIA GeForce GTX 1070|result=D3D12(Experimental) @ 1920x1080 (3x IR), no AA, 16x AF. High improvement in stabi
    11 KB (1,692 words) - 00:53, 24 April 2024
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