| Progress Continues
We've already had 10007 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: Dec/Jan Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
The Legend of Zelda: Majora's Mask
|The Legend of Zelda: Majora's Mask|
|Series||The Legend of Zelda|
|Platform(s)||Virtual Console, Nintendo 64|
|Release date(s)|| Nintendo 64|
JP April 27, 2000
NA October 26, 2000
EU November 17, 2000
EU April 3, 2009
JP April 7, 2009
NA May 18, 2009
|Input methods||GameCube Controller, Classic Controller|
|GameIDs||NARJ01, NARP01, NARE01|
The Legend of Zelda: Majora's Mask (ゼルダの伝説 ムジュラの仮面 Zeruda no Densetsu Mujura no Kamen) (sometimes shortened to MM) is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64. It is the sixth installment in The Legend of Zelda series and the second using 3D graphics, the first being The Legend of Zelda: Ocarina of Time, the game's predecessor.
Majora's Mask is set in Termina, a distant land from the usual series setting of Hyrule, where the Skull Kid has stolen Majora's Mask, a powerful ancient artifact. Under its influence, the Skull Kid causes the land's moon to slowly fall towards Termina, where it crashes after three days. The main protagonist Link repeatedly travels back in time to the beginning of the three days to find a way to stop the moon from destroying the planet.
The gameplay is centered on the perpetually repeating three-day cycle and the use of various masks, some of which allow Link to transform into different beings. Link learns to play several melodies on his ocarina, which have a variety of effects like controlling the flow of time or opening passages to four temples, which house challenges Link must overcome. Unlike Ocarina of Time, Majora's Mask requires the Expansion Pak, which provides additional memory for enhanced graphics and more on-screen characters.
NTSC-U Hangs After N64 Logo
PAL Crashes When Pressing Start at Main Menu
NTSC-J Crashes on New Game
The game crashes while writing changes back to the save file, which makes creating an in-game save impossible in the first place. It is unknown whether using a pre-made save file will work around the issue. See . Fixed by .
Widescreen Gecko Code
The Widescreen Hack has issues with projection alignment that can be fixed with a Gecko Code.
C60935CC 800018A8 48000000 8017D790 DE000000 80008180 1413F834 3C073FE3 1413FE88 3C073FAA 140B5510 0C026534 140B5514 C64C0000 140994D0 3C1B4255 140994D4 449B7000 140994D8 460E6300 140994DC 3C1B3F80 140994E0 449B7000 140994E4 460E6302 140994E8 03E00008 140994EC C64E0004 14105D68 24080191 14118BEC 240F0105 14118BFC 240700D8 14118DA0 240700D6 14118D90 240E0103 14118E50 240700D6 14118E40 240B0103 141BF9D4 0111014D 141BF9D8 01630179 141BF9C4 00AE0105 141177E8 3C180058 141177E4 3C0EE460 1411750C 3C0FE447 14117360 240500F2 14117510 3C0E003A 141175C8 24050168 E0000000 80008000 C200EF38 00000005 3C603B99 9069052C A87A003E 2C030000 4182000C 3C603B19 9069052C 38600001 2C030000 00000000 C200BC68 00000006 3C603B99 90610010 3C60BE80 9061001C A87F003E 2C030000 4182000C 3C603B19 90610008 3A000001 60000000 00000000 2166D7D4 24180008 0566D7DC 258D003B E2000001 80008000 2169CE7C 24590008 0569CE78 3C01E4FF 0569CF94 3C010025 E2000001 80008000 48000000 810CDB60 DE000000 80008180 14F1F934 2412006E 14F1FC48 2412006E 14F1EA48 8FBB0010 14F1EA4C 277B0035 14F1EA50 AFBB0010 14F1FF30 240500E6 14F200F8 24190093 14F206B4 241200AD 14F2074C 241200AC 14F1FA70 240500B1 E0000000 80008000 2169CC10 3F47AE14 0569CBF8 008F008F 0569CBFC 008B0000 E2000001 80008000 2169C550 3C0EE100 0569C530 3C180015 0569C52C 3C0FE435 0569C6F0 3C0EE455 0569C6F4 3C0F0035 0569C88C 3C18E447 0569C890 3C190023 E2000001 80008000 48000000 810CE960 DE000000 80008180 14F1DB3C 27390035 14F1DB40 44992000 14F1FBC4 3C0143C6 14F1FC0C 3C0143BE E0000000 80008000
This title does not need non-default settings to run properly.
The graph below charts the compatibility with The Legend of Zelda: Majora's Mask since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 4.7GHZ||NVIDIA GeForce GTX 275||NTSC, hangs after the spinning N.||MayImilae|
|Windows 7||Intel Core i5-2500K||AMD Radeon HD 7970||About 17-20FPS and a lot of graphical glitches.||CCDavid|
|Windows 8||Intel Core i7-4770 @ 3.4GHz||AMD Radeon HD 7950||PAL, runs at around 7 to 32FPS but the game is severely sped up causing very jerky movement. Textures are heavily glitched. Crashes upon pressing start.||Pergmen121|
|Linux||Intel Core i7-2700K @ 3.5GHz||NVIDIA GeForce GTX 970||NTSC, hangs after the spinning N.||nano351|
|Windows 10||Intel Core i5-3570K @ 3.4GHz||NVIDIA GeForce GTX 1070||Perfect as of this revision.||JMC4789|